Dead Space heading to iPad

Full adventure, new story, not on rails.

A new Dead Space game for the iPad will launch in December, EA has revealed.

The publisher announced the game at a press event in Tokyo's Apple Store, according to TouchArcade.

The game will bridge the story gap between the first two Dead Space titles and feature motion-based dismemberment, letting you lop of necromorph limbs with the swipe of a finger.

A slideshow presentation at the event promised, "Third person shooter - no rails, no mode switching."

The slide made no mention of an iPhone version.

Hopefully the game will fare better than EA's other recent spin-off, Dead Space Ignition. Eurogamer's Chris Schilling deemed the PlayStation Network and Xbox Live Arcade download only worthy of 3/10.

EA also showed off a number of other games in the works for Apple's device at the event, including Reckless Racing, Monopoly, NBA Elite 11, EA Sports Active and Pictureka!

EA's mobile division has been very busy of late. It recently unveiled its first slate of titles for Microsoft's new Windows Phone 7 OS, including versions of Need For Speed: Underground, Tetris and The Sims 3.

Dead Space 2 launches on PC, PlayStation 3 and Xbox 360 on 25th January 2010.,

Comments (8) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • GuiltySpark #1 2 years ago

  • Hobo #2 2 years ago

    How many bridges of gaps do we need from the first game to the second? I loved the first game, but I'm bored of reading about spinoff movies, comic books, side-games or whatever.
  • flaming.carrot #3 2 years ago

    Wow, they're raping this franchise for all it's worth. Funny thing is, as with any horror series, the more you reveal the less scary the story becomes in the end.
  • Lunastra78 #4 2 years ago

    This is very true, flaming carrot! (now that's one sentence i never predicted using)

    The more you know of the biology of the Alien/Predator/Snarf/whatever the less interesting and horrifying it becomes.
  • photoboy #5 2 years ago

    Actually the slide does mention the iPhone at the top, so there's some confusion over whether this is iPad only or on both but enhanced for iPad in some way.

    Historically EA like to shaft iDevice owners by releasing different versions of a game for iPad and iPhone instead of making universal apps that scale up to the screen resolution of each device (they've done this with Mirror's Edge, Sim City, Tetris, C&C Red Alert and Need for Speed so far).

    To be fair Popcap, Namco and Rockstar should be named and shamed for doing the same thing too.
  • makeamazing #6 2 years ago

    I know people might think it is draining the franchise, but consider this for a moment for a different point of view... the first game sold really really bad on release. It became a cult hit (massive price cuts helped)...

    Now if it was me, on that basis, i would be doing all i could this time around to ensure the second game is marketted and supported in as many ways to grow the franchise to ensure it will be a AAA game release and the only way to do that is to ensure as many different people get to try it in as many small ways as possible. Consider that DeadSpace on the Wii apparently sold something like 10k (first week?) anyway sales of it were terrible. So if you want this game to do well, i am afraid you are going to have to deal with EA trying to make sure they dont release it and it gets lost in the other big releases like the last game.
  • Markitron #7 2 years ago

    If this is as good as the ipad mirrors edge ill def get it
  • albinac #8 2 years ago

    hurray for ipad but the on rails dead space for wii sold bad because it is on rails.if they made it free roamming like dead space 1 they would have sold a hell of a lot more but they went the eassier route and they payed for it so this time arround they are not makking the same mistake.wow ea has learned something new about gamers and their needs and wants which dont include on rails for dead space sereis.