Ninja Gaiden 3 to reboot series
Plus, Dead or Alive: Code Cronus axed.
Ninja Gaiden 3 looks set to completely reboot the franchise, according to Team Ninja boss Yousuke Hayashi.
Speaking in an interview with Japanese mag Famitsu, kindly translated by Andriasang, Hayashi said, "We're developing it with the idea of restarting at the beginning, saying 'We'd like to make the action game that's most interesting for the current era.'
"With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past, but in a good meaning we'd like to make it into a game that's not tied down by the past."
Hayashi also offered a little cryptic commentary on the reveal image shown at Tokyo Game Show earlier this year, posted below.
"He seems to be doing something with his right hand. Also, there's something not normal about this hand. It's covered in blood, but there's something unnatural regarding the blood."
Our guess? Looks like he's been picking his nose with his samurai sword. That'll learn him.
Elsewhere in the interview, the Team Ninja boss also revealed that the mysterious Dead or Alive: Code Cronus project had been axed. Announced way back in 2005 by Hayashi's predecessor Tomonobu Itagaki, it has been "officially canceled". Apparently "it was just at the framework level."
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Comments (29) Latest comment 2 years ago
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Oh no wait its just a lazy way of saying "our last game was shit"
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Whatever they do, I hope it's more like the first, as I thought that was really excellent while the sequel was a bit of a bore.
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These games require skill(minus ninja gaiden 2 on the 360, that one was just plain lame) Even my brother has gotten so far as 3/4 of the game while he is all but goodl at it(he randomly bashes his way through combined with healing items).
I fear the worst for the future if people push developers towards a more easy game(that includes a easy-hard mode yes, something i see way more often these days)
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Mystery solved!
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It's likely multiplatform too, since the "Sigma 2" engine was a multiplatform one made from the original Sigma and NGII engines.
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If something in this series requires rebooting or rather fixing, it's the camera that refuses to keep up with you.
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Bring back Itagki, I say.
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i agree ninja gaiden has always been stupidly difficult, why cant they be a little more like bayonetta? now that ive beaten twice, currently about halfway on infinite climax, i wont deny its difficult but its not cheap difficult like a certain team ninja game!!!!
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Just having an equivalent to NG1 with better graphics and (for the first time) not a completely shit camera system, and you have a sale!
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Mentor difficulty in Sigma 2 was balanced though, and MN was as brutal as it can get too. NGII was of course, broken, so even MN in that was a bit harder.
Remember, Itagaki basically apologized for NGII in recent times. It really needed several more months of testing and polishing. NGB was tough but never cheap, and NGII was the total opposite.
They've got enough feedback from Sigma 2's Acolyte and Warrior, so I can't imagine them making them as easy. If it's anything like NGS1 or NGB, we're in business... but with a better camera.
What I'm worried about is turning it into a QTE fest or trying to make the setting realistic. By that I mean throwing the whole bizarre stories out the window and opting for modern day ninja setting.
@ Scotty
Err no, Sigma 1 was not exactly easy. Easier than NGB, but not the original version or NGII for that matter. Some parts were streamlined with fewer puzzles, and you could counter berserkers' attacks. However that was useful because they actually were a bit cheaper in the game.
NGS2 on the other hand, definitely. Mentor was quite good, and MN was about as bad as NGII's, forcing you to spam UT's.
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This
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