Medal of Honor Review
Tiers of War.
Version tested: Xbox 360
War is serious business, and if you doubt how seriously Medal of Honor developers Danger Close and DICE are taking the conflict their game portrays, consider the public explanation for the decision to change your multiplayer opponents from "Taliban" to "Opposing Force". It was taken "for the men and women serving in the military and for the families of those who have paid the ultimate sacrifice," according to executive producer Greg Goodrich, because "this franchise will never wilfully disrespect, intentionally or otherwise, your memory and service." Serious words delivered with humility, but still words from a man who at some point during the game's development sat in a meeting where someone said, "Yes, let's have a quad-bike level."
Whereas films like The Hurt Locker evade accusations of insensitivity through their dispassionate and meticulous observations of the conflicts they portray, Medal of Honor ostensibly dodges the issue by not really being about anything except what's happening on-screen. There are no politics – there's arguably a subtext about the dehumanisation of US military personnel, but the B-movie story dialogue and CG cut-scenes borrowed from 1998 do little to convince you it was deliberate – and beyond a stylish Modern Warfare-inspired introductory sequence there's relatively little to explain the context of the actions you're taking as a Navy SEAL, a US Army Ranger, a Tier 1 Operator or an Apache gunner.
Still, this tunnel-vision approach to the campaign is hardly disrespectful to the troops Danger Close so venerates. It's set at the outset of the war in Afghanistan and chronicles the efforts of soldiers fighting over the complicated terrain of Shahikot Valley, a sprawling expanse of rock, sand, dust, snow and militants. We see how the conflict begins with intelligence-gathering and surgical incisions into Taliban and Al Qaeda strongholds and outposts, before the pressure for results from Washington leads to some bad decisions, near-defeat and considerable heroics.
Multiplayer is arguably a bit close to Bad Company 2, but it's still difficult to put down.
As is the fashion these days, Medal of Honor is heavy on jargon, burst-firing and switches of perspective. Much of the short campaign is spent pausing behind rocks to shoot at rapidly spawning Taliban or Al Qaeda forces, tugging the left trigger to quickly iron-sight an enemy and then bursting with the right trigger to drop him. You do this in valleys and villages, on hillsides and mountain peaks, and peering through night-vision goggles in the dead of night or darkness of caves. When the next guy is down you move to the next rock. It's slick, if not exotic.
Enemies are pretty daft. These guys are supposed to have incredible knowledge of the terrain, but all they really do is hide behind rocks, helpfully popping their heads up at intervals, or run obligingly across open ground between cover points. When they're supported by gun emplacements or approach in overwhelming numbers you may find yourself tested (at least on the Hard difficulty), but generally you'll already have their number.
That's true of the US Army Ranger sections, in any event, and also for some of the SEAL and Tier 1 elements, but there is more variety to the latter, and it's also where Medal of Honor's obsession with jargon really pays off.
There's a reason the back of the box says "Multiplayer developed by the creators of Battlefield": DICE knows how to design maps.
We've heard soldiers inquiring about whether fire missions are danger-close for the convoy before, of course, but fittingly for a studio actually called Danger Close the developer uses military lingo more intensively, and successfully conveys the delicate balance of tension and self-control Special Forces must master to survive and prosper. "Danger close - service targets further north," your SEAL team leader barks into his radio as bombs from air support threaten to blow your squad to pieces in spectacular fashion. "Maintain noise discipline," he whispers afterwards as the dust settles.
Air support is a constant fixture and another element that heightens your sense of involvement. You're frequently invited to paint targets for incoming F-15s ("fast movers") and drones, but it's when the delicacy of that network of assets is stressed and strained that the game does its best line in high drama. There's an assault where you need to suppress a powerful enemy gun emplacement with your M249 SAW, all the while your squad-mates bravely advance to mark it with red phosphorous. Shortly afterward, you're caught out in a valley by an IED and forced to defend against waves of AK-47 and RPG-toting Taliban forces as the world falls apart around you, until you genuinely feel as though you can't save yourself.
The outstanding example of this blend of jargon and multi-faceted warfare, though, is an Apache gunfighter mission halfway through the campaign. It's an on-rails level where you mostly push buttons to fire guns at painted locations, or fire cannons and hydra missiles as your bird swoops and strafes complicated targets, but thanks to the sense of co-ordination and abstract dialogue you lose yourself in the drama of incomprehensibly deft technical warfare.
The use of the fabled Tier 1 Operators offers another welcome change of tempo and emphasis as you ghost militants on hillsides, and your partner Dusty carefully measures your assaults to increase the certainty of success while making them more efficient and economical on your supplies. The choreography at work in the Tier 1 and SEAL sections is one of Medal of Honor's greatest assets, and does a good job of articulating the difference between Special Forces and their colleagues lower down the elite scale.
It's a shame, then, that the scripting and storytelling outside the action is mixed. The CG cut-scenes are antiquated, while the story is hammy and a bit "Channel 5, 9pm" in execution. There's even a bit where one of the tech guys cuts off the feed from Langley before a General can order his CO to do something he knows is wrong. "Looks like we lost the feed, sir," he says with a grin. Feel good! That's an order! When one of your mates solemnly notes, "Man, there's a lot of bad guys here, Intel really dropped the ball," you wonder how long the writer had that one on a Post-It Note stuck to his monitor before he found an opportunity to use it.
Medal of Honor's campaign isn't a technical marvel either. Danger Close went for Unreal Engine 3 to tell the main story, and it seems ill-suited to the long draw distances and proposed detail levels, frequently diving well below the 30fps baseline and popping in textures on the console versions. Elsewhere, contextual dialogue sometimes kicks in too late because you did something too quickly for the script, and bits where dramatic things happen to you (falling down a hill, for example) make such a song and dance about wresting control away that it feels clunky. Compared to the sequence in Halo: Reach where you're pounced on by a Covenant Elite, all beautifully in-engine and rendered from your perspective, the absence of polish is jarringly anachronistic for a blockbuster game in 2010.
DICE's vaunted multiplayer, however, uses the Frostbite engine from Battlefield: Bad Company 2 and looks much better throughout. There are five game modes - team deathmatch, capture-and-hold, two asymmetrical assault set-ups (one fast, one slow) and a "Hardcore" mode where expected crutches like ammo pick-ups and regenerating health are either removed completely or heavily regulated - and it's set over eight well-designed and varied maps.
More on Medal of Honor
-
Interview: DICE on MOH's past, present and future
"Very exciting secrets" to be revealed.
Interview: Linkin Park's Phoenix Farrell
On Medal of Honor, Man United and more.
Face-off: Face-Off: Medal of Honor
Tiers before bedtime.
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Screenshots: Medal of Honor
There are only three classes - Rifleman, Special Ops and Sniper - but they complement one another well. The Rifleman's smoke grenade clears the way for Spec Ops, for example, who in turn frightens enemies out of cover and into the sights of the Sniper. DICE rewards progress with new toys, but without giving veteran players too much of an advantage. Support Actions - directed airstrikes, for example - are well balanced following public beta-testing, while weapon customisation is a complex and rewarding experience.
It's a different approach to some of Medal of Honor's competitors, designed to put skilful players on top whatever their experience level, but the result will undoubtedly still be that if you don't get in early and sacrifice time to learning levels and systems, you will struggle to find a foothold without enduring a lot of frustration. Those who do may find the experience a little too close to Bad Company 2 for comfort, but that won't stop them enjoying the remix.
We know that multiplayer is keenly not about portraying the Afghanistan war, of course, given that the developers have said that changing the name Taliban to Opposing Force has no material impact on gameplay. This disconnect is perhaps a good thing; multiplayer runs a much greater risk of appearing insensitive given that you sprint, jump, die and respawn at a fearsome rate, and without the careful scripting of the linear campaign you can do all sorts of things that would look quite bad, in or out of context. All the same, it's hard not to feel it could and should have been completely abstracted.
As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, Medal of Honor is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to Bad Company 2. It certainly does little to advance the theory that videogames are responsible enough to tell stories within sensitive contexts - it's compelling and enjoyable to play on a visceral level, but it's a shame it lacks the creative bravery to match the courage of the heroes it so reveres. Having set out to prove that there is another way of doing a first-person shooter set within a contemporary conflict, however, it can lay claim to qualified success as an interesting vertical slice of the US military machine.
8 / 10
Medal of Honor is released for PC, PS3 and Xbox 360 this Friday.
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Comments (166) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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My purchase will depend on how many are playing the MP, since the SP is meant to be so so short.
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After this review I can get a goodnight sleep again.
edit: Guess Dutch humour is different from English one
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Surely this is one shooter too many. How many more can we take??
Please people buy something else!
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Anyway, two thumbs-up on the review, Tom.
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+1
Comments like this brighten an otherwise shite day.
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Surely this is one shooter too many. How many more can we take??
Please people buy something else!" No dont! buy this instead of COD, one in the eye to Booby kuntfuck.
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But I heard the PS3 version was the lead development platform?
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I'm so confused. And it's only Tuesday!
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Doubt i will play it much this weekend though as MOH defo comes in at second place when its out the same day as Naruto UNS2!
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And the multiplayer is a Bad Company 2 re-skin (and no doubt palmed off to the "B-team" at DICE); this really begs the question: "what on earth is this game's purpose"?
It's the most pointless "AAA" release I can think of in recent memory. They coulda got away with it in 2008, a mere 12 months after Call of Duty 4. But 3 years later? C'mon....
Also, given that "Danger Close" (aka EA Los Angeles) apparently spent 3 years crafting the campaign for this, isn't it more than a little disgraceful that it's another 5 hour, on rails, completely forgettable shooting gallery?
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Ps Wake me up when the Marines turn Homo.
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Or if many games of Bad Company 2 are an example, the rifleman has to rush an objective all on his own because the rest of the team are all snipers sitting on the same hill.
Think I'll give this a miss if it's just a slight remix of Battlefield and get the Vietnam DLC for Bad Company 2 instead.
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*goes back to Castlevania*
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Was expecting a 8/10 - 9/10 so not really thrown me for or against.
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Given that the quazillionth release of FIFA is ranked #1 yet again, this will probably sell by the shitload.
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My order's already shipped but in 2 minds if I should just drop it into GAME for a refund or not when it arrives. Time to hit the review trail.
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But...i get the sense this score..for this game...is part of the reason why the industry is so shallow, and full of shit. I'm going to pour one out for old Al Wake, he got called a dick yet the characters in this game are probably as deep as a paddling pool.
Really though, if Last Guardian manages to be one of the best games of this generation and sells less copies than this....it's...erm...somehow Eurogamers fault...yea
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I have to agree with the 'this game is pointless' comments --- what is the point of couple of hours of 'ok but not great' solo play followed by an 'ok but not great' BC2 alike MP which doesn't have terrain deformation, when you could just PLAY BC2 again?
Also, lets face it: the COD brand is such an epic titan of the gaming world now that something like this does not stand a chance unless it brings something new and is amazingly fresh and brilliant on every level (see BC 2 for an example which is a geniune alternative).
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Not sure I will bother buying it on friday! Single players sounds very average!!
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Sorry EA/Danger Close; I'm out.
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The best way to think about it is BC2 'lite' mixed with an attempt to match the pacing of MW.
I'll be sticking with the originals - BC2 & MW2 - and wait for Viet Nam.
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Edit, answered above. Cheers. No buy.
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Once again, it read LOWER. What's wrong with EG (and Edge) lately?
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I remember seeing something a while back (Kabul level I think) and it looked like it had some tight, vertical areas in there. Perhaps the maps are different enough to justify a purchase?
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There's a difference between people who hate a genre, and people who LIKE a genre but think it has become stale.
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No, I just think the game looks shit.
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You *could* just try accepting that people have differing opinions and not letting it upset you so much.
FWIW I could play shooters till the cows come home but I agree there are a lot of throwaway games in the genre.
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Agree 100%!
I don't take EG reviews seriously any more. It like they roll a 10-sided dice and give the game a score on whatever number the dice lands on.
Also, complex weapon customisation?! How the hell do you manage to get yourself dressed in the morning if you find 3 options 'complex'?!
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I already dumped GameSpot for this kind of crap, please dont follow in their footsteps
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It's called having an opinion, scores and all.
If you don't like it, start your own website with reviews you approve of (that's what the web is for). Or buy the game and find out if it's your cup of tea and if not get a refund.
Sounds pretty average to me - at least Black Ops is more varied. Hopefully the Vietnam add-on for Battlefield isn't too far away.
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What's the point of writing reviews if nobody trusts your opinion any more?
Also, -5 internet points for using the old "if you don't like it make your own" argument.
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Nobody? Sweeping generalisation there as everyone in the entire universe agrees
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Most of the comments here are people saying "don't bother - stick with Battlefield 2." How does that fit with your argument?
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It was an exaggeration to benefit my argument. If you want to go out and poll every single person who reads online game reviews go ahead.
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"The average tool on here wants any game that has you in the shoes of a US Marine shooting arabs slated to death and given a terrible score. That's what it comes down to. Not all this "oooh but it does nothing new". It's about your stupid anti-war agenda.
You're just all mad because a game you hate hasn't been scored lower. If you hate it anyway why would it matter if it got an 8, 9 or 10? You still wont buy it. Why do you feel upset it didn't get marked down low enogh? Weirdos"
Fuck your opinion, whatever, but who the fuck are you? You've got a post count of like 9 or something and you feel qualified to comment on 'the average tool on here' ?
Cock.
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Well said.
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If I buy this, it will only be for the MP.
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This is my first and probably last post on EG but I just had to write ....
hahaha! I can almost feel the rage and the spittle frothing from your mouth with every word you must have furiously typed. Pre-ordered this one did you?
I would imagine that the majority of people reading this thread are doing so as they want to know if they should buy what has been a fairly hyped game. I love FPS and am dissapointed about the review (although not the score ... wtf?!) but it sounds like they have done nothing new and the boring stereotyped "hooorah" (America, Fuck Yeah!) soldier act is beyond wearing thin on us all.
Regarding the score, then I have to agree. I can normally guess what the score is going to be after reading 3/4s of the article and I had this one pegged for a 7 at best. For an 8 (which normally carries some weight at EG) I would have expected at least 2 paragrpahs of possitive comment.
Keep up the hate. It makes you strong.
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there are certain morons on here
I can certainly think of one...
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The market is too saturated with this shit for anything but the best to be worth my time / money. The review read like a 7/10 at the best, I'm surprised this got 80%
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They are based on the budget of the game. MoH has a bigger budget than most shooters, which is why it gets an 8/10, but it has a smaller budget than Halo which is why it doesn't get a 10/10.
Having played the multiplayer "beta" I can safely say that this is garbage as far as multiplayer goes. It's a stripped-down BFBC2 without vehicles and as everyone knows that's the only reason to play BFBC2 over similar FPS like CS or even MW2. The engine is horrible in infantry combat and the servers run at about 10 tick rate which means you kill your enemy at the same time as he kills you every single life.
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Entertaining you mean?
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.........too soon?
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The PC version supports up to 24 players, so it will be the same or fewer supported on the PS3/360.
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Thanks. A bit disappointed about that, but ho hum.
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That seemed very negative.
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"Bwahahahahha @ Rom_Justice. Sorry I guess unless you have a high enough post count you aren't allowed to speak.
FUCK YOU AND YOUR POST COUNT YOU STUPID FAGGOT!"
Feel free, speak up, just don't attack a community unless you can illustrate an involvement and history of rational discussion with said community. Maybe then your opinions wouldn't seem so retarded.
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You sir are an angry bigot with a short fuse.
Where is a mod when you need one?
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That would be a very short game although there could be a mini-game at the end where you get to play with 13 virgins
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[link url=http://www.planetxbox360.com/article_11936/Medal_of_Honor
]http://www.planetxbox360.com/article_119...[/link]
It seems as though they've made it more COD. Smaller, no destruction but a lot faster pace (this is the MP).
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Love it.
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So what am I missing
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And the MP hardly got a mention. Why...? The main thrust of these games is the MP, that's why the campaigns are so short. I'm gonna get it anyway as I am FPS mad and I love what Dice did with BFBC2.
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TBH....i doubt i'll even be bothered to install this....
MOH = Been there, done that..etc,etc.
BF3 better be fucking good....
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"But I heard the PS3 version was the lead development platform"
The PS3 is always the lead development platform on any mulitformat game. This is because it is the hardest platform to develop for, and if you can get your game to run properly on the PS3, its very easy to then move it to the 360, as apose to the other way around.
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Just watched the gametrailers review (gave it an 8.1), apparently the music and sound is fantastic and one of the best things about the game.
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Bend over Trevor!
Fightclubber...I hope you'll be happy with the beards.
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I know that sounds churlish, but there must be other games reviewers that agree with me about the chasm of quality between two games like that.
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Im looking forward to BO just because its not modern or WW2, thats a lie I miss WW2 a little, would love a Vietnam setting.
Guess Bad Company Nam will have to do more excited for an expansion than MoH which is a shame as I have enjoyed the series.
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Imo there are way to many shooters, and I only buy the best or actually the most original best. Judging by this review and my personal taste I can say MoH does not belong with the, imo, original best.
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How can game publishers/developers not realise that there is a large market for "mature" games which tell a story and back it up with interesting gameplay?
Instead they re-hash yet another checkpointed FPS for pre-adolescents, with some pretension of being a real depiction of war...
At least BC2 wasn't taking itself too seriously...
...
Oh well, I still haven't finished Demon's Souls...
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Cod and BC have become the fifa and pro evo of online shooters and can't see there being any room for a 3rd. If there is it would have to be something special and at the moment any devs would find that an uphill task without trying to rip off the current titans.
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But with the issues that i have already faced in the first 1 hour of playing, I cannot see me wanting to pay full price for this at the moment... it needed more time, but i guess they wanted it released before Black Ops. This could damage the future of the MH series going forward, especially if the 4 hour SP campaign is true (which is a shame if it is, what happened to 8 hour + SP games
Anyway, i hope they fix some of these issues. I have not played the multiplayer. 6/10 for me so far
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Sticking with trusty BFBC2.
I was hoping I would finally get the BF2 experience I enjoyed so much on PC back for the console.
/Cancels Pre-Order
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Which probably makes it an amazing game, yet the other reviews I've been reading suggest it would be on par with mafia 2 and inferior to dragon age orgins.
(not that you can really compare objectively, but I'm just pointing out that eurogamer scores rarely seem to correspond that well with the tone of the review itself, although i still like reading them)
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I sounds like the reviewer was bored with moving from cover spot to the nex,t and using suppressive fire. This actually sounds like it would allow tatics more so than other games of this genre. It's a shame the single player is short, but what's unforgiveable is the lack of co-op campaign. Without this, the game is only worth renting for me. Don't care for online camping multiplayer.
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This would normally be a 4-5 on eurogamer. It is an average game that treads no new ground whatsoever, has poor ai, graphics that aren't up to standard for a game of this budget, ridiculously short single player, scripting and graphical bugs and a multiplayer mode that offers nothing new over games that have been released years earlier. This is a bulk standard on rails FPS experience we have seen endlessly for the past 7-8 years.
It just means you have to read the actual reviews these days and not pay so much attention to the almighty score at the end.
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And don't rush on COD BlackOps either. Treyarch it's not known for fabulous games. World at War was scripte up to hell in the SP campaign, only some aspects of the MP saving the game from complete disaster. And if you look around, the original MW and BF:BC2 are still way over MW2 and World at War in terms of both SP and MP. Let's add the fact that COD: Black Ops will have dedicated servers, but you will have to pay a monthly fee for those.
MOH MP has a chance to get better if EA supports it properly. Treyarch will dance as Activision wants. If DICE gets involved in improving MOH MP, the MP might turn okay.
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I am also bored with all the MW2 obsessed readers, who will dismiss any game that threatens to spoil the COD party. I personally will take the games as single entities, as they should be looked at.
I have both BFBC2 and MW2, and personally, i find BFBC2 more varied, playable and just overall better equiped for multiplayer gameplay. MW2's SP was so much better though.
I am not bothered by the single player. As someone earlier said, it is just for cinematic effect. What i am more intrigued by is whether DICE have created an MP worthy of the £££s.
if it is anything like BFBC2, then i would say it was.
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If Treyarch made the Modern Warfare COD and Affinity Ward made the WW2 ones, you would be saying the opposite. Treyarch make games just as well, there is just more scope available for modern warfighting.
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--
This review is clearly underwritten on the multiplayer side of things. Too much effort to set up a system link game with some people in order to get some detailed impressions of it? Most people will finish the campaign in a day or two and then take things online. Have no idea whether this is worth getting for the online or not.
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My point still stands. If Treyarch made MW2, people would be slating IW for making the WW2 ones.
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Woah, Woah Woah! BF2142 Barmy?
BF 2142 was a great attempt at switching the BF universe to something new. Disarming the shields of the mother ship prior to storming it and overloading the cores was great and for the time very original. Mobile turrets, mechs and so on all in the BF vein. I had a great deal of fun flying a drop ship from a base to a hovering mothership, waiting for the squad to overload the core, they run back to your waiting ship with the countdown to detonation running and fly off. If it was timed right you all watched the mother ship blow as the drops ship flew away.
That and many more moments gave me and I'm sure many other action sci-fi fans a proper chub on. BF2142 was way ahead of its time.
I applaud dice for having the balls to break away from the norm with BF2142 and try something new. IMO from what I've seen so far MOH is a step backwards for them.
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...Except for BFBC2
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There close my son....very close!
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Oh dear...
/sees score
Huh?
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Before I got the game I heard reports of it being sniper heaven and bad respawning but I haven't encountered any in about 6 hrs worth of play so far.
Lastability wise I don't know. Lack of maps could be the killer for me but after initially being underwhelmed I've clocked a good 6 hrs in and I'm enjoying it.
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Nice comments about the game, ive been looking through trying to spot if anyone has played this and although you sound like you don't like more than Cod you do enjoy it for the game it is. Ireally stuck if to get this or not, before the reviews it looked like the game i wished BFBC2 was but now im not too sure.... As long as its a little bit better than BC2 (online) and it sort of looks as good as MW2 then it should make a desent game.
a good tip.. if like me you can't deside, Gamestation 10 day returns is a very handy offer.... ill see how it goes for a week if its poo i'll get Fallout next friday.
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MOH hasn't delivered enough diversity, options or innovative design to stand out, it'll smash 3 million units but the team has its work to do for MOH2
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This game certainly requires a few hours bedding in period. If you have played a lot of cod then I would guess you will instantly dislike this. I was the same after a couple of hours. The more I play the more I enjoy it. I think all the negative reviews/comments about the multiplayer come from people that have just played it for an hour or so. I was exactly the same. It initially lacks the fun factor due to how hard it can be, but once you start to learn the maps and don't go all cod style legging it into open spaces it becomes quite a unique experience. It still feels like it's lacking something and does feel barebones compared to cod, lack of maps, weapons etc but i find it very atmospheric.
IMO if EA made the snipers less godly, added more maps and patched the lobbies adding a couple of features like comms, team lists, vote to skip system like they have in cod and other shooters they would be onto a winner. As it stands I don't think it's a replacement for Cod or bc2 but it's a good alternative if for some reason your bored or don't like those games.
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Like you say i may need to adjust from MW gaming, but its pretty tricky as when i took the slower aproach i was killed many times by campers and snipers.
Good job Gamestation offer a 10 return thats all i can say about the game.
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im the other way around, just completed single player (about 3-4 hours which is soooo short for a £40 game) even did it on Hard and i was shocked how easly you can stroll through it. Ill spend abit of time on line now, but after 2 hours i can tell you its bloody annoying.
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Clearly that 8/10 score has been buffed by a couple of golden handshakes.
*Spit*
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You kind of get the satisfaction of gawping at a film ( nota great one mind you ) and then suddenly get given a
MASSIVE GUN but cant stop staring at the nice mist effects and generally great graphics and lighting.
Operation Wolf from the future says HI
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The single player campaign is remarkably short, not very varied and easy even on hard. Duck shooting all the way. I did like the helicopter bit though.
The real disappointment given that DICE (BFBC2) were behind it, though is the multiplayer which is a poor mix Modern Warfare and BFBC2 and I mean poor. Most of the maps are like playing Rust from MW2 when it was being glitched and everyone had unlimited everything. Playing area too small with too many players on each map. Spawn killers and campers everywhere or players funnelled into narrow passageways on route to objective resulting in the inevitable turkey shoot from defending team. Soul destroying. Only 3 classes and limited choice of weapons and just the slow grind of ranking up.
I suppose you could call it the Tesco Value Version of BFBC2.
When you go back to BFBC2 afterwards you appreciate how good the multiplayer is and how much polish has gone into it.
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I see the fine people at Dice have a southpaw option in their multiplayer section, but none from Danger Close in the campaign. I guess I'll have a crack at stumbling though it like this.
edit: from the hour and a bit I've spent with it's nothing worth temporarily rewiring my brain for anyway, to the trade in counter.
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Please make another!