Champions Online turns F2P this month
What's stopping you?
Champions Online - the other superhero MMO that didn't launch yesterday - will turn free-to-play worldwide on 25th January, Cryptic Studios has announced.
From that day onwards, anyone can download the game, create a character and develop them from zero to superhero for nothing, nadda, zilch.
You incur costs when/if you decide to buy Adventure Packs, extra items, new powers or fancy costumes from the a la carte, in-game C Store. You can even subscribe as a Gold member of the game for $14.99 a month - a fee that unlocks most of the game's content and provides some special bonuses.
There are FAQs galore about the F2P relaunch on the Champions Online website.
Champions Online arrived with a disappointing flourish of its let-down cape in September 2009. And Cryptic will openly admit things could have been better. The point is, they now are - Champions Online today is very different. Too much too late? That's what this F2P switch hopes to answer because, as it stands, there's nothing stopping anyone now trying out the game.
If the gamble pays off, Cryptic will probably make Star Trek Online a free-to-play game. There are still discussions to be had there, Cryptic boss Jack Emmert explained to Eurogamer - but that's more or less the plan.
Proper boss, like.
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Comments (21) Latest comment 1 year ago
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I can't be arsed re-installing the game.
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What's stopping you?"
Errrm, it was a bit shit.
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All MMOs should take a page out of Cryptics book of character creation options. That or use the character creation tools that CCP has in development.
I had two problems with CO:
- superspeed travelling power didn't allow you to run on water or up buildings
- I didn't have time to play it
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So its not really free to play, it's just another finance model. At least you get a chance to try a free to play game out and see if you like it before you invest,( and unlock the rest of it ?)
Can you get a character to max level in these games on their free to play model ?
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Exactly right, I'm not a big fan of this freemium model, but it is at least nice to get to play a bit more of the game before parting with your money. I'd like to see more MMO's adopt the Guild Wars model though, where you have access to all the content from the get go.. but they regularly release expansion packs.
With that, you're not having to constantly pay or missing out on anything if you decide not to buy the expansions right away.
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I got a Lifetime Sub on release, which I'm glad about - Lifers get a monthly allowance of points to spend, as well as unrestricted power development.
I wasn't sold on the model of having fixed classes for F2P, but having tried it out it actually works quite well to focus the game. I could see players use a Brawler type, then subscribe so they could add powers from other sets so the can cast fireballs and fire telekinetic blasts.
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Oh and I read that you could play all the way to maximum level without buying expansion packs, which is good. I just think they're being tight on the character-creation side.
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But for someone like yourself who has tried it and is used to the far more open way, it might feel too restrictive. It'd have made more sense if they'd have let you log in to your existing characters and just use them for free (as a reward for buying the game) but as is those are locked until to subscribe.
So it's great for beginners as it's less daunting and the starting zones have been streamlined well. You can level up fully for free as well, and you'll never need to have those Adventure Packs, there is enough in the main game (only just) to keep you going.
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That's arse.
(Puts CO box back in closet.)
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Hopefully I'll still be interested in playing in 2 weeks.