Kojima wants to show next at TGS 2011
But what is it?
Metal Gear creator Hideo Kojima wants to unveil his next game at next year's Tokyo Game Show.
"I think it would be nice if next year I can do not just editing, but introduce my own new game (game design, script and direction)," he said on Twitter (reported by Andriasang).
The editing Kojima referred to related to a lengthy TGS trailer for Konami's upcoming action game Castlevania: Lords of Shadow, which you can see below.
So, what do we know about Kojima's next?
In July collaborator Chiyomaru Shikura - boss of Japanese media company 5pb – said the cut scene lover was working on an adventure game, and that it's the third entry in "a conceptual science series". Sounds like Zone of Enders 3, doesn't it?
All Kojima has said is his next game will "challenge a certain type of taboo".
"The Taboo is a project for high spec machines that I'm hoping to do myself next. It may or may not be a taboo, but for me, I think it will be quite the problematic game." Plot thickens. It's Metal Gear Solid 5, isn't it?
Kojima's most recent project was of course Metal Gear Solid: Peace Walker on PSP. Oli Welsh reviewed for Eurogamer.
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Comments (13) Latest comment 2 years ago
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Seriously, I'm getting a feeling that spin-off Rising is just a money grab to fund new MGS.
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A covert mission set deep inside the sewers under Tokyo.
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I don't know what it is, but I know what it's not: newsworthy.
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Finally more Kojima games coming to PC
Long time ago MGS2, then MG Rising will come. Then this new game. Wow.
Kojima is a perfectionist. When he make a game for a machine with high spec, i hope he mean that the game will have wonderfull graphic, gameplay, sound on High spec PC. But also still looks good on medium spec PC
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the dude needs to realize that being a failed filmmaker doesn't mean you should force your failures into a different medium.
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No. It sounds like Snatcher 3.
"All Kojima has said is his next game will "challenge a certain type of taboo"."
That would be Metal Gear Solid Rising, and being able to chop enemies up and see their insides. The taboo statement was ages ago!
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MGS4 pointed to me all the problems facing japanese game developers today, especially the lackluster technical and programming skills. MGS4 is on PS3 and we still got no streaming engine, very constrained environments, long loadings, a lot of ps2 era animations, limited ps2 AI...etc etc etc and all this they got help from assassins creed programmers...
japaneese developers gotta really be up to date technically wise and master the new pc tools for creating games...
when you see MGS4 (a 30 fps game) and than you play call of duty or uncharted 2 or killzone2....well....the engine og MGS4 is far far behind...
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