Deus Ex: Human Revolution delayed
Squeenix talks "harsh feedback" to key title.
Hotly anticipated science-fiction role-playing game Deus Ex: Human Revolution is delayed, Square Enix has announced.
Square Enix today pushed the game into its next fiscal year – which begins in April 2011. The Eidos Montreal developed title was due out early 2011.
"With weak sales performance of console game titles that have been newly released during the current fiscal year as well as harsh market feedback regarding a key title, the Group recognizes the reinforcement of development capability in our Digital Entertainment segment as our most critical managerial issue," Square Enix said in a note to investors.
"We therefore have decided to spend additional time to further polish our upcoming game, Deus Ex: Human Revolution, resulting in a shift in release timing from our prior plan of the current fiscal year to next fiscal year."
The "harsh market feedback" regarding a "key title" may refer to embattled MMORPG Final Fantasy XIV, which has suffered under the weight of player complaints since its September launch.
"Additionally, since recognizing that our Final Fantasy XIV service has not yet achieved the level of customer satisfaction that fans of our Final Fantasy franchise have come to expect, we have restructured the development organization and will continue the free trial period until we can present customers with a clear plan outlining Final Fantasy XIV's new direction," Square Enix said.
"Furthermore, we have decided to delay the release of Final Fantasy XIV for the PlayStation 3 Computer Entertainment System, previously planned for early March 2011, in order to include all of the improvements we are planning rather than simply converting the current Windows PC version."
All this contributed to a slashing of forecasted earnings for the current fiscal year. Square Enix now expects sales of 130 billion yen (£991m) and net earnings of 1 billion yen (£7.62m), down from the originally forecast 160 billion yen (£1.22bn) and 12 billion yen (£91.5m).
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Comments (44) Latest comment 1 year ago
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What?!?
May I take the liberty of translating?...
"One of our recent games got panned, and didn't sell very well, and we are worried that our next one will go the same way, because it appears we might be a bit rubbish at making games. So we've decided to spend extra time trying not to be."
This doesn't bode well. Games delayed due to quality concerns frequently don't end up as top flite titles. In this case, that would make me very sad.
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Makes me wonder- is it the same?
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I really had high hopes for Deus Ex, but now leery of another Kane and Lynch fiasco and SquaEnix is not a trusted brand anymore.
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Ever heard of Valve?
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Well first off, have Valve ever set a date, and then extended that date because they weren't happy with the quality of their product?
Second, you may have missed the word "frequently" in my previous comment. It doesn't mean the same thing as "always".
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Good on them for taking their time - I for one believe it'll be more than worth it.
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Moreso because I actually want, nay need, this game to be nothing less than absolutely fucking awesome.
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Yes, yes they have. If Valve are not 100% happy with the quality of their product it dont get shipped (or never as is the case with HL2:EP3 - gotta wonder how many alpha builds they've been through).
"STOP!....VALVE TIME ...
..."
Trying to end on a positive here so will quote Shigeru Miyamoto ...
"A delayed game is eventually good, a bad game is bad forever. "
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Ah ok. I was under the impression that Valve always said things like "soon", but I do see plenty of specific dates in that list.
All the same, one exception doesn't count for everything and I stand by my original statement. Frequently, when games miss their planned date for quality reasons, the end result is not that great. Game dev is one of those things where you have to get certain things right pretty early on, and if you don't, it takes a prohibitive amount of time to set them right (or sometimes, it means the team isn't capable of getting them right).
Now that may entirely not be the case here, and I persopnally really hope it isn't, but its a reasonable warning sign.
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That does seem to be a startlingly common defense of a game of discussion threads, but it makes no sense when of course every single reviewer will have played the game.
I haven't played the game in question, so I have nothing to say about it. If its review scores were consistently low, I can perhaps assume a few things.
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I liked it myself but it was no cult classic or anything, just an average game.
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I can't say I've ever heard of a game being delayed before due to quality concerns on a completely different title. That's... novel.
Was quite looking forward to this. Bah.
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A mate told me he'd heard there was trouble on the production team for this, so I hope the extra month or two will iron those issues out.
Hoping this turns out to be Red Dead "polishing" rather than Alpha Protocol "polishing"...
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Well Obsidian aren't developing it, so i'm confident it'll be the former type of polishing instead of the latter.
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Without exception.
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Well I did say "almost".
Serisously though AP looks bloody awful for a current gen title. It's a very similar game to Mass Effect in gameplay and look at the huge difference in quality.
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/plays original
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Those gameplay demos for Deus Ex were some of the most polished, fully featured, unscripted alpha (yes, alpha) footage i've seen in a while.
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Too true.
This is meant to be a true Deus ex game. Homage to the classic. Not "another one" like those Final Fantasy turds
They keep crapping out
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Invisible War was far from being a bad game. It'll be a surprise if Human Revolution is even as good as that.
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I think it would more accurately translate like this:
"Holy crap, this game was abysmal and we're not making a lot of profit this year. Better move our big sellers to next year, so we can write this year off for being crap, but next year we'll make superduperly more money..
OH HAY CORPORATE SUIT ZOMBIES, thank you for joining us at this board meeting. As you can see our company is not in a very good point right now, but I made some very important managerial changes. Now look at this graph where we predict how our profit will turn out next year. OH LOOK IT DOESN'T EVEN FIT ON MY CAREFULLY CHOSEN AXES. Isn't that awesome? I did that, just for you.
Next point on the agenda, ratifying my bonus for this year."
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Ahh, well spotted. More fool me for thinking quality might be part of the picture
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Half-Life 2 got delayed a whole year in the most embarrassing manner imaginable, and it turned out fantastic. A game being rushed out in spite of quality concerns is much worse than a game that gets delayed.
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On the whole, when games get delayed because of quality, the end result is poor. ON. THE. WHOLE. One person mentions Valve, and the rest of your turn into those little green aliens out of Toy Story.
Jeeeez.
Edit: "A game being rushed out in spite of quality concerns is much worse than a game that gets delayed." and I agree with this, which is why I didn't not say it (sort of thing).
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The delay is almost certainly caused by the poor performance & critical feedback of FF13, this does not bode well for Human Revolution it wouldn't be the first time delays for "polishing" resulted in hastily implemented redesigns of core features in the light of a recent success or failure, either to avoid the same fate or to emulate the success.
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If this turns out to be accurate, will it be a profit or loss? And year-on-year is it growth?
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