LMNO footage slips out

Aborted Spielberg epic was Uncharted rival.

Information and early footage of Spielberg's canceled LMNO project has slipped onto the internet, painting a fascinating picture of an aborted blockbuster.

In a feature on 1Up, members of the development team revealed that the first person adventure, officially canned earlier this year, saw you helping a mysterious humanoid creature called Eve evade government agents.

Eve could harness various psychic powers that evolved as the game progressed, including the ability to manipulate the weather.

One team member said, "Eve also had an extra joint in each leg, allowing her to move around more nimbly than people like Lincoln, and the idea was players would only spot this briefly early on in the game, when she jumped five meters into the air or crawled through a duct.

"The spoiler was, as the game went on, players would discover that Eve wasn't actually an alien but an evolved human from thousands of years in the future who had traveled back through time."

Another team member added, "It was supposed to basically be EA's take on Uncharted. It was Uncharted set in a Spielberg universe."

The gameplay was said to incorporate parkour elements similar to those of Mirror's Edge – part of the reason why the game was canceled.

"I remember getting an early, early, early build of Mirror's Edge," recalls one team member. "They had the basic running, jumping, and wall-running mechanics in, and it was pretty cool even at that stage... but there was a perception that both teams were kind of fighting for development dollars.

"DICE has become a big name in EA over the last couple years, but two or three years ago, you'd put your money on the Spielberg game rather than Mirror's Edge."

There was to be a strong emphasis on how you interacted with Eve – she could not speak so had to communicate through her facial expressions or mime.

Aside from the similarities with Mirror's Edge, the other main factor in its cancellation was that it was just too ambitious – sources claim EA got cold feet, fearing development could go on for years.

What a shame – the footage hosted by 1Up looks intriguing. Although Spielberg is still working on projects with EA, all other team members involved with the prototype have apparently now left the company, so it seems the game is dead and buried.

Comments (16) Latest comment 2 years ago

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  • welshben23 #1 2 years ago

    Dead and buried but still says "due to be released" at the bottom of the page? Come on EG.
  • DreadedWalrus #2 2 years ago

    "It was supposed to basically be EA's take on Uncharted. It was Uncharted set in a Spielberg universe."

    Why does nothing else in the article sound like Uncharted?
  • feistycheese #3 2 years ago

    A shame, some of the pre-conceptual stuff looked beautiful. An example of where the industry is right now, an ambitious and interesting project canned because it takes longer than your average re-hash and doesn't have a quick turnaround.
  • JayKwon #4 2 years ago

    The original article on the 1up site is a really interesting read. They had some slick creative ideas, but I'm worried at what they say 'this game didn't fit in EA's modern more online focused vision'.
  • superdelphinus #5 2 years ago

    Why they call you LMNO?
  • barnettbeans #6 2 years ago

    Why doesn't Lucas Art pick this up?
  • dsmx #7 2 years ago

    Because if lucas art picked it up there's a danger lucas might get a say in it.
  • dnd #8 2 years ago

    @welshben23

    yeah there's been loads of that lately, 'X cancelled' news story with 'X is due to be released in March 2011' at the bottom of the article. very half-arsed.
    Edited by dnd at 05/11/10 @ 22:42
  • FuzzyDuck #9 2 years ago

    They say that "a few years ago you would have put your money on the Speilberg game". Hmm, let's see - Speilberg makes films and DICE have a proven record in the games industry. My money would never have been on Speilberg.
  • Phishfood #10 2 years ago

    That shot of Eve staring in to the camera gave me a little chill. Its a shame the game got canned.
  • davisorle #11 2 years ago

    Post deleted at 20:44:35 16-04-2012
  • lockload #12 2 years ago

    Look for speilberg is was most probably nothing more than a paycheck if it was that important to him he should of done it as a main project not some occasional meeting setup
  • metamorphic #13 2 years ago

    This is exactly why people should be happy with companies like Sony who give developers and studios total freedom in their projects and bankroll them, without any of the petty politics that ravage companies like EA. EA haven't released a decent adventure in years and I'm not surprised; they have some of the worst management in the industry.
  • BBIAJ #14 2 years ago

    @davisorle:

    Are sure that you're not getting your directors mixed up?
  • AidyD #15 2 years ago

    A shame, some of the pre-conceptual stuff looked beautiful. An example of where the industry is right now, an ambitious and interesting project canned because it takes longer than your average re-hash and doesn't have a quick turnaround. -

    Tbh all pre-conceptual drawings for games look better than the end product, even for the generic fps games with zero imagination.
  • pinchofsalt #16 2 years ago

    I'm more of a deerstalker man myself.