Today's games use 20-30% of Kinect
Yoostar 2 dev claims to use more.
Blitz Games claims to be getting nearly twice as much out of Kinect as everyone else. Those games you see on the shelves today - they're using barely a third of what the new device can do.
"A lot of the games you're seeing are using 20 to 30 per cent of what Kinect's capable of," Blitz Games' Steve Stopps remarked to Eurogamer. "What we're doing is using probably 50 to 60 per cent.
"What most developers are starting to do now is they're realising that under the hood of what Kinect can do there's a whole world of potential we're only really just scratching."
The Kinect Sports and the Kinect Adventures and the Dance Centrals of the world are using Kinect in a very "obvious" way, Stopps declared. Yoostar 2, Blitz' game, adopts an "innovative" approach.
Yoostar 2 takes clips from famous films and puts you in them. For instance, Arnold Schwarzenegger telling the Police clerk "I'll be back": you'll watch the scene once and then Arnie will be cut out you will fill his shoes - Kinect removes you from your living room and places you in the scene in real-time.
This process was only possible on PC because Yoostar 1 shipped with a green screen. The PS3 Move version almost had to ship a green-screen, too - until Stopps and team worked out a clever get-around for the PlayStation Eye.
"You'll see a lot of the games coming out in the first generation aren't using much of the voice recognition technology," Stopps continued. "That will add a whole new layer to what people can do within a game and what people can engage with.
"You'll also find that every single game at the moment is a Kinect only game. There's a whole world of opportunities for games to use both controller and Kinect together to deliver a different experience.
"And the third thing," he added, "is the most important: it's the different design approach required to design a Kinect game. It's not necessarily a functionality that exists, it's designing a game with a Kinect mentality - approaching a game from an utterly different direction. You're trying to think of engaging ways to use the body and voice recognition to create immersive and fun gameplay."
When that potential is unlocked, Stopps is "100 per cent yes" convinced that Kinect can support core game experiences.
"Imagine playing something like Halo or like Call of Duty where you're holding a controller in your hand but if you want to look round a corner you actually move your head and the camera position changes," he dreamed. "Those kind of experiences you can create to blend the best of Kinect and the best of a controller."
Yoostar 2 will be released for Kinect and Move in Q1 2011 - "around 21st February," Stopps said. Johnny Minkley talked to Spock about it.
Kinect was released yesterday here in the UK. Eurogamer's comprehensive Kinect coverage - including reviews of the launch games and the hardware - can be found on the homepage.
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Comments (40) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I might actually buy this one. Sounds fun.
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Kinect has so many ways to be used. Its way too cool. Till then its making up for its money through all the laughs. XD
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The microphones are excellent too. Recorded my "living statues" for Adventures and there wasn't a hint of background noise or distortion.
ps. Has anyone actually made one of those living statues and NOT been obscene either vocally or physically when doing it? Watching a gopher spewing Derek & Clive-esque filth in a high pitched voice made me laugh. A lot.
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It's because it's made with real bits of panther!
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As with 86% of people who like Kinect and frequent websites like EG, I just can't wait for more clever games like this or core/hybrid games to come out.
I have every launch title on rental order from Love Film and having tested them I am definitely going to be buying at least a couple (28.57%) of them.
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Good tip: if you're having trouble, mount it high up on the wall. It's certainly not ideal (you'll have a chunky wire training down and need to stick an ugly mount or shelf in the middle of your wall) but if it can look down on you it'll find it far easier to track you.
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Ever heard of scaling up a movement.
Like you move your head 10 degree left your ingame character moves his head 30 degree left.
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Wait, it's some kind of holodeck now? Want!
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So basically yes space is annoying but ill put up with it to use kinect because you can see there is some real potential there with the right developer i think.
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If they utilise more of the sensor technology and embedded processor inside kinect, will the games get less laggy or more laggy ?
Read on Engadget that Kinect still has the special processor that does the video processing, as someone already has drivers for connecting Kinect to a PC....
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How much percentage of our power have we used at work today people? The fact we've been hanging around EG forums suggests that it hasn't been 100%. ""
Indeed. Remove the first two digits (starting from the Left hand side) and you will be pretty close to the amount of effort I have expended at work so far
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"Ever heard of scaling up a movement.
Like you move your head 10 degree left your ingame character moves his head 30 degree left. "
Ever heard of "in the heat of the moment"? For an FPS, how sure are you will be able to remember just exactly how much you need to turn your head, and in the right direction?
/nitpick mode off
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This is a nice comments thread! It's almost like it's not on the interwebz! People being positive? It'll never catch on!
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It would almost be worth the price if I could do stuff like that.
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And no-one has mentioned using the capture in classic porn movies?
Phew.
Then I won't either.
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When that potential is unlocked, Stopps is "100 per cent yes" convinced that Kinect can support core game experiences.
There will be hardly any core games produced for Kinect. Once publishers see how much money they're making from all the casual shovelware, they'll continue to churn out the shovelware. It'll be the Wii all over again.
"Imagine playing something like Halo or like Call of Duty where you're holding a controller in your hand but if you want to look round a corner you actually move your head and the camera position changes," he dreamed. "Those kind of experiences you can create to blend the best of Kinect and the best of a controller."
How on earth is this going to work? Say, for example, in the game you want to turn your head by 90 degrees. You'd have to turn your head by 90 degrees in real life, and somehow still keep your eyes on the screen, which would be virtually impossible.
Sorry, Microsoft, you can get Kinect developers to promote Kinect as much as you like. I still won't be buying one. I've had it with all this motion sensing business.
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Seriously, off the top of my head I can think of at least a couple of ways to to make head tracking work for looking round a corner that don't actually involve looking away from the screen, and I AM some random clown on a gaming forum!
The key is that I am prepared to wait and see before I pass judgement from my ivory tower.
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I agree theres more to it, Kinects only going to get better with time. Simple logic - the hardware works sufficiently enough to achieve the required results in the current gen, the rest is all based on software.
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Umm, isn't that already in Gran Turismo 5, utilizing 0% of Kinect technology?
And isn't the whole point not to have a controller in your hand?
/is confused
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MS has never claimed the Kinect tech will substitute the traditional controller 100%. That they have chosen to promote controller free games during the launch of Kinect is just a powerful way of showing the technology - to the family crowd.
MS has been saying for a long time that games using controller + kinect are possible and that will come out in the future. One tech does not exclude the other.
Same with games. Coming out with "casual/family/party" games does not exclude more "hardcore" games from coming out in the future