Dead Space heading to iPad
Full adventure, new story, not on rails.
A new Dead Space game for the iPad will launch in December, EA has revealed.
The publisher announced the game at a press event in Tokyo's Apple Store, according to TouchArcade.
The game will bridge the story gap between the first two Dead Space titles and feature motion-based dismemberment, letting you lop of necromorph limbs with the swipe of a finger.
A slideshow presentation at the event promised, "Third person shooter - no rails, no mode switching."
The slide made no mention of an iPhone version.
Hopefully the game will fare better than EA's other recent spin-off, Dead Space Ignition. Eurogamer's Chris Schilling deemed the PlayStation Network and Xbox Live Arcade download only worthy of 3/10.
EA also showed off a number of other games in the works for Apple's device at the event, including Reckless Racing, Monopoly, NBA Elite 11, EA Sports Active and Pictureka!
EA's mobile division has been very busy of late. It recently unveiled its first slate of titles for Microsoft's new Windows Phone 7 OS, including versions of Need For Speed: Underground, Tetris and The Sims 3.
Dead Space 2 launches on PC, PlayStation 3 and Xbox 360 on 25th January 2010.,
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Comments (8) Latest comment 2 years ago
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The more you know of the biology of the Alien/Predator/Snarf/whatever the less interesting and horrifying it becomes.
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Historically EA like to shaft iDevice owners by releasing different versions of a game for iPad and iPhone instead of making universal apps that scale up to the screen resolution of each device (they've done this with Mirror's Edge, Sim City, Tetris, C&C Red Alert and Need for Speed so far).
To be fair Popcap, Namco and Rockstar should be named and shamed for doing the same thing too.
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Now if it was me, on that basis, i would be doing all i could this time around to ensure the second game is marketted and supported in as many ways to grow the franchise to ensure it will be a AAA game release and the only way to do that is to ensure as many different people get to try it in as many small ways as possible. Consider that DeadSpace on the Wii apparently sold something like 10k (first week?) anyway sales of it were terrible. So if you want this game to do well, i am afraid you are going to have to deal with EA trying to make sure they dont release it and it gets lost in the other big releases like the last game.
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