EVE player loses 30 billion ISK
Scavengers take down $1200 vessel.
A massive coordinated suicide attack has cost one EVE Online player a staggering 30 billion ISK – that's $1200 in real money.
According to the MMORPG's official site, pilots from five different corporations teamed up to take down another player's pimped out Paladin vessel while he was in high-security space.
Apparently they stalked the player, user name Solarius, for two days before moving in for the kill. They then split the proceeds from the loot.
Solarius had kitted out his ship like some kind of intergalactic gin palace. The total value of all his vessel's brass doorknobs added up to 33.5 billion ISK (the in-game currency). If you were to cash that in it would buy you approximately seven years of game time.
Ouch. Insert your own favourite Confucian pride-before-a-fall proverb here.
Solarius did his best to make light of the $1200 loss, saying, "A drop in the ocean! That fit had netted me plenty of ISK durin' the time I had it. I could refit a Paladin to exactly the same spec if I wanted."
Whatever helps you sleep at night, matey.
Developer CCP Games recently unveiled the game's 14th expansion, titled Incursion. It's due out next month on PC.
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Comments (42) Latest comment 2 years ago
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Still, interesting news.
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The gameplay tends to put me off.
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Would have loved to see this attack documented with videos and comentary... or would it just be really boring?
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Yet another reason not to play the "spreadsheet in space " game methinks.
If some little scrote in WOW took a sodding green item off one of my low lvl toons I'd be pissed. Looks to me like the victim of this attack has lost his entire game career. I frankly would never go back if I were him.
PVP servers are the most ridiculous idea/game concept in the world in my opinion, getting ganked is never fun, ever.
But to lose EVERYTHING as well ? fuck that.
Play a good game mate, and not on a PVP server
AOC needs good players...come to the dark side....on CROM server ofc, it's a PVE server, where you can't get killed by 13 year old kids with a decked out pally
1) It's actually a hard game and 2) it's got an 18 cert. ( probably doesn't stop 'em all though ! ).
and if you look up in the sky at night in AOC you can still see the stars......
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What the fuck does it mean?
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If you think about it, it's only a bunch of kids mass-griefing another player. It happens in lots of other games, but there's no real skill being displayed... The only thing that makes it newsworthy is the value of the virtual asset, and most virtual assets are one way purchases, you often can't liquidate them so the value is dubious...
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To him this might be about as much bother as Christiano Ronaldo stacking another Ferrari. Maybe he's been playing the game for years and runs an industrial corp, raking in a ton of ISK, perhaps he's a trader controlling a lucrative market.
Or, he might be putting a brave face on the fact that he put all his eggs in one basket and now someone's taken it away from him.
Either way, it's only a game, but it's a game that keeps you on your toes. It also has the best in-game community I've come across. I know some people think it's a care home for neckbeards, but in my experience it's nothing of the sort.
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The article said he was in high security space, that's why they suicide attacked him. The attackers are getting killed by the "space police" but still get some hits in. In low sec you can kill without repurcussions, but not in high sec. And I don't even play Eve..
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Actually, its quite different to how you see it. The eve universe is based on retaining as much realism as possible with regard to it's social and economic aspects. There are systems in place, as in the real world, to discourage anti-social behaviour - but there is no meta-rule banning it. Piracy is not just griefing in Eve, it is a career choice.
And as for skill, there was actually considerable skill and imagination involved. It was no impulse decision to gank a lowbie - there was all the trademarks of a movie-style heist. Days of scanning for a suitable target, coming up with a plan, assembling a team, tracking the target, and finally executing the job before the fuzz arrived.
As for noteworthy elements, there are two points of significance here - one was the exceptionally high value of the target, for a solo non-capital ship. The second was the fact that this was not a battle for sovereignity of some system in zero security space - it was a small group of pirates executing a heist in high-security space, where traditionally this kind of piracy does not occur.
While I agree that this news piece is of limited interest (ie: just to people who play the game), I do think it is both newsworthy within the context of the game, and interesting simply due to the fact that it contextualises Eve as a MMO universe where interesting player-driven things CAN happen. It is this kind of news piece that got me involved in Eve in the first place.
People who are trying to put this into perspective using their experiences in other MMOs need to understand that EVE is not like WOW, at all.
EDIT: Oh, and as for the comment about kids, well - of all the (relatively modern) MMOs, I would be reasonably confident that EVE has the fewest children playing.
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He was in Hi-Sec not not Low-sec.
It's noteworthy as he should have been completely safe. With protection from EVE police (Concorde).
It's the equivalent of killing someone on a non-pvp server in WOW. Without accepting a duel.
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Yet another reason not to play the "spreadsheet in space " game methinks.
If some little scrote in WOW took a sodding green item off one of my low lvl toons I'd be pissed. Looks to me like the victim of this attack has lost his entire game career. I frankly would never go back if I were him.
PVP servers are the most ridiculous idea/game concept in the world in my opinion, getting ganked is never fun, ever.
But to lose EVERYTHING as well ? fuck that.
a) You need to go back and re-read the article. It clearly says the player in question isn't bothered and has shit-loads more ISK where that came from
b) You show a massive lack of understanding of the principles of EVE
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It's the equivalent of killing someone on a non-pvp server in WOW. Without accepting a duel."
That's not true - if Concord was meant to prevent this sort of thing in High Sec completely they would appear immediately and neutralise the aggressor with no delay. Instead, there's a scale of how rapidly they respond as the security of a system increases above 0.5 - it's not meant as absolute protection for a victim, but as an inevitable consequence for the attacker.
To the majority of ships it won't be an issue, but one consequence of getting yourself noticed by flying the fanciest ship in the cluster is that you become a target - as anyone who's flying a 30bil ship will be aware.
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Your ship isn't safe wherever you undock and your isk isn't safe wherever there's a market/contracts.
The guy in the article would have been playing long enough to fully understand what EVE is all about, I doubt he would have bothered gathering all that ISK if there weren't any risk (fun) involved. The Risk of losing everything you have, and the chance to take everything from someone else, is what we long term EVE players find fun.
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Yes, you can insure you ship but it's a minimal cover. It simply reimburses you for the cost of the materials used to make the ship. It doesn't cover the cost of the ship itself and -none- of the costs of the equipment fitted (which in this case was 99% of the 30bn lost). I think if he was insured in this case he would have been lucky to get 30m back.
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pleasekthanks.
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Just because you don't find it fun, plenty of other people enjoy it. Different strokes for different folks you know. Amazes me how much people do not get this simple concept in life. Not everything is tailored for you, and because you don't like something, doesn't make it shit.
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I'm reminded of Siege Perilous, and old skool UO, where basically everyone went around in cheap armour and only a handful of magic reagents (for spells).
The ridiculous thing was, all the supreme silver katanas of vanquishing (showing my age here) and other amazing armour and weapons never left your bank vault because you could lose them.
Thus these items were effectively useless, and I found it pointless trying to acquire better gear because I knew I'd never wear it.
What would be the point of having a 30 billion isk ship you couldn't fly (if you worried about losing it).
The pvp takes away a great deal of interest in acquiring shiny things in MMOs. I find it a bit depressing, but not necessarily a bad thing.
You go out with what you can afford to lose. If he didn't know that, that's unfortunate, if he did, I expect he's cool. I for one would have congratulated the guys on the tracking and heisting, that shows good teamwork and risk taking.
If they were cool about it, rather than 'LAMER' this and that, it would make it a lot more palatable.