EA: Mirror's Edge "fell short"
Dead Space "didn't hit expectations" either.
Mirror's Edge, EA's 2008 parkour-flavoured FPS, "fell short" of the publisher's expectations.
EA Games boss Frank Gibeau told Develop, "First-person parkour across buildings is fun, but to be blunt, Mirror's Edge's' execution fell short."
"What I learned from Mirror's Edge is that you have to execute, you have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game," he explained.
"There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either."
"The key learning from us was that if you're going to be bold with that kind of concept, you need to take it as far as it can go in development."
We'd say Gibeau needs to easy up on the DICE-developed title. Sure, it wasn't perfect, but it was certainly one of the more interesting new IPs of the last few years.
Eurogamer's Christian Donlan gave it 8/10, saying, "For those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter."
Gibeau didn't stop at Mirror's Edge though – Visceral Games' largely excellent Dead Space also came in for a bit of a pasting.
"It made money for us, but didn't hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.
"So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build Isaac as a character, how do we make this game a success online."
Dead Space 2 is out on 25th January on PC, PlayStation 3 and Xbox 360, but what of a Mirror's Edge sequel? "One thing I will say is that we won't give up on those IPs," promised Gibeau. "A new idea obviously has a lot of risk attached to it, but if you get it all right it can be huge."
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Comments (105) Latest comment 1 year ago
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"and then there was no multiplayer either."
Oh god no. That is not the reason it didn't sell!
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/sigh
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Mirror's Edge time attack mode is the work of brilliance, and I hope they won't by pass it in favour of a bad multiplayer mode. This is the same reason I'm apprehensive for Dead Space 2's looming multiplayer mode. The original didn't need it, and neither does this.
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WELL so long as it doesn't have multiplayer anyway. That would ruin it.
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...and then there was no multiplayer either."
Nooo! Expect every EA title from here onwards to have some shoehorned MP effort attached to it.
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I think a multiplayer game is very doable in Mirrors Edge 2, this news article alone shows they are mindful of giving their games the proper development time in the future. If they take their time, build on the first game, and stay prepared to take risks, ME2 could be something very special. I'm optimistic about it anyway.
It's backward thinking and narrow minded to think that "multiplayer for a franchise that hasn't had multiplayer before = it's gonna suck".
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/sigh "
Was about to post the exact same thing, why do they think you need some kind of MP for an game to sell?? Not every game has to be the next COD or L4D. Am I the only one who doesn't even bother trying the MP on most games?
Maybe I'm just old, gaming in general caters to the younger audience and I guess MP is what the kids today want rather than compelling SP games.
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"and then there was no multiplayer either."
Oh god no. That is not the reason it didn't sell!
Unfortunately, I am pretty sure that was one of the main reasons why it didn't sell.
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Placement, marketing, public interest and a dozen other factors could have contributed to it not selling well. But hey, its much easier just to cram bits of design from existing games in and more importantly use the absence of those bits from the original game as a product failing, rather than risk blame being apportioned to the real reason(s). Hint, the person shouting about other peoples failings often has something to hide.
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It's a match made in player's heaven
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Grade A Cock
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'If you ignore all the reasons this game is shit, then its pretty good'
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This is yet another perfect example of a stupid executive who thinks that the secret to making good games (or good anything for that matter) lies in spread sheets and modes and all that crap.
I quite enjoyed Dead Space but at the end of the day it was a generic space shooter where you could shoot the limbs off the aliens. And it was gory. That's just a gimmick. Gimmicks do not equal good games.
I also quite liked Mirrors Edge, apart from some prick EA exec (obviously this dick faced cock muncher) obviously looked at it and went, it 's first person and it doesn't ave any guns in it? That'll never work. Yeah, good one. What you need to do is betray the integrity and freshness of the original idea with tired and tested run and gun mechanics. Thanks for that.
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"and then there was no multiplayer either." - Fuck off! If I want multiplayer I'll go player WoW. He probably thinks Mario 64 and Ocarina of Time should have had multiplayer.
No idea why that article riled me so much. Nerdrage!
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I visited the official dead space forum because I was curious how they got the idea that we all wanted multiplayer. Oh God, I wish they went just about anywhere else to look for what people want in a sequel. They just wanted more zombies to kill, more boss fights, special ammo, yes multiplayer, just about everything that makes the player feel 'badass' which is the antithesis of survival horror. I loved DS, I was excited at what it might become with just a bit better scripting, but since Extraction it feels like every change is a wrong one.
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Sure, there were a few people that realised it was more of a time-trial based game than a story-driven linear shooty game, but it wasn't packaged in a way to get that point across.
Personally, I think EA and DICE should have just made the time trials as a 1200 point Arcade download and shoved it on there as a premium download (1200 points wasn't the norm 2 years ago). With a more trails-esque focus, it could have been huge.
EDIT: Or the equivalent on PSN, natch
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Dead Spaces problem is that it lives up to it's name, appallingly rubbish story and dull dull dull gameplay.
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/breathes
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By not releasing sh*t prequel mini games like Ignition for a start...
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Case in point might be Assassin Creed brotherhood. First 2 did not have multiplayer and sold about the same amount, lets see if the third game sell more because it does have a decent if not AA multiplayer component.
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Oh do piss off.
Multiplayer is not the be-all and end-all of games. It's something which is great on *some* games and some lend themselves to it naturally.
Mirror's Edge in particular is *not* that kind of games.
STOP SHOEHORNING MULTIPLAYER INTO EVERYTHING
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The only way I can imagine a good Dead Space multiplayer is a class-based co-op mode with very specialised roles, sort of like Alien Swarm.
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Madness that he thinks multiplayer would've made them sell more.
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One of my fav games ever.
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Fallout and Assassin's Creed (before Brotherhood) are prime examples of this. Dead Space was a great game, even though I could never complete it due to putting the difficulty setting on Normal and not being able to change it. Maybe I'll start a new playthrough soon on Easy.
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They wernt a comerical success due to being released at christmas during a time when the recesion was at its worst and most people were having to budget their money quite aggresively. Additionally as new ip's some of the game mechanics needed to more refinement. All they needed was to spend a bit more time polishing them and invest in some advertising and im sure they would have been major hits.
As it stands most people never bought them, but im sure the majorty of people who bought them loved them. They are arguably two of the best games this generation of hardware. If i wanted to play a multiplayer game id buy a multiplayer focused game, with MP games playerbase is king, and none but a few particular titles will ever have the neccesary playerbases to be hits that last. Id rather they spent however long they budgeted for MP on improving the SP, adding more polish and content to make it an even better SP experince than it would be otherwise
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Also Faith fell side ways, got hands up stuck on a wall, etc...
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Anybody who has any contact with EA knows that things are done on tight schedules. The idea that either game team could have turned around to EA and said "we think it needs multiplayer, but we'll need another 5 months and another $300k" and be greeted with a yes is absurd.
I thought Mirror's Edge was pretty good given the new ground it was covering (Assassin's Creed and Hitman both come to mind as quite bold new IPs that learn lessons first time out and really get their shit together in version 2). If EA fund a sequel, I don't doubt it will be awesome.
As for Dead Space, I thought that was mint. The lack of multiplayer is a strange thing to pick on.
As I said, I don't know the context. Maybe this guy is thinking "next time we will plan better, and give teams more time and money to provide the complete product that we would like". I certainly hope so.
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Mirrors Edge didn't NEED multiplayer but it did need something to make it appealing to come back to. Multi would have done that for some people but that's an aside, principally it needed a more polished single-player experience. Tightened up level design with a bit more freedom, more varied challenges and alternate endings based on use of guns would have added a lot to the game and might have pushed it into a classic title we'd be getting sick of sequels to. But at worst a multiplayer mode might have dragged in the extra players that would have made the difference that Mirrors Edge 2 needed to get made.
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"What I learned from Mirror's Edge is that you have to execute, you have to spend more time on a game to ensure it's polished"
and
"The key learning from us was that if you're going to be bold with that kind of concept, you need to take it as far as it can go in development."
which doesn't sound like a critisism of the teams, and does sound more positive for future titles.
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Its of no real value to me either, and I don't personally want it added to everything under the sun, but I'm pretty sure this guy knows what sells. If he says lack of multiplayer affected sales of ME and DS, he is probably right, even if WE aren't the missed customers he is referring to.
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Also this reminds of me of Bioshock 2 which had a tacked on multiplayer and I like bioshock because of its single player experience. I just wish People would stop adding unnecessary multiplayer (especially the ones trying to copy the COD perks and exp stuff). Personally id like a nice lengthy single player and unlockable extras and secrets that arent DLC.
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As I stated before, Assassin Creed Brotherhood is a nice case in which the SP is not hampered by the inclusion of MP. Not only that but the MP added something new and fun to the total game making Brotherhood an even better by for people who like SP and MP.
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So Mirror's Edge needed multiplayer, in order to be considered a success?
What next? MP in Dead Space 2? Oh, I can see where this is going...
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Never wanted to see MP added to Dead Space or Mirror's Edge, but I believe Spies v Mercs was liked with the Splinter Cells of old. Runners v Cops perhaps?
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"You've got to admit though, with a multi-player mode the price of the game wouldn't have plummeted so quickly due to everyone playing it through once (which was, what, 5 hours max?) and then trading it in. I picked up my copy for under £5 last year - that's pretty low for a new copy of a game."
Totally agree, mate. I used to be in the 'multi-player GTFO of my story-driven game' camp. But I realise now that a half-decent multi-player mode will often massively prolong the amount of time the game is in a person's collection - especially in the important few weeks after release.
Less trade-ins = more retail copies shifted = obligatory cash-in sequel = yay/boo
I would rather have an identikit multi-player mode over some type of DRM. In an ideal world a game would need neither to be successful in the eyes of its publisher - but Execs are mostly out of touch money-grabbing pricks who want to reduce the path to profit into 4 easy steps - that said, it is true that the week after Mirror's Edge was released the shops were full of trade-ins.
I still play Uncharted 2 multi-player every week (haven't touched the campaign in ages) - and I was one of most vocal guys on here shitting all over it prior to release. In this case I'm actually thankful that there is multi-player mode and in the case of Mirror's Edge with its sub 5-hour campaign, who's to say it would have been a terrible thing?
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With a given amount of resources, multi-player inevitably comes at the expense of single-player, because it draws away scarce resources that would otherwise contribute to improving single-player. Both single- and multi-player may turn out just fine, but a trade-off among alternate ends must nonetheless be made. That said, if a publisher devotes more resources to a project with multi-player than it would otherwise, then resources may not be pulled away from single-player. However, for the industry as a whole, single-player in general will likely suffer, because to avoid pulling resources away from single-player, resources must be redirected from alternative projects. Unless these resources are drawn from other multi-player projects, centaris paribus, the relative share of resources going toward single-player for the industry as a whole must decline (though the absolute quantity of resources may be increasing).
It's an economics thing.
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He could at least admit that they did a shitty job in promoting the games as deserved (because both were excellent).
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It wasnt the lack of multiplayer that caused you to fail expectations it was releasing two new IPs and one of which was at a very busy period.
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Maybe heads at EA don't see it worth the development money they spend on it. I think it is awesome however and want more. That's the biggest reason why I will be getting Brink.
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It's a stupid thing that publishers think everything needs multiplayer.
When is Mirrors Edge 2 coming out then?
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Ok so it did very few new things but what a solid game. also loved the weapon upgrade system, oooh more nodes!! Gimme more NODES!!!!
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Yeah, I'm sure a hastily made multiplayer component that diverted time and resources away from the singleplayer would have made the game a critical and commercial success.
Oh, fuck off. Just fuck off. Utter imbeciles.
I hate you, Frank Gibeau.
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Mirrors edge is still one of the most brilliant innovative games I have played in the last 2 years that bucked the trend and brought something new exciting and refreshing ...
As for dead space, sound is everything and playing that game with my turtle beach x41 surround headphones on and the lights out produced some genuine jump out of my skin moments !
This just shows how out of touch some execs can be.... he could have said
Neither have multiplayer, how can we sell dlc for 12 months after and make some more dosh...
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Its probably the countless forum post that state no purchase if a game doesn't have MP or is it the countless people that purchase such games as DS and ME as used or when the price goes down to a tenner. I would love to know how many of you actually paid full price for either game. There is a huge market for MP and there are a lot of gamers who will not purchase a game if they do not believe it has any replay value beyond 8 hours.
People have listed Assassin Creed or Mass Effect but you are forgetting the length difference between those games. You cannot put Bioshock in the picture since it was 20 hours long as well. Either way, adding a MP component can increase sales, especially if the game is shorter than 8 hours. I also agree that adding components that extend the game without MP can also increase it sells but it's harder to covey how those features will play out for gamers and not as easy to sell.
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I personally think they were both equally hugely interesting titles, and both have room for improvement, but please don't think multiplayer is the answer.
Also, even though I think Mirror's Edge was more flawed than Dead Space; I still think Mirror's Edge has more potential if you put some more creative talent in there; almost everything was spot on, but the story was just not delivering on the premise. Especially those cut-scenes were a real jarring break of style. Maybe there could also have been a bit more gameplay elements than just running for you life all the time; flesh out the world a bit more...
Come on, learn from the first Mirror's Edge and come up with an amazing sequel!
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I loved the set-up idea of the game world - being a grimy runner, staying under the radar and punking about with your crew, much more than the whole "my sister has been framed for murdering the mayor" big-city, high states conspiracy plot stuff. I think a well executed, low key story, set when the gang was together, would be awesome.
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If it involves players shooting at each other, it breaks the intention of the original game and would change things too much. It might be okay for racing, but we already have that in the time trials, and making a mistake or being able to cause other players to have an accident would often be too great a penalty to recover from if people run at the same time.
Co-op could work. It would be interesting if you have to work with other players, human or AI NPCs, to pass obstacles. But it really needs to be done carefully to not lose the pace of playing single player.
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Pray they don't ever make a Mirror's Edge sequel.
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They got the game right, the more you played the better you got, there was a learning curve but a good one. It was a tough game, but rewarding once you understood the course.
The things that frustrated gamers
- Magical helicopters appearing and shooting you to death because the "developer says so"
- No way of telling which way to go when you are on the level for the first time.
- rubbish story.
Strip those things away and give the user a series of challenges, timed throw in some "tasks" to do or mini challenges along the way, online leaderboards etc and your good to go.
Multiplayer solves nothing and would add nothing to the game i'm sick of developers using it as an excuse for poor sales.
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If that could be looked at for a possible sequel and add Autolog for the MP then I'll happily buy it.
MP mode worth considering - cops vs runners? (Been playing a lot of NFS:Hot Pursuit lately)
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But when everything clicked and you were pulling off different moves fluidly and quickly, it really felt like nothing else I've ever played. The time trial DLC, tho sadly not using the urban landscapes, were a perfect example of that.
Hope to see a ME 2 somewhere down the line.
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I'm not against multiplayer being added to any sequels, the Dead Space 2 MP sounds interesting, as long as the single player campaign doesn't suffer for it I've no objection. It's harder to see how MP would work within Mirror's Edge, beyond racing. If they fixed the combat they could have some kind of competetive mode, but Mirror's Edge was never about the combat, so it seems pointless.
The real danger with adding MP to games such as these is that rather than fix the actual issues they apply some dodgy MP experience because the stat-monitoring, demographic-wary suits in charge demand it, repeating the mantra "Multiplayer will fix it!" over and over again.
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Mirror's Edge is unique and it has fantastic atmosphere... "Did you just do what I think you did? God dammit girl, I just split my joe all over the keyboard!"
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Tetris creator: "We've this new game called Tetris, its a singleplayer game with falling blocks and all you have to do is-"
Suit: "Wait a minute. This wont sell, we need to add in a multiplayer experience which we can monetize, and then we can add DLC to it and to create new revenue streams which blah blah blah /fade out to magic roundabout music" BANG!! (tetris creator shoots self)
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they'll see that you can't plan a good mp-game, the balance and polish that needs has to come from experience, people playing it and giving feedback, the developer changing it. Succesfull MP-games are almost never new franchises, they are mostly sequels and offshoots of established franchises (like CoD, WoW) or come from a developer that has pedigree in the multiplayer arena (id, bungie, dice).
So I wish them best of luck with tagging mp onto Dead Space, but I don't think it's going to convert masses of gamers to go online with it. I think the reason Dead Space didn't do so well was people's negative perception of EA at the time and the developer being a relative unknown. What made it stand apart was that was executed so well, but you can't see that from the box or screenshots or developer hype, you have to play it (and you should if you haven't already). It was also possibly overshadowed by Resident Evil 5, which it outclassed in almost every sense, and Batman:AA which was the breakout success of the moment and you never have two breakout successes at the same time.
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