Fallout dev focusing on 360 save bug fix
"Save often."
Bethesda Softworks has told Xbox 360 owners to save often while playing stonking great open world RPG Fallout: New Vegas as it works to fix a bug that prevents gamers from loading save files.
"We are absolutely looking into this bug now, along with other reports of save game corruption," senior producer Jason Bergman wrote on the official Bethesda forum.
"It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs."
Bethesda's already released a patch containing over 200 fixes through Steam for the PC version. It's "in the final stages of testing" and will be available to download for the PS3 and Xbox 360 versions "very soon".
Fallout: New Vegas – out in the US since Tuesday – has enjoyed impressive review scores, but fans have reported bugs that in some cases freeze the game and force a restart.
"We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering," Bergman said. "That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.
"We want everyone to know that we are monitoring the forums and cataloging every single issue we see reported. We're reading forum posts, we're checking Twitter, and we're reading Facebook comments. We aren't able to reply to most threads, but we're listening. If we see an issue, we have people here trying to reproduce it so we can fix it."
Bergman also took the time to bust some Fallout bug myths.
The infamous Doc Mitchell video, which sees the NPC's head turning in hilarious fashion, was not a bug, apparently, but an issue to do with Steam pushing out corrupt files.
Some have complained about not getting all of their perks – Bergman reminded players that in New Vegas you receive perks every other level, not every level, as they did in Fallout 3.
"And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you're wearing Powder Ganger or Caesar's Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as "Escaped Convicts") who will shoot you regardless of your faction."
Phew. Glad that's cleared up.
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Comments (49) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Is it a good thing that games get released on time only to be patched later or should the devs suck it up, delay the release and fix it first? Both ways cause a lot of bad feeling.
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Thats fine if you have an internet connection but I assume there are lots of people out there who don't? I suppose they just have to put up with 'buggy' games?
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From what I've read, this is bugged to hell. It shouldn't have got a 9/10 in that state.
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Still getting the game but man why does Obisidan always goddamn let themselves down on bug thing? Every time including KotoR II.
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No save issues so far and great game.
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Ouch, 4 negs for a slight joke. A lot of grumpy EGers about this morning it seems. I mean no disrespect to you and to your game which is by all accounts awesome. I reiterate...it was a joke. (Kinda
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Seems like they must've used a waterfall approach, leaving QA and bugfixing to the end where they have run out of time.
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I'm sure the eyeball glitch won't be the only bug I'll see either... Obsidian, a developer notorious for making bug-ridden games, and the Gamebryo engine which New Vegas uses, famous for its glitches, was never going to be a winning combination but I'm quite shocked at some of the bug/issues being reported on forums. Makes me wonder if Obsidian did any beta testing at all really or maybe they rushed the game out before it was completely finished?
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They have capped the number of fucking saves to 100 so thats not really a fucking option is it.. fucking fuckers.
Oh and in 2 hours of play I got stuck twice. Once in the room you start in (got stuck behind the TV) and once in the side of a hill.
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If you mean for quick, easy patching of games that I whole-heartedly concur! Imagine if this game had been a Games for Windows LIVE release like Fallout 3? That is infamous for its prolonged certification process and one of the reasons, I believe, why developers do not like it. As understand that GfWL is the reason why we're having to wait two weeks for the patch for F1 2010 (correct me if I'm wrong).
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It's a shame the engine is so dated but I can live with that, I assume that's why Obsidian are passed the keys so Bethesda can work on a new game engine for the next generation of Fallout. Looking forward to playing this but hope the bugs don't ruin the game like they have for some reviewers.
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"...before assuming the game is broken"
Can't imagine why anyone would jump to that conclusion.
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So far deserving the 9/10, though I imagine the save game bug would annoy the hell out of me if that happened, but I expect that'll be fixed pretty damn fast anyway so not too fussed yet.
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Quite surprisingly Gamespot gave Vegas an average review (7.5) yet there's New Vegas advertising all over their site. I've never seen that before.
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And that cunt Rocky stole most of my caps at a card game where I had no idea what was going on.
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No the pc version also has a 100 save cap. that is unless they uped it with the recent steam patches as I have not updated it.
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Playing on 360 and I think it may have crashed a couple of times if any at all --- only slight bug i remember was launching the caged super mutant into orbit with a fatman
I'll still get stuck into NV tonight but a dodgy save file bug is one thing i won't put up with, no matter how much i love Fallout.
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That duckandcover thread is such bullshit. It's been made up by biased fanboys butthurt that Bethesda took over the Fallout franchise.
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No it's not, it's based on tweets from the founder of Bitmob.com (Dan Hsu) and from the gaming editor of Ars Technica (Ben Kuchera). Unless they are the butthurt fanboys you are talking about?
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Played this for a bit last night, nothing amiss so far accept for a Bighorner standing in a fence at an angle. Thought the gfx looked slightly better than FO3, but only slightly. Good start though, playing on hardcore so should be interesting.
Glad they're fixing the game, even though they should have delayed the release a bit as they were obviously working on these fixes for a while now. They must have seen them as defects they could live with. Thanks for that!
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7.5 is not average!
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When was the last time anyone bought a CD and found that the guitars were missing from a particular track, or bought a film to find the faces of all the actors lacking any texture!
Software developers are to my mind the only people that can regularly get away with this "get it out, patch it later" approach and it's simply not right. It creates a disparity in the quality of a product based solely on whether or not you have an internet connection and the HDD space (your HDD space) to download it. Are people who are not online legally entitled to these fixes to a faulty product and if so, how are they provided?
If they are not entitled to it, does this mean that the game being sold should be considered faulty and would this be grounds for a recall as it would be with any other product?
In all likelihood there's no precedent, meaning offline gamers are essentially getting a lesser product unless they get online. I personally find that outrageous. Not so bad if its a random floating tree, not so great if it means that 100 hours of game won't save or load.
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I'm still on the fence about buying New Vegas. I know it's a great game and its gotten rave reviews, but the fact that nothing was done to advance the Gamebryo engine was a big let-down for me. I finished and loved FO3 but by the time I came back around to play some of the DLC, it was already feeling a little crusty to me. I'm not sure I can run out and spend another $60 (and then another 30 hours, maybe?) on a game that looks and feels essentially the same as it did in 2008. I know it's not fashionable to say so, but a little extra love in the graphics dept. would have gone a long ways for me.
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I haven't come across anything on ps3 version yet but only played a couple of hours. Seems odd that they never came across them before release though...
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I was very surprised and annoyed to see it, so glad it's gone.
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The only one which caused a real issue was I had the primm deputy at the start of the game disappear without a trace until I reloaded my save, there was no way I could continue the quest. I'm a huge fallout fan - and so far enjoying the game - but it does leave me questioning the QA / Testing department of Obsidian! Is there even one?