JAW wants Oddworld remake on 360
"We've been getting a fair bit of stick."
Just Add Water's Oddworld: Stranger's Wrath remake isn't a PS3 exclusive out of choice. An Xbox 360 version is being worked on but, simply, the file is too big.
"Since we announced Oddworld: Stranger's Wrath for the PS3 we've been getting a fair bit of stick along the lines of, 'Why are you not doing 360,' 'Why are you only PS3 Exclusive,' 'Please don't be dicks, support 360,' wrote the developer on its website.
"I can tell you that we are not PS3 exclusive. As far as we are concerned we are a multi-platform company, supporting the big three: PC, PS3 and 360."
"One thing we can discuss is the size of the game. On XBLA there is a 2GB size limit we have to adhere to. Currently the title weighs in at 2.1GB, and that's without any updates. So either we have to pull a miracle out of the bag with some type of amazing compression system, or ask Microsoft to increase their 2GB limit.
"However," JAW added, "this limit is apparently hardware led, so please let us try and make a miracle happen."
The PSN version of Oddworld: Stranger's Wrath aims to arrive next Easter. Added are 720p visuals, more character detail, normal mapping, self-shadowing, re-mastered dialogue, Move support and other undisclosed bonus material.
This will be the first Oddworld game for PlayStation hardware in over a decade - Munch's Odyssey and Stranger's Wrath were both originally Xbox games.
Oddworld: Stranger's Wrath took a more combat-heavy approach than previous games in the wacky, humorous series. Eurogamer's then-editor Kristan Reed stamped the game with a 7/10.
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Comments (33) Latest comment 2 years ago
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So who is lying??
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So that explains why there's no PC version.
Is Wii not one of the big three?
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You know like when mass effect 2 came out last year it was a 360 exclusive, even tho there was a PC version.
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Superb news though as I loved that game on the Xbox and I still own the boxed copy but it doesn't work on the 360 sadly unlike Munch's Oddysee (albeit with glitches). Honestly, I can't wait to play it again... but... next Easter. Why that far away, why, why, why?
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(Not referring to this game obviously, just in general).
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And this isn't meant to say any platform is superior or some such nonsense, it's just "more work" to get something working on PS3 if it was developed for PC just like it is more work to get something working on PC if the development happened to be for ps3. You can replace PC with xbox ; )
Point I am making is, it's more often than not got little to do with what developers want, and far more what (money) allows them to do. Unfortunately.
Anyways, I really hope this can happen on xbox too and that microsoft is paying attention to the complaint. They are slow to react, but they do usually follow through in the end (EA got their own servers and joined live, the initial download limit was raised etc. etc. )
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And how much data axactly have the original game?
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huh? All the petitons I know were for exclusivity, not "multi-platform love". PS3 owners are not known as an inclusive bunch.
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Whatever. Try being a PC gamer, WE are the bottom of the barrel my friend!
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Nintendo are a huge company, but the Wii's not a big console for gamers. It's aimed at the casual Market. I really don't know anyone that plays that many hardcore games for the damn thing. Most gamers I know have actually got rid of it or have it collecting dust under there TV.
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Mostly likely it would cost them more and sell less, even for budget price. Would probably end up being pricier too.
Figured the XBLA size limit would be a problem, hopefully they'll be able to manage it without sacrifising too much quality. Wonder why they can't the game through GoD though, that file system allows for larger than 2GB.
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"games are generally developed on PC, porting over to xbox is generally easy compared to porting over to ps3"
I'd have to disagree buddy. Based on the number of shitty (and blatant) 360-to-PC ports we PC gamers have seen over the last few years, it's the other way around. Things like unoptimised engines and textures, manuals that still reference console buttons, and on-screen prompts that mention console buttons (yes, even when playing with a mouse and keyboard).
Too many PC games start out as 360 games then get shitty ports for my liking.
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My statement was a response to someone making a comparison between xbox and ps3 ports and linking it to developer love. I just wanted to add a dimension that has little to do with love and more to do with the cost and practicality of development. That's why I wrote developed ON not developed FOR.
I understand your frustration, but don't read words into what I wrote please as it's hard enough to talk about platforms as it is, and for the record, I really favour neither and hope things will improve for your favourite platform of choice.
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I do have a wii as well as a PS3 but I had to laugh at that comment
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I'm sure they will figure a way to release it or MS will just relax at some point.
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Like the devs said, it's not a matter of corporate policy. The current XBLA file system limits files to a maximum size of about 2GB (Lara is pretty tight fit), so for them to up that limit they'd have to overhaul the file system, and I don't see MS going to the trouble when most XBLA games don't even break 1GB.
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Simps.
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