Rare: We should have scrapped Kameo
Plus, still gets hate mail from Nintendo fans.
Xbox 360 launch game Kameo: Elements of Power should not have been released, developer Rare has admitted.
Speaking in an interview with Edge, creative director George Andreas said, "I was on that project from start to finish, so it's quite painful to talk about it in some ways.
"It started as a GameCube project, and it was actually one of the games we demoed at E3 along with the hardware. And then it jumped from GameCube on to Xbox. We changed direction slightly because of the new audience we were trying to aim at.
"We called Kameo an elf, but really she was a fairy," he continued. "We tried to disguise that a few times, but it didn't really work out. It was a game with a fairy for an audience that likes shooting and killing things.
"In hindsight it probably would have been best to scrap everything and start again."
Indeed. Eurogamer's Tom Bramwell gave it 5/10 when it eventually launched in 2005.
Andreas also revealed that Rare still receives hate mail from Nintendo gamers to this day. The developer was once owned by Nintendo, for whom it made GoldenEye 007, Banjo Kazooie, Perfect Dark and Donkey Kong 64, but was bought out by Microsoft in 2002.
"[The Microsoft deal] happened relatively quickly. It was generally supported company-wide as well. No one was that unhappy that we'd gone with Microsoft."
Design head Gregg Mayles added, "We got [angry] letters every step of the way. Once they got email, it was like opening the floodgates."
"We still get them now," said studio head Mark Betteridge.
Rare's next title is Kinect Sports for Xbox 360, out on 10th November.
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Comments (70) Latest comment 2 years ago
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It was an island of cuddly gaming golden era in an ocean of space marines and cars.
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Just to be clear. I don't consider Viva Pinata or N&B to be recent. I meant the stuff after that.
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EG gave this a next gen game 5/10 and King Kong an upgraded last gen movie tie in 8/10, I had them both at launch if Kong got 8 so should of Kameo.
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Banjo Kazooie N&B on the other hand, is one of the finest and least appreciated gems of this generation. Mark my words, in ten years time everyone will be talking about it in the hushed reverent tones they reserve nowadays for things like Stranger's Wrath and BG&E, and pretending they were huge fans all along even though the sales figures show nobody bought it. Honestly, sometimes I think they should just re-skin it with lots of brown and space marines and it'd sell by the bucketload. It can be bought for virtually nothing nowadays, it's well worth a try.
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Kameo is one of my favourites games on Xbox 360
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Regarding the Microsoft deal: The saddest thing is that as soon as Nintendo was gone their games were so much worse than before. I read in various articles during the SNES and N64 games that Nintendo employees would stop by at Rare's offices every few months or so to see how the games were progressing. It seems like as soon as Nintendo's helping hand was gone Rare had no idea how to actually make a good game anymore. I'm sure developing a game and switching platform as much as three times during the development cycle makes things a lot harder but the problems the games (ie. PDZ) were definitely with the general design as well.
I really like what Rare did on the Nintendo consoles but with the exception of the brilliant Viva Pinata they just don't seem to be able to make great games anymore.
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They had a good presence at the EG Expo, but I got the impression they were uneasy with their output.
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Other than that I have been left rather unimpressed.
I certainly don't "hate" Rare, but sometimes I do wonder why they are not as good as they used to be.
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Viva Pinata says hi.
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Please make the following games and I will love you forever:
Viva Pinata 3
Blast Corps 2
A decent Perfect Dark sequel.
Yours sincerely,
Darkmorgado
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While I have played plenty of great games on the 360 - including Oblivion and Gears - Kameo is still one of my favorites. PDZ, not so much.
I still have to play Banjo-Kazooie; however still a lot of current games to buy, so will have to wait some more. Maybe I'll rent it.
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Make Blast Corps 2
k'thx'bye
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Oh, go on then!
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Have you played the fan remake of head over heels? It's a free download
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And either I'm going mental or I remember reading this exact story weeks ago :/
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So afterwards you thought it would be best to make a game about gardening. Gotcha.
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Still, to get to the point: It failed for the same reason why Kameo failed - taking a game and trying to make it work for a target audience which is not the one originally intended. This obviously screwed up the entire concept and design choices; At least Viva Pinata was still a really good game but I'm sure it did not sell as much as Rare/MS wanted it to.
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I would not say reduced. Microsoft's choice to give Rare a pivotal role with Kinect was definitely a deliberate one because of Rare's talent, experience and versatility. I also would not be surprised if MS was hoping for Rare to bring in some of that Nintendo magic they had going a few years ago. I'm sure Microsoft did not put Rare in such a position because they have nothing better to do - but you really cannot rely on 3rd parties to push new hardware like this.
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I long for a Blast Corps and Killer Instinct sequel but I've come to the realisation that they're just not going to happen.
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Banjo 3 was great,would of been fantastic had they left the vehicle stuff out,and it still has some of the nicest graphics
i loved Viva Pinata
i am hoping MS use RARE for something more than avatars and Kinect stuff,they are a great studio who need to find their feet again
i would love to see a current gen Conker game
@Stratix 'but sometimes I do wonder why they are not as good as they used to be.'
i wonder the same thing,and i put it down to most of the original team leaving and forming Free Radical.
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I don't know where these leading articles are coming from, EG, but that's the second in as many days, where your writers have omitted key points from the full article that's been sourced, that would balance the opinion that's being presented. Unless, you've eyes to appearing to be, just another news aggregator.
Still, back to the article content itself. So, George is seriously saying that he feels they'd have been better off scrapping a game, that everyone had re-evaluated their expectation of, but by his own admission, still came through in terms of sales? I wouldn't have wished that game be scrapped at all, I thought it was very good.
Finally, why's he getting caught up on the character being an elf/fairy? Their explanation was, shaky at best, but it was obvious that they worked with what they had, on the faith I read, that they held in the game, and a resolve to see the game release, at the time. Leave that sort of discussion for fans to quibble over, and the most driven to extrapolate logical explanations for, if they like.
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And I bet Kameo is a hell of a lot better than Rare's Wii Sports rip-off will be.
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But nooooo, MS have them making "Kiinect-Mii Too Sports".
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the first rare game I will not buy
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Also, how the hell would you control Blast Corps with Kinect?
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Hehe. Anyway, quite respectable statements.
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How about Snake, Rattle 'n' Roll on XBLA, please Rare?
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Not a fan of Rare at all and don't think I'll be purchasing anything they make in the near future...
Actually when I think about it, I haven't purchased any of their games since the N64! That's a long time to go without releasing any superior games...
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It had flaws. For example, the voice acting and noises that appeared to be intended for pre-schoollers was horrible, and the music wasn't much better. The googlyeyes-on-everything approach to character design was lazy. The annoying collect-em-up aspect of Kameo was much reduced compared to most Rare action-adventure games but was still there if you felt the need to achieve everything. And the amazing battleground was devoid of action after beating the game.
But it was a proper old-school adventure game like Monster World, with a great score-attack and combo system that made it substantially more hardcore than anything before it, giving the game superb longevity. Visually it made great use of pixel shaders and effects, while shifting massive amounts of characters, the likes of which few current-gen games can match. That was back in 2005! I've spent ages in Kameo's world, just buzzing around taking in the scenery and all the things happening, while finding things to smash and annoying villagers.
The Eurogamer review makes no sense towards the end! Maybe Tom was in a really bad mood or something. I've bought and sold lots of 360 games but Kameo is staying in my collection. Great game; would like to see a Kameo 2 rather than anything to do with Avatars, Kinect or any other Rare franchise really (although JFG or KI sequels would be welcome).
Why on earth does George Andreas say that Kameo had to be called an elf even though she wasn't? All that did was make it look like Rare were clueless about their mythological creatures.
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In fact, I'd go so far as saying that Rare have become a liability to the parent company that now owns them, and that Nintendo made a good business decision to let them go.
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Besides, Viva Pinata was fucking excellent.
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