Lionhead working on Fable III fix
Asks gamers to report any glitches.
Fable III developer Lionhead is aware that the game shipped with a number of bugs and is working on patches.
A post on the studio's official website explained, "Of course as with any videogame there are some people with technical issues. That's bound to happen of course with a game the size of Fable, our poor testers worked flat out but if something slips through the nets, then don't panic!"
It wants any gamers who spot glitches to report them via a dedicated web page it has set up. It promises to keep a close on user feedback but won't commit to a timescale for an update.
"If you do experience a corrupt save game and there is no work around," Lionhead added, "then all I can personally recommend you do is start a new game and apologise for any stress this might cause. We really do feel for you if this happens!"
Ah, there goes that warm fuzzy feeling.
The developer also announced it is trying to get the Kingmaker app up and running again. Apparently it fell over last week and won't allow users to log in.
Fable III launched last week and has been selling rather well, going straight into the UK all-formats chart at number one. Eurogamer's Tom Bramwell paid homage to Lionhead's regal effort, stumping up a princely 8/10.
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Comments (68) Latest comment 2 years ago
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I wonder if they'd 'really understand' and 'feel for us' if people sent copies back quoting the sales of goods act, fitness for purpose and merchantable quality are two particular sections that spring to mind.
Sloppy, lying, shameful cowboys - which is what they'd be termed in any other trade for gaining from shitty workmanship.
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I got two codes with my limited edition. One is for the Hunter's Lodge, but I don't know what the other one does. The leaflet just says potions etc. Then there's the free weapons, dog outfit and I also got the sharborne sword from the book which came out recently.
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I got charged 160msp for the dog outfit, even though I had the limited edition.
Wasn't happy.
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And the breadcrumb trail is totally broken - often leading you in circles, only going out a meter in front, or often not appearing at all. And you need to go into a fucking menu to set it to different missions, which is just total fail.
OTHER than all that, I'm really enjoying it. Though I did have a nerdrage moment last night when the game failed to signpost the ending to me, and so I lost half the population of Albion because I hadn't saved enough money. So now I'm having to start the damn thing over again.
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Your poor testers?? What about your poor customers!
Now there's a fucking thought!
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QFT. I have no sympathy for the "poor testers" who didn't do their job properly and missed a raft of absolutely crippling bugs and technical issues. I'm also pretty fucking angry that all the stuff that was hyped pre-release - like the supposed "millions" of different weapon morphs, actually amounts to predetermined morphs for almost all the weapons unlocked after "kill x amount of y" style conditions, or a handful of different morphs for your "hero" weapons which are identical to the morphs for other weapons, based on the same sort of criteria, but hidden from the player. Oh, and the whole thing about wings growing out your back? Happens for 5 minutes, in the very final mission.
And character morphing is either completely broken or has been all but removed. My character looked the same from beginning to end, despite stuffing my face with pies, etc. Though he did seem to have eyeshadow by the end, bizarrely.
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and as to your other 'gripes'... what did you expect after the crippling disappointment of the last 2 games.
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Erm, there is no free dog outfit, it cost you 160 MS Points because you decided to buy it.
Retail copies do however come with a free dog breed potion.
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Cheers nobhead.
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Yes, but you are restricted to one slot per character and the Autosave USES THE SAME SLOT, and kicks in at every load screen.
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I didn't put any spoilers though, did I, other than pointing out that a feature Molyneux has been banging on about throughout development, and has been showcased in dev diaries as if it's a MAJOR FEATURE, only appears for 5 minutes and actually has no effect on gameplay.
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Noy yet, though wasn't there something recently about Molyneux saying they are doing something "special" for the pc release?
My guess? More fucking DLC.
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It's sad that they've let things slip this much, and let's be honest here, they really have. Clearly testing seems to have gone by the wayside with the false sense of security that "it can be patched". That is simply NOT acceptable to anyone. What if I don't have an online connection, like MANY out there still do not have. Not everyone is connected and apparently these games that are selling for £35 or £40 RRP are in their final release condition, or they should be. I don't know why Eurogamer and in fact the media at large have not shone a light on this issue as it's getting increasingly ludicrous what consumers are receiving for their hard earned cash.
Yes, games are complex, and yes it's a business with deadlines, but like in the case of GT5 (an extreme case perhaps) at least they have the courtesy of waiting until the game is in a perfect condition upon release, as bug free as possible with any issues ironed out before it's released to the public. I cannot believe that the people paying for this are supposed to be report back to Lionhead Studios.... no you pay lots of people to do this and then you fix the issues they report BEFORE anyone pays a penny for your software.
Appaling.
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QFT
Features showcased and hyped in Fable 3 before release:
Weapon Morphing
The myth: Your weapons all morph according to your playstyle. With millions of possible combinations, noones weapons will be the same!
The reality: All legendary weapons have prescribed morphs. Hero weapons have the same morphs, only attached to nebulous conditions.
Character Morphing
The myth: More advanced than ever before! Your choices impact your appearance in ways you can't dream! Sprout horns from your head or wings from your back, and watch as the people of Albion are amazed at your splendour!
The truth: The horns/wings thing only occurs in the final five minutes of the game and has absolutely zero impact on the game. Morphing has been significantly dialled back.
Albion
The Myth: Albion is bigger than ever before and reacts even more to your choices! Watch as your decisions have an impact on the world around you!
The truth: A small handful of areas that are, in reality, just a series of corridors with occasional junctions that all end up back at the same destination anyway. Areas change according to binary decisions and, again, this has no effect on the story.
Become a King!
The Myth: Learn how difficult it is to keep your promises. Make decisions on the fates of your subjects on a daily basis, and live with the consequences of your actions!
The Truth: A tiny handful of clear good/evil decisions at the end of the game with no consequences beyond a minor hit/boost to your bank balance.
Sanctuary
The Myth: No more menus! No more experience! Everything in Fable 3 is completely seamless and accessible!
The Truth: The Sanctuary is just a glorified menu screen. And it contains menus. Lots of menus. Menus to warp to an area, menus set your treasury, menus to customise your clothing. It's a series of menus contained within a 3d environment separate from the main game. And experience is still there, just obfuscated via the Road to Rule and called "guild seals".
Hand-holding
The Myth: Feel the connection between yourself and other characters more than ever before! Fable 3 pushes the boundaries of emotional connections with videogame characters.
The Truth: It's used in a couple of escort missions. That's it.
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http://www.eurogamer.net/articles/molyne...
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@darkmorgado....I think its easy to blame QA, but in 99.9% of the cases you will probably find that they found most of the bugs that people see (except the real serious ones that can be a real pain to find). The great misconception is that of QA not doing their job properly, but i think you will find when the list of bugs is reviewed, someone else will make the decision if they are to be fixed or not.
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Starting to think this (and FO: NV even moreso) were shipped with these bugs as a known quantity but they wanted the games to market before Black Ops drops, or something.
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2 possible answers:
1. Games are more complex now and therefore the genuinely ate some unknown issue until the masses start playing the games.
2. That developers have cottoned on to the fact that people accept this as part of the process now, and are happy to ship imperfect games.....
I think both are probably accurate to degrees. I can understand issues in MP elements, but for SP stories to have issue....hmmmmm.
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What annoys me though is that Molyneux made such a MASSIVE fucking song and dance about how he had "learned his lesson" and would no longer discuss features or overhype features that wouldn't appear in the game. It's the equivalent of a child saying "i'm sowwy" while looking at the floor and dragging their foot in the dirt, then immediately doing exactly what it was they'd just apologised for, and as a result I'm going to think twice before buying another Lionhead game on release.
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You'd think that a game series that has so much going for it wouldn't need to be over-sold. Poor wee Peter, poor poor multi-millionaire untouchable industry golden boy Peter. He just can't stop lying. Oops! He did it again, bless him.
Twas ever thus. Still, I'm sure his NEXT game will do everything he promises. Or the one after that...
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It's somewhat promised by the "walled garden" approach of consoles that things like save file corruption shouldn't happen. But it seems things are increasingly rushed.
I'm also quite sure the people on the ground know about these issues long before, they just haven't been scheduled time to fix them, by the company or the publisher.
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Oh really? Constant slowdown even in unpopulated, closed areas? The breadcrumb trail either not appearing, leading you in circles or only extending about an inch in front of you? Collision detection that means an enemy can hit you even though their sword is six feet away from your body? Some pretty hilarious clipping issues in cutscenes where NPCs walk through each other or merge into some star trek: tmp transporter accident-style monstrosity? Jasper becoming completely mute? AI issues that mean you can stand RIGHT NEXT to a balverine and it doesn't notice you are there?
And that's just off the top of my head.
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I haven't played Fable 3 yet but glad I haven't purchased it now. I'll wait until they iron out the bugs and maybe if it drops in price around Christmas time buy it then. It's shocking that the Lionhead team haven't learnt from there mistakes. It's poor service to the fans, especially after they helped it reach the highly competitive number 1 spot in the charts. To top it off, they even have the nerve to tell players to report bugs to them. Customers pay to play a finished, bug free game. They dont pay to test your product for bugs! They're attitude is similar to EA's, who always rush Fifa and within hours of release there's tonnes of complaints on the message boards. It's unacceptable to learn that games are being shipped incomplete to be patched later.
A lot of high quality games last gen were shipped bug free because devs didn't have the benefit of the internet to patch games. It's a bonus to patch a game post release considering the problems aren't severe, but when they're as bad as Fable or Fifa it really makes you wonder what they do with their time. GT5 is taking an age to be released, but at least the customers will know that its been tested to death in that time. It's an extreme case, but at least it shows a company had passion for its work and wabts the fans to have as perfect an experience as possible.
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you must have a test copy or something. I played all the way through and experienced no bugs other than a slight slowdown that happened once.
No, I have the limited edition. The one that comes in a faux-leather hardbound book with secret comparment, velvet lining, playing cards etc. Slowdown to around 5fps every few minutes or so. Seemed most prominent in the snowy mountain place, but that may be because of the weather effects. But also experienced it in rooms in a pub, in small single-room caves, etc.
And even aside from the technical issues, the game has some pretty serious, and inexcusable design flaws. People moan about the save system in Dead Rising, but it's fucking nothing compared to the save system in this. "Save your game! But the next time you transition to a different area, your game will be overwritten by the autosave, and sometimes we won't even give you a warning when you might get an autosave! So if you make a decision that you don't like, or the game forces you down a path, then just start a new game!"
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Slowdown is horrible, especially in the pie making mini game. Sometimes it's so bad that the minigame is unplayable.
The sound is also a problem for me. certain voices cut in and out, and I'm constantly switching between different surround sound modes just to hear what going on.
The map is shit and does not correspond to what is on screen. For example, if you look at the snowpeaks map, it shows a bridge to get to the hunters lodge. The bridge is by the demon door. Is the bridge there? No. Does the map give an accurate representation of the layout of the land scape in and around the area? No.
This game has become so dumbed down, all the choices that I expected from an RPG like Fable are now gone, and instead I'm left with a game that tries to simplify/streamline everything. I think Lion head have lost their way with the Fable series. Lets see a true open world, or at least a big map, instead of a series of colourful, paint by numbers corridors.
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Still enjoying the game though in spite of these annoyances.
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What i've noticed since playing it through a second time while buying buildings and amassing my empire and running all the side quests for the guild seals that its gradually getting slower and slower and had black screens when zoning in which I've only been able to resolve after returning to the dashboard and starting up the game again. It looks like some of the behind the scenes code for repairs on buildings and rent etc is slowing it down more and more as I add more to the portfolio.
Either way though, games are bugged - some people state the riot act and the sale of goods act and all that - seriously, get a grip. They've acknowledged that there are problems, they're asking for feedback, its Lionhead so I'm sure there will probably be some consolation DLC for it in way of an apology or something, give them the info and stop being so uppity about everything. As games become more open ended and complicated its inevitable that certain scenarios will go untested, they would be pushing the release back for years for testing every single thing that you can do in the game otherwise - i can't think of a single release in history that hasn't had a bug in it. You can still play the game, its just not the perfect experience at the moment, if you couldn't play the game at all, then you have a case.
Christ, i dread to think about the lawsuits you were formulating when Jet Set Willy came out and couldn't be completed...
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Phew! I almost thought there was nothing I could do about it.
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Presumably these will be rectified using a Deglitcher ?
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I'd switched to this for a week hoping that FO:NV would get a couple of patches it needed to be a bit more stable. Oh, the irony.
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But there again, 'Fable game buggy', 'Jesus was Jew'.
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Testers have a hard enough time in the games industry without the likes of you laying more shit at their door. They are typically the least well paid, treated like crap when in the office, looked down upon and as a profession, it's completely misunderstood. People in general think that to be a good tester, you just need to be able to play games. And to pay a tester, you just need to give them pizza and beer.
In actuality, testers are often the most passionate about the games they are working on, input some of the greatest ideas and care the most about the game not being a bug-riddled mess. They can only report the issues they find, it's the developers and producers who determine which ones get addressed before launch.
So give the testers a break, they deserve a lot more credit than they ever get.
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Hard to cover this without any sort of spoilers, but here goes:
Just one issue on that. I've completed the game and while I did go for the hits on my bank balance to remain 'Good', it didn't give me the world I wanted to stroll around in afterwards. I should've been more ruthless, but at the same time it's given me moments which weren't scripted and reminds me of the more organic "Make your own story about what you see the NPC's doing" moments of Fable 1.
The framerate drop is unbearable at times, esp if you're trying to do jobs.
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Of course its a bonus to be able to make minor updates to little things that have come up post-release, but failing on fundamental aspects of a game such as reliable saving should hit a game's score hard. Really hard. There's nothing more soul-destroying than losing hours of progress in a game and having to start over because you have no choice.
If the specialist media weren't so sycophantic towards the big developers / franchises and were less forgiving toward serious or even game-breaking flaws, and if gamers actively boycotted broken games with the same fervour expressed toward DRM, then perhaps this trend would tail off.
But whilst publishers can continue to quote 10/10 scores and glowing comments on the packaging of a broken game, why would there be any willingness to invest time and effort in doing things differently?
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Can you imagine if they scored a MMO based on the developers plans for the first six months? They'd lose all their readership overnight.
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Of course that doesn't leave out the possibility of a whole new set of bugs appearing in the PC version.
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It's a Gamasutra article waiting to happen.
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1
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The only issue I'm getting from all the posts here is a bit of frame rate slowdown during busy fights. This isn't Halo:reach tho so it doesn't really matter. You'll still win all the battles.
I'm REALLY getting p*ssed off with the hate mail for the Fable series here though. It's a fantastic series all the way through, and was always meant to be a gentler, but adult alternative to 'heavy' adventures like Morrorwind, Oblivion, Neverwinter Nights etc.
EVERYBODY knows this, but people still seem to be buying it and slagging it off! Un-friggin-believable. I know some of you are the usual suspects, and have never played, but even so. Dave M isn't the freaking Overfiend, just a game maker.