Codies versus pre-owned game sales
Sell half a game in shops, the rest as DLC.
F1 2010 creator Codemasters has a novel idea it could use to combat the threat of second hand videogame sales – sell half a game in shops and the other half as downloadable content.
That, according to CEO Rod Cousens, would not only help tackle the earnings lost from used game sales but piracy, too.
"It's not inconceivable to say that we send out a Formula One game that's not complete - maybe it's got six tracks," he told Eurogamer sister site GamesIndustry.biz.
"Then they have to buy their next track, and you follow it around the world. When you turn up in Abu Dhabi you have to pay for the circuit, and whatever the changes are to the cars that are put through.
"That, I think, would deal with a lot of it, and also address the pre-owned."
If Codies follows through on its idea, it expects resistance from shops.
"What we have to figure out is how we're going to work together to make this happen," Cousens said.
"If retail takes a confrontational point of view and says that if we go online, they won't stock the box - and publishers then say that all they're going to do is put out DLC after launch that retail can't participate in... it's ridiculous.
"Actually, you need them to get to the stage where they stock the box. It's not inconceivable that you're going to ask them to give the box away at some point in time. But then, they participate to an extent in the subsequent DLC exploitation."
Ah, exploitation. How we've missed you.
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Comments (95) Latest comment 11 months ago
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You'd think this was the Palestine/Israel conflict the way they go on about it.
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not gonna happen soon, but not so unlikely for smaller titles in the distant future
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sadly to say, they won't, if they will be advertised another dozen
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in that case many will settle for that and not go near his DLC
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To be honest unless piracy is properly tackled (I don't know how btw) developers are going to keep doing this sort of thing. On one hand you can't blame them because the community keep letting them down by pirating games in the millions! Just look at the stats that came out recently for the number of pirated downloads of StarCraft II.
Forgot to mention the other hand! On the other hand you can blame them for coming up with the most cockamamie ideas known to man!
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Nah, at least with Israel/Palestine, there's some hope for peace. There's fuck all hope for publishers to see sense.
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I'm assuming every publisher in the world has asked retail for a cut on pre-owned, and I'm guessing every retailer in the world has told them to get stuffed!
Why SHOULD they? They can see that eventually everything will go digital (look at the bath they're taking on music right now!) and high street retail will become irrelevent. All the more reason to line your coffers NOW while you can, selling the same copy you bought wholesale for £15 or so 5 times over?
It's a fight neither will win: we can only hope it doesn't choke the industry out in the meantime!
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I do feel for developers and publishers when it comes to the 2nd hand market, especiailly as the bulk of it is being monopolised by huge stores such as Game / HMV, hell even Asda and Tesco, who simply pocket the cash.
Still, I think sorting out the RRP, taking peer to peer swaps into account and offering bonus DLC is more suitable.
Also, what about the people who aren't connected to the internet?
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You don't want people buying 2nd-hand games en masse? Make the games worth keeping. I still have games for my Commodore 64...I never play them any more, but they hold a sentimental value worth more than money.
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If I buy the game, i am entitled to sell it to whom i see fit. No different for the shops, its called enterprise
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"How about they realise that every other consumer item that isn't perishable manages to deal with a second hand market, and people in the games industry shouldn't think that for some reason they're exempt."
While I think the second-hand market is an important part of the industry, can you name any other non-perishables that are sold second hand in all major supermarkets?
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Course its a great idea .. especially for those who dont want to go online with their games consoles. Maybe this idea could be extended to books, CDs, movies etc..
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RobTheBuilder & ricpamiwor,
Agree totally - i think that (if they simply must try and monetise pre-owned sales) publishers should carry on with the VIP/Online passes but make them available for retail to purchase so they can put them back in the box when selling pre-owned.
That way, not punishing the consumer AND getting a little back from retail.
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Like me...
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"Agree totally - i think that (if they simply must try and monetise pre-owned sales) publishers should carry on with the VIP/Online passes but make them available for retail to purchase so they can put them back in the box when selling pre-owned.
That way, not punishing the consumer AND getting a little back from retail."
+1, +1, +1.
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Just sell the boxed product via phone mail order / web site. Or threaten to do so until the retailers give up some 2nd hand profit
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Basically, this would be great for consumers (potentially), but it won't earn Codemasters any more money.
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Should I drop my pants now or do you want me to give you power of attorney for foreplay?
Every bloody industry is going anti-consumer crazy, FUCK YOU ALL.
Cunts.
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NOT impressed. Hopelessly naive for Codies to think this will get anybody anywhere.
There needs to be flexible pricing, and that pricing needs to reflect what's in the package. No hair-brained ideas, no stop-gap solutions, like ten dollar and its kindred...Sell what's in the box, then make more if you like.
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Fuck these fucking greedy fuckers.
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I don't mind buying full games then having the option to buy DLC that extends the life of the games, or for multiplayer games adds maps and modes, but I do not like the idea of selling half a game one bit. Already, it seems like we're paying for half a game particularly as publishers/developers take great pride in announcing or discussing DLC often before the game has been released. That reads like content that has been held back. Take the recent Star Wars: The Force Unleashed 2 for example which is criminally short but I suspect that DLC will be available for it at a price.
I'm quite sure that we'd end up paying more for the full package this way too because the publishers are only looking out for their interests not ours. If they can make more money out of us then they'll do it.
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I'm not doubting the validity of your claim that most people don't finish most of their games, but do you have a reference for this? I find that astounding! I'm not exactly 100%-ing all my games, but I usually at least reach the end of them. If not, what's the point in buying games?
I'm in two minds over this whole thing. Neither side has a right to moan as both are just exploiting the market. It looks like publishers could have the trump card in the form of reserved DLC, but they need to make allowances by a) including the content on the disc and just making you download a key to unlock it (so you don't fill up your HDD) and b) making it possible to download said key on to a USB so that you don't need to be online.
If publishers start going the way of micro-transactions (e.g. £1.99 for a new level of a single player game) they could find themselves at the sharp end of consumer apathy.
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I'm not doubting the validity of your claim that most people don't finish most of their games, but do you have a reference for this? I find that astounding! I'm not exactly 100%-ing all my games, but I usually at least reach the end of them. If not, what's the point in buying games?
I'm in two minds over this whole thing. Neither side has a right to moan as both are just exploiting the market. It looks like publishers could have the trump card in the form of reserved DLC, but they need to make allowances by a) including the content on the disc and just making you download a key to unlock it (so you don't fill up your HDD) and b) making it possible to download said key on to a USB so that you don't need to be online.
If publishers start going the way of micro-transactions (e.g. £1.99 for a new level of a single player game) they could find themselves at the sharp end of consumer apathy.
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There has been piracy and second hand games since digital entertainment began - why is it suddenly such a huge problem?
Maybe if codies made games other than the throwaway 'annual racing/sports game update #9076', and didn't middle-manage a franchise into muck(flashpoint) then they'd have a decent roster of keepable games.
Remember: this is the company that bypassed the nes lockout chip to play unlicensed codemasters games on it. They made Dizzy! And Micro Machines and IGI!
I mean seriously, if your products are all annual sports games they're gonna be out of date in a year tops - what do you think people are gonna do with em - use em as coasters when game shops have trade in offers? Duh!
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Developers know they can update (read patch) games through the internet so they hold back content purposefully. Bad Company 2 is a perfect example of this where they offer us "VIP" content that actually isn't content at all. By validating your online pass it unlock content that was already on the disc in the first place. It's held back to force the consumer into buying a new product to get the full experience.
If the internet was still dial up and consoles weren't so reliant on it developers would not give a shit about second hand. I think it would improve the quality of games too so that we don't get bug infested games on release that were rushed out the door to compete with other rushed releases.
Bugs cannot be avoided, no matter how perfect a game is. But if you go back to last gen, very few of the top titles released with major bugs. This gen we've had games like Fable 2 and 3, Fallout, Formula 1 and Call of Duty all released with bugs and with Black Ops even day one patches that don't eradicate the problems.
If devs didn't have the power of the internet they wouldn't be so greedy with their games. Even some GOTY editions are released which only provide you with a download card for the DLC. Why? Not everyone played Borderlands with friends over the internet. It shafts those that want a single player experience too.
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If Codies released half a game, I would be ok with paying half price for it, but only if the DLC wasn't too expensive (which it would be, since they'd have a captive audience)
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Yes piracy is wrong, but software companies are in the unique position of being able to exploit the distribution of their products in this way and its not right. Selling on something you own is not illegal and I'm no lawyer, but these kinds of measures must surely skirt on the edge of consumer rights?
Could you imagine if music CDs did this? They gave you the first 6 songs on CD and made you download the rest for an additional fee? People would be outraged! Even if they sold the CD for half price, they would be lying if they called it a full album because that's not what you're buying at the point of sale.
So would they be able to get away with selling these games as "full" games just because the online stuff is classed as an anti-piracy measure? The definition of a "full" game is so flimsy, even content locked on the very disc you own seems to lawfully get away with being unavailable to you until the additional cost to "download" it is paid.
What a disgrace.
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"Here's half of your birthday/christmas present"
"Mum, why did you only get me half of the game?"
"Sorry dear, I didn't realize that I only bought half of the game. I was not informed of this when I bought it at Tesco (ad supermarket of choice).
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[link url=http://news.softpedia.com/news/Only-40-Percent-of-Gamers-Finished-Assassin-s-Creed-II-162213.shtml
]http://news.softpedia.com/news/Only-40-P...[/link]
According to that 40% of people completed AssCreed2, 30% completed GTAIV, and the average completion rate for games is about 5-10%.
I also remember reading somewhere that only 40% of players finished Portal, despite it being only a few hours long and the best game ever made
Most people are unlike us, and to them games are disposable and not worthy of large amounts of effort. This is why publishers are crazy if they think they people will happily pay full price for games without the option of selling them on a couple of weeks later to pay for the next game. The mainstream just does not think like the publishers want them to think.
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The second hand market for games has been there pretty much forever, but it's only in the last 5 or so years that the shops are now putting more space to second hand than original, pricing second hand at only slightly under original prices and heavily pushing customers towards the second hand rather than original.
The retailers have refused in the past to come to any agreement over second hand sales with the publishers yet are making on average +£100 profit on each second hand game during it's lifetime (I remember when the retailers would mark second hand games so that they could only be sold as second hand once. That's stopped now so they go through the system on average 4 times).
We should be supporting the publishers and devs really. They are the ones who make the games that we all love to play. Without them we will not have the games we want. It's the shops that really need to change their ways. If they did then the development industry would not feel threatened and would not need to think up methods such as this to try and survive.
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Across my Friends List there are hoarders, who like me keep all their games and there are others who mostly sell them on as soon as the next game they want comes out. All though, keep the special games, the ones that every now and then, we will all load up and spend an evening playing together.
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Yep, but how many music / clothes / car retails (that are not dedicated to second hand sales) can you think of that have 50% or more of the shelf space dedicated to second hand sales?
That's pretty much the reality for games. That's why there is a problem.
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All seems rather mute anyway while the next gen consoles will probably still have blu-ray drives they'll also likely have big enough hard drives to make full sized online purchases more viable which will mean it'll only be a matter of time before some AAA games decide to go download only anyway.
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Take the old fashioned Film approach: sign a treaty with retail that says they have a 3 month period where they can only sell new, and then pre-owned after that period.
Publisher feels less cheated. Retailer maintains all arguments.
Job done.
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In fact, all of the following are available (NEW) online, for under £15, would you rather one of these, or two so-so bits of DLC?
Mass Effect 2
Bayonetta
Splinter Cell Conviction
Forza 3
Batman Arkham Asylum
Left 4 Dead II
Beatles Rock Band (solus)
Brutal Legend
They're all (just) inside 12 months old, cost less than a single MW2 map-pack and offer some of the best gaming you'll ever get...... so why wouldn't you?
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1. Continue to make boxed games at a premium price, and concentrate on DRM and copy protection. Accept that you'll make a lot of money at launch, but low lifetime sales
2. Move to a DLC-only model, and drop prices to encourage uptake. Dropping the boxed product means the second-hand market isn't an issue
Sadly, they all seem to want to do both at the same time, which is the same mistake the music industry has made. If someone BUYS something, then they have the right to SELL it. Who can blame a retailer for getting on the bandwagon? With all the publishers complaining, have any of them tried doing their own 2nd hand service? You could easily have a service where you send a older game with proof of purchase to get a heavily discounted copy of a new release game...
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So no, I would not be on board with this.
Go fight your war with retail somewhere else and leave me out of it.
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Took the words right out of my mouth, the amount of games now that somehow seem to have DLC available within weeks of release really gets on my tits. It's obviously been purposly cut back to fleece money out of us, or cut due to not being ready for launch, in which case I'd rather the launch be delayed those few weeks to get all the content up to scratch.
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".............im already against DLC as it is. For the most part it's nothing more then a useless wate of money. Great in the 2006 and 07 when it was new, now everything does it, even games which do not warrant it.......im looking at you Single Player only games.
My feelings towards Codies went up after F1 2010, they finally got back to making great games, they do this, won't go near them ever again. "
It kinda makes sense to do DLC for single player games you know...
@Fab4
Indeed... No wonder I have all my MGS games, ZOE, ICO, SOTC, Zelda: A link to the Past, Oracle of ages, etc. just a small sample of games I find worth keeping.
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You can't expect the developers to add extra stuff to the game without being paid for it. Publishers forecast how much money they will make from additional content and then pay the devs extra to develop the extra content.
Just because it is ready for release does not mean it was developed with the forecast finances raised from the sale of the full game.
(Although I'm not saying some devs / publishers may be taking the piss but it would be the exception)
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If the publishers are so worried about losing out on money from pre owned sales then they need to talk to the retailers, not fuck over the customers.
It's hardy our fault that shops like Gamestop have larger pre-owned sections than they have for brand new games.
It's not our fault that their staff push like crazy to get people to buy pre-owned copies of newly released titles selling for £2 less than the full RRP
- that actually happened me, I walked out of a store after harassment from a 'Game' manager who would not accept that I wanted to pay £2 more for a new copy of a game, I went next door to HMV and bought it there.
If pre-owned is hurting development so much then have it out with retailers.
If you stop making games they have nothing to sell, or re-sell.
It's in their interests to sit down and work out a deal.
Screwing the customer will hurt you more in the long run.
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I'm certain there have been quite a few attempts at coming up with a deal with the retailers. I remember reading about one deal in a magazine years ago where the retailers flat out refused to talk about it as they didn't see why they should make a deal and cut their profits. Annoyingly I can't find any reference to it on the net (although tbh I haven't looked very hard).
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What the hell are the soccer Moms and casual gamers going to do when they have to add credit card details before little Timmy can play his next shooter either online or perhaps with his friends (if co-op is premium) - especially when the game on the shelf is advertised at half the price of other games without the DLC.
It's this stuff which damages the industry and locks out the people who ultimately stabilise and pay for it - the poor consumers.
Still, not like every other company or service provider isn't bending us over a little further right now, so I don't know why I'm surprised the second-hand argument has come up *YET AGAIN*.
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You sold it once and made your money, there is simply no reason why you should get any more.
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It's hardy our fault that shops like Gamestop have larger pre-owned sections than they have for brand new games.
It's not our fault that their staff push like crazy to get people to buy pre-owned copies of newly released titles selling for £2 less than the full RRP
Similar story a few times - Dragon Age Origins, Bad Company 2 and Halo Reach, all at £2 less than full price. Funny how they don't mention that the codes included have been used up already too (although don't know if they had but presumably so).
Online retailers only for me now...
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I fully expect a system like this to go live, which will suck for many reasons other folks have mentioned already. Not everybody cares about online gaming, so many folks have limited internet packages by choice. Then there are the folks who can't get a good connection, certainly in the UK at any rate.
The thing that does really concern me though is that these "half games" will still retail for £40. If that's the case, many folks will definitely be waiting until that half appears in the 2nd hand market. Which means the publishers will probably make the DLC almost as expensive in order to recupperate losses. So anybody who wishes to buy a game new will end up paying way over the odds in order to get "both halves".
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It's also retarded, since they'll basically give you your money back (in store credit) if you return it within 10 days for any reason.
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Now look at all the publishers who are bitching about pre-owned affecting their sales, what have they got in common? Sub-standard games or annual iterations of the same bloody game!
Sort it out, become one of the former and you won't have an issue with people buying your games pre-owned.
And anyway, this proposal, in some cases, aren't we getting that anyway? Half a game off the shelf then the other half via DLC?? And what's worse is, we're paying £40 for them
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You sell the whole game at say £45 retail in a box. That allows the buyer to accept he's paying a premium but he has an asset, an asset he owns and can sell on like any other asset. So he knows he can trade privately for £25 at almost any point in year 1 and say £20 to a Gameshop etc. So in actual fact the most it could cost is £25 over the year.
You sell same day, same code via download the product for £30. The buyer saves some now but knows they actually lose some over the year because they have nothing to sell.
Everyone wins.
If any publisher wants to use this idea feel free - its not patented, its called common sense I think.
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I don't know where these people get the idea that all copies bought 2nd hand were somehow all going to be bought 1st hand.
It is shamelessly exaggerated as a problem and recounted with a warped perspective.
1) If I was shopping for a new game to play the price difference of a used copy of most games wouldn't sway me to buy 2nd hand, I'd buy new, safe in the knowledge it should be pristine.
2) Did you ever stop and think that the trade in allowed the original owner to possibly buy a new title, HELPING your sales?
3) If someone did buy the game 2nd hand, chances are they were only marginally interested at best and aren't a lost £35+ sale in the first place.
4) This attitude smacks of wanting to be paid for the same physical copy multiple times, and you know where you can stick that idea.
5) Not everyone will agree, but this kind of thing only encourages piracy. I'd say it is much, much more likely to make someone think "Half a game? You know what? Fuck you too Codemasters." and send them off to a torrent site than it is to "protect revenue streams" or some shit.
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Greedy Bastards the lot of them. Won't stop me buying pre-owned in the meantime. Mwah ha ha ha haaa.
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Now this selling half a game idea will still get them money from these second hand sales - but what happens to these games in the future? Games studios go bust, merge with other companies, change development for different markets etc. We've all been on ebay trying to buy classics from our past that we've loved - how will we be able to do that in the future if we can only get half of the game because the servers no longer host the rest?
Would this mean games not only have a short shelf life but a short life full stop? Will future retro gamers never be able to completely play these titles? It'd be like if people wishing to get their hands on, say, Final Fantasy 7 today could only get hold of the first two discs and never be able to play through the full thing again.
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Actually, here's a better idea than that: stop charging £40 for a new PS3 game. Blu-ray DVD titles are cheaper than a new game, and from what I can tell it's the same burning technology that makes both of them. Here's some common sense. If you are going to pay FORTY QUID for a game, you'll want it to be, you know, worth £40. And the lack of demos doesn't help much, either. There was a time when the hottest new games were less than £20 a pop. Back then, my dad was buying a new, fresh-out-the-box game EVERY WEEK. Now? Now you're lucky if you find a new game under £30. Heck, it’s getting that way USED nowadays!
And what about Spore? A game with a new type of DRM that would hinder piracy and, inadvertently, second-hand sales because it can only be activated 3, then 5 times. What else was it? The most pirated game of 2008. So, using that logic, wherein more restricted games are pirated more often, what the HELL makes you think you won’t just have mass repeats of Spore throughout the industry with this model? Case in point, Silent Hunter 5. By the looks of things, it has been successfully cracked. Just face facts, codemasters. Second-hand sales will always exist. Piracy will always exist. There is NOTHING you can do about it. And ya know what? From my experience, the only ones who ever suffer from anti-piracy measures aren't the pirates. They'll just find something else while other pirates crack your "uncrackable" DRM. The ones who suffer are the ones who have shelled out their own money for a game, and who have to deal with DRM that makes playing and enjoying the game more of a hassle than it needs to be. You, the company, also suffer, because you spent a metric arseload of money developing a new piece of DRM that will be broken anything from six hours to six months after release. And if it was a real piece of work (see: Spore) then it’ll be pirated extra hard.
As a consumer, here's my opinion: If you, or any developer use that dodgy business model in any game whatsoever, I will not be buying it. Not when it comes out, and not until you can guarantee that I will NOT have to download anything to play it. Maybe not even then. And if you DO go under, how are the ones who buy the game legally gonna get the full game if they have to log into a codemasters server that, ya know, doesn't exist anymore? Piracy. Congratulations!! You have just contributed to the piracy issue, good sirs. Well done! Would you like to shoot the other foot while you’re at it?
Oh, and Lee_Morris; yeah, they should be paid. No, I don’t think it’s fair that I have to download half the content for a price if I want to play it. If you’re gonna charge me for a hard copy, I want the whole game on the media that was in the god-damned box and NOT in some server in Kazakhstan that was put there ‘to cut down on costs’, okay?
Heck, there’s another money hole. The content servers! CM will have to pay for those as well. Somebody will realise this and we’ll be back to the usual ‘entire game in one package’ deal in a few years. For once, developers, have some foresight, use hindsight, look at Spore, look at what you’ve tried to do in the past and realise that this latest farce will be another brick in a wall that should never have been built in the first place.
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I'm just not sure it's a clever business strategy, as I feel most people would stay with the short version and that would mean lots of startup cost for little revenue.
Of course all this presupposes that it's a barebones but complete game that you buy. I wouldn't be interested in buying a game that didn't have a proper ending without DLC.
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'cause I remember when Street Fighter 2 costed nearly £100.
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this will make no-one in poor country buy codies games. In my country, internet is slow as dinosaur and expensive.
even it took me whooping 1 day to download BFBC2 updates lol.
btw about the piracy edition,
cant the cracker just download the "DLC" then release it as "Codemaster game tittle : The Complete Edition *PROPER* - Release group name here.
in the end, original game buyer got annoyed,
but piracy game buyer will able to play offline, no need to do hassle.
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Do you not remember the The Boston Tea Party?
GeoHot : PS3 Network?