Activision finalises Bizarre closure
No buyer found for Blur studio.
Activision has recommended that its Bizarre Creations subsidiary be closed, after no buyer came forward for the Liverpool-based studio behind Blur and James Bond 007: Blood Stone.
Back in November, Activision announced it was looking to offload the struggling developer, saying it was "exploring our options regarding the future of the studio, including a potential sale of the business."
Coddy Johnson, Activision Worldwide Studios' chief operating officer today told Develop, "I want to be clear, our first choice was to try and keep this group together and find a buyer for the studio."
Johnson insisted that it had, "explored a lot of leads – pretty much anyone you can imagine in the industry. But unfortunately, so far we've not been able to find any interested parties. So we've made as a last resort, a recommendation to the team for closure."
Apparently staff at Bizarre have indicated that they will accept the recommendation.
Bizarre started life in 1994, making its name with the Project Gotham Racing series for Microsoft Game Studios. Activision purchased the studio in September 2007 and set it to work on the poorly received James Bond 007: Blood Stone and excellent but under-performing racer Blur.
"Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly," explained an Activision spokesperson in November.
"Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience."
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Comments (66) Latest comment 1 year ago
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Oh and the obligatory: Fuck you Activision.
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"WHAT? THOSE GAMES DIDN'T SELL? We don't want you any more".
(Also, fuck you Activision! And thanks for dealing another blow to the UK games industry)
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Project Gotham was basically MSR2
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Blur would probably have had more luck finding an audience if it had been marketed better too. I saw the trailers and they didn't excite me half as much as the trailers for Split/Second which were going the same time and given that both games were coming out so close to each other it was all in the marketing. Funny that Split/Second did quite well a non-COD Activision published game struggled.
Activision are slowly becoming a single franchise publisher, something that will destroy them if they don't get their act together and create, and then actually support new IPs.
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That makes it sound like they're going to just start another studio and look for funding. Good luck to them if they do, Bizarre at their best have made some of the finest racing games I ever played.
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Still, a studio closure is never a good thing. Good luck to those involved.
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Blur is an excellent game, the only reason it failed (financially) was because of the complete lack of marketing and the £45 price tag that Activision puts on all of their games.
I'd recommend the Bizarre staff move over to THQ, they say they want creative people, time for them to prove it!
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Once a CoD or WoW expansion will flop it's game over for them.
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Also, you c**ts.
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Just that there are parallels there, with PGR4 being Bizarre's "swansong" for the 360, before their change. Like Halo: Reach for Bungie.
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They were class games.
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It'll be a crying shame if there's no more Blur...I was hoping against hope for some DLC in the form of more tracks etc., I guess that won't be happening now.
Good luck Bizarre, perhaps you should have said you'd produce an update every other year that doesn't actually change much, and a sister studio could produce Rlub: Cars at War in the gap years?
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Even simpler solution - don't waste incredibly talented devs on a James Bond game, save that for an in house bunch of monkeys!
Simplest solution possible - stop being such a gigantic bunch of dicks, Activision
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The words a person hitting the crackpipe might use.
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I guess we'll never know. It's a sad day, RIP Bizarre
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I'll never forget playing MSR on DC until dawn with it's ahead-of-its-time realtime day/night cycle.
I'll never forget the feeling I got the first time I was featured in a live "Gotham TV" race on PGR3.
I'll never forget the frustration which ultimately turned to joy when I finally got all Platinums in PGR3 & 4.
I'll never forget the day I got the "Smile" achievement in Geo Wars 2 for a very satisfying 200/200.
I'll never forget Bizarre Creations, they have easily been my favourite developer of all time.
Good luck to everyone from the studio in finding re-employment, I'm sure you'll all do fine.
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They don't own them at all. It's a totally different situation, as far as I'm aware.
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Always had a spoft spot for Bizarre, particulary their Dreamcast titles. Fur Fighters was class.
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Even though I love PGR 3 and 4, if you get 50 million pounds to develop a game (Blur) and you can't finish it in time you're just a bunch of incompetent developers who don't deserve to develop more games (and burn even more money in the process). So stop complaining and whining, Bizarre totally brought this onto themselves.
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So they went and released The Club, which didn't find a market and was a fairly average game. Then came Blur, which was a pretty decent game but didn't excite. To blame Activision for not marketing it hard enough is disingenuous, as there was plenty of marketing push for the game, the game just didn't find an audience. The James Bond game was just poor, and with no movie release to aid sales, it died on a lack of quality.
There's a reason that Activision can't find a buyer.
As for the assumptions that Activision are just asking too much for Bizarre, I doubt that's the case. Even if they were only asking $5, another company would be taking a huge risk in the purchase.
Aside from the fixed costs for the building rents, taxes, bills, etc. a publisher would be taking on a company of 165 people. Assuming an average salary of £40,000 (which I guess is probably a little low) and taking into account NI contributions, health benefits and pensions, that's an annual cost of minimum £10,000,000 for the people alone.
With a timeframe of 2-3 years to get a new game out, who's going to take a risk on that kind of investment in a group of people, while obviously HUGELY talented, haven't had a hit game in years.
So yes, hate on Activision. But also take a look at reality.
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Checkmate.
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Maybe Activision is just asking too much?
MS is not really in a position where they *need* to buy Bizarre. I think it would be a good idea to buy them and let them make more games... but we don't know the real financial situation.
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I doubt we've seen the last of Bizarre, there'll be a few investors out there who would love to pick them up but not at the price Activision are looking for, not knowing that Activision would simply give up and close the studio essentially making the Bizarre team a free agent to picked up for a pittance.
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Cheers Bizarre. Jeers Activision and their shills.
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I have a feeling we haven't heard the last of the team, though, they're bound to come up with something new and form a new studio to make it.
Who owns the rights to PGR nowadays?
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They are truly the lowest of the low. Fuck you Bobby K. you greedy, fat cunt.
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Shite news.
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Racing games aren't selling the units that they did 5 years ago.
Hope they all find jobs elsewhere.
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All the best guys/girls, hope you all find jobs within the industry soon, as it would be awful to lose so many talented people to other industries. :/
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come on... go back to M$ and start work on PGR5.
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2. If you do make that mistake, back up your stupid game with some marketing instead of just putting it all into COD.
3. If you do make both above mistakes, don't try to bullshit your way out of it by claiming there's no audience for racing games - there clearly is.
4. When it all goes tits up, don't say your #1 priority is to find a buyer - your #1 priority should be avoiding these 3 STUPID mistakes. Finding a buyer should be a distant second.
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To answer someone else, I think MS own the PGR IP, BC own the gameplay mechanics, like the whole Kudos system etc.
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How have the fundamentals of racing changed exactly? Is it because GT5 finally got released? Here I thought racing was about fast cars going fast on a track of your choice. It has been like this for quite a while in the racing genre and it's not going to change much.
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To Mr A Spokesperson,
Really? In the past 3 years? The racing genre has been split between arcade and simulator since the 80's, so don't try and make out that people only want a dry sim experience nowadays. If that were the case, how do you explain the success of Burnout Paradise and NFS Hot Pursuit (apart from the fact that Criterion are a great dev)? Basically, people still like hammering along with exagerated physics and massive explosions so in actuality it was a failure on your part to market the game effectively along with poor release timing.
Let this be a warning to all other developers who are thinking of joining Activision; you better have an instant hit on your hands that sells itself, otherwise its goodnight developer.
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its bad news for the industry as a whole
theres only a handful of really good developers out there these days
and its seems theres less and less games being released that I want to play
what with Dumbing down,Waggle,and shovelware its looking bleak
I wanted gaming to go mainstream in the nineties when it was considered geeky
be careful what you wish for eh?
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Bizarre employee #2: "This bear also. Did brother bear hear something?"
*and then the axe of ATVI fell*
R.I.P. to a great development house.