MS: Kinect "really hard to pull off"
Doubts others' ability to recreate experience.
Microsoft reckons companies are in for a "super-challenging" time if they try to imitate controller-free Xbox 360 add-on Kinect.
So complex is the technology inside the Kinect sensor that "it will be hard" for anyone to deliver a similar experience, Xbox executive Kudo Tsunoda told Eurogamer in an interview published today.
"What we've done with the software is something that's really hard to pull off," the lead designer of Kinect said.
"We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time.
"They were actually working on something like this before we even started it on Xbox. I think it's going to be super-challenging for anybody else to solve those problems."
Kinect, due out on 10th November for £130, allows gamers to interact with their Xbox 360s without a controller.
It also has voice recognition software built in, allowing gamers to order their consoles about with voice commands.
Microsoft has high hopes for the device, and has predicted it'll extend the life of the 360 by five years.
Tsunoda reckons if other companies manage to come up with a rival controller free technology in that time, it will be too little, too late.
"People have been trying for a long time and we're the first company that's been able to deliver this.
"If people are able to figure it out, by the time they've figured it out we're going to be off into adding more new things to the platform. But I just think that's such a hard technology challenge that it will be hard for anyone to deliver on what Kinect is."
One man who may take issue with Tsunoda's comments is Softkinetic CEO and founder Michel Tombroff.
He's developed a Kinect rival, called iisu, which works similarly to Microsoft's sensor and is being used by EA in the Tiger Woods PGA Tour Golf series.
In fact, Tombroff reckons iisu works better than Kinect, and suggested to Eurogamer last month that his tech has solved problems associated with lag, player detection and occlusion that have dogged Microsoft's tech in the run up to its release.
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Comments (54) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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It's agruable as to whether MS have actually solved them given what we've seen of Kinect.
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Just a thought: Has any of the competitors actually copied anything original from the Xbox/360 before now?
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]http://ww w.konsolenkost.de/images/produk...[/link]
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Not exactly original. Achievements have been in PC for quite some time, prior to the 360. Same for online play, that has been around for a long time even on consoles. They may be all bundled up in a neat package, but they are not innovations or original.
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Don't forget games. MS invented games and Sony copied them.
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Sony rejection: [link url=http://www.ps3attitude.com/new/2010/0 3/sony-rejected-natals-3d-camera-tech/
]http://ww w.ps3attitude.com/new/2010/03/s...[/link]
Ninty rejection: [link url=http://www.computerandvideogames.com/article.php?id=23 2754
]http://ww w.computerandvideogames.com/art...[/link]
So yes, he's correct. If those two giants rejected it then it must indeed be very difficult.
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"No, WE were first!"
"I HATE you!"
"I hate YOU!"
etc
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It's, errr..., some very eclectic whining you have here, fellas.
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It's quite funny. You have to click the Move buttons a few times,the Kevin butler like notations are funny.
http://www.yaybuttons.com.php5-13.dfw1-2... a>
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I was talking more about their approach, not the hardware involved. Kinect is being marketed at kids, casuals and fat women who think flapping their bingo wings in front of the TV is exercize. If you're really stoked about Dance central, then knock yourself out.
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With many many apologies to Charlie Brooker.
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maybe if they not cutting down the spec, and not put so high price tag, kinect will be easier to pull off to the market.....
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1) Why would anyone want to.
2) Kinect doesn't work, so it looks as though MS has even failed.
3) Something about lag.
amiright?
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please god no my wallet couldn't afford it.... Or kinect for that matter
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Fnar fnar.
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In the case of games, indepth complex games, you need a controller. Simple.
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The hardware is nothing new but what MS is doing behind the scenes is all MS Research. Even the hardware vendor gave praise to MS on how they tackled the full body motion. It's easy to knee jerk the same stuff we have heard for weeks but in reality, the software probably will catch up with the hardware once developers have enough time to tweak their code.
I saw a video from Pax that does show that there are optimizations happening with Kinect. Previous videos showed that when a person moved there was a visible delay between kinect and what the person was doing. In the Pax video, I have seen is that Kinect has very little to no lag at all which shows that MS is getting a handle on the lag. The technology seems to work very well even when object obscure the player or when another play gets in the way of the other.
The device doesn't release until November and there are visible improvements so I will hold off my comments to how good or bad Kinect will be until it actually release.
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Wasn't this the mantra for a lot of PS3 fans??? It was the devs fault not the PS3 hardware. Anytime a game did not come up to par to current standards or was subpar on the PS3 and shined on the 360 it was the devs and not the hardware.
I am just wondering but could it actually be more complicated to do full body motion tracking then just tracking a light bulb. From what I have read, it doesn't sound like its something easy or it would have been done a long time ago. I keep hearing people call the launch games for Kinect crap but the majority haven't even played the demos. Just because a game is not oriented towards your particular taste doesn't make it crap.
So MS is starting with simple games that were easy to make in the short period of time devs had a chance with the device. It's not like you are forced to buy the thing when it release. Hell, there is enough games to supply the core for quite some time. I know I am not pressed to buy kinect but I just might get it because it does have a pretty good hook for the kids in my family.
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[link url=http://www.gametrailers.com/video/video-physics-kin ect/703804
]http://ww w.gametrailers.com/video/video-...[/link]
I don't think Microsoft managed to pull it off either..
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Not exactly original. Achievements have been in PC for quite some time, prior to the 360. Same for online play, that has been around for a long time even on consoles. They may be all bundled up in a neat package, but they are not innovations or original.
Achievements may have been but MS introduced it to the general public in such a way that it become an obsession to many. They also included GamerScore with it so each time you unlock an achievement you get the GS along with it. This nature of collecting points for doing something somehow clicks with us humans in such a way that we need them. I don't know why though. I think most XBox 360 gamers can name at least one game where they felt almost compelled to get 1000GS out of.
XBox did in fact affect how Sony developed their PSN and trophies. PSN wouldn't be as robust as it is today without XBox Live having come to life. Trophies would never have seen the light of day if MS has not introduced Achievements.
Also, there is nothing wrong in taking all the good things and packaging them together into one neat and effective, err, package. That's what WoW did in the MMO world.
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[link url=http://ww w.gametrailers.com/video/video-...
]http://ww w.gametrailers.com/video/video-...[/link]
I don't think Microsoft managed to pull it off either..
Interesting that you should post that video. I came away with a different opinion. I am looking at kinect and how it tracks the two guys not the dumb avatars. The avatars is just coding which gets better as developers are able to properly parse the information from kinect. What interested me is how Kinect was able to follow the two guys and for the most part track their movements with little to no lag. It was also able to track their limbs when an object obscured their body. In certain instants, Kinect was able to keep track of both people when they came together.
It's actually that video that showed me that Kinect has improved from previsous videos that I have seen. There was one video during CES or something where this woman was jumping and moving her arms and there was a visible delay between her actions and what kinect followed. In this video, I could barely see the delay and this was tracking two people instead of one.
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if you don't belive me - go to London Gallery (Check 1st it's still there)...People used it a few minutes and got fed up with it. I experinced it and it's nothing like MS false happy families claims dem0's showed to the world - it's not even close!