The Witcher 2 will have 16 endings
And just four load screens.
CD Projekt has boasted that The Witcher 2 will have a whopping 16 game endings, whereas the first game had only three.
Only three? The sequel's got that many game openings, according to a screenshot of a demonstration press slide on PC Games Hardware.
And the willy-waving doesn't stop there: The Witcher 2 has 256 cut-scenes (150 minutes' worth), The Witcher 1 had 130 (53 minutes' worth); The Witcher 2 has over 30 armour types, The Witcher 1 has 5; The Witcher 2 has an extra magic sign; and The Witcher 2 has 4 load screens whereas The Witcher 1 had around 700.
The reason for all these improvements is a brand new engine called TSOOD - one that runs on PS3 and Xbox 360 as well as PC. PC Games Hardware, which witnessed a CD Projekt demonstration of the game, noted that there wasn't any discernible improvement in the PC version above and beyond a higher resolution. This is apparently because the game has been optimised for consoles.
The Witcher 2: Assassins of Kings will be released on PC in 2011. PS3 and Xbox 360 versions are coming, but so far nobody has said when.
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Comments (39) Latest comment 1 year ago
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But seriously I seem to have overlooked the first one, any good?
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In all seriousness, I'm not convinced the game will be a worthy successor to the first, which offered a truly gritty setting, quests with complex structures and down to earth enemies. Despite being a mutant with a wide variety of supernatural abilities, you were still far from invulnerable, and that's what truly separated it from other RPGs.
In the second, your enemies include a flaming Pyramid Head, a dragon and a Lovecraftian monster. The boss fights included QTEs and the same tired 'attack weak point for massive damage' mechanic. I also found combat to be clunky and woefully simplistic, but it's still early in development, so I cannot judge that.
I'm still interested in this and will be watching its development, but it looks like it takes the same transition Mass Effect 2 did when compared to ME1.
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Very good, takes a while to warm up but once you improve your level you get to do cool combos. The story starts out slow too seeming generic but eventually builds to something more intriguing than the normal swords and sorcery fare. Geralt is a pretty likeable anti hero in the Garret mould (Thief). Definitely worth a look as it isn't too costly for the enhanced version on Steam.
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[link url=http://www.rockpape rshotgun.com/2010/08/20/gamecon-%E2%80%9910-ripport-day-too- the-witcher-2/
]http://ww w.rockpapershotgun.com/2010/08/...[/link]
Anyway, this was news to me and I hope to you too.
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Don't believe what my stupid most wanted list tells you. This is the game whose babies I want.
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Everyone deserves a second chance.
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I get your point, but I'd sooner take the game itself to task, rather than your PCs. I was running two 10K RPM raptors in a RAID 0 at the time, along with a fast CPU and plenty of RAM, and the loading screens were still intolerable. It's likely been patched since, but in its release state, it was the software that tried your patience, not your hardware.
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was that the enhanced edition you were playing and unsatisfied with?
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was that the enhanced edition you were playing and unsatisfied with? "
No, I bought this very shortly after release. I'm sure it's been improved considerably in the enhanced version, but I'd dumped too many hours into it before then, and it had left a bad taste. I tried getting back into - maybe this was after a patch had been released - but by then it just felt too much like work.
It doesn't surprise me that so many people liked this game; it had a lot to reccommend it. But it does surprise me that so few people own up to having disliked it. There were so many things to be annoyed about: the multiple loading screens at every doorway (these bordered on self-parody at times), the l-o-n-g walks around pointless meandering fences, the poorly crafted conversation trees that would sometimes end for no discernable reason, then begin right from the beginning if you re-approached the same NPC... It's another one of my "everyone loves this; I guess I must be taking crazy pills" games. I have many.
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Agreed. No sane person will ever see all 16 endings anyway. Unless they all branch out in the last 10 minutes.
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[link url=http://www.amazon.com/review/R 2TAM6OJSKASJX/ref=cm_aya_cmt?ie=UTF8&ASIN=B000R2XJJK
]http://ww w.amazon.com/review/R2TAM6OJSKA...[/link]
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Achievements or graphics?
I would rather play this on my 360 but the PC looks so god damn pretty and it's probably also gonna be a tenner cheaper.
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"The Witcher 2: Assassins of Kings will be released on PC in 2011. PS3 and Xbox 360 versions are coming, but so far nobody has said when."
But reading it again, it doesn't rule out the possibility of the console versions coming sooner.
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Still....Witcher....and CD Projekt are cool peoples.
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Really hope the sequel has the same touch, though having consoles versions with all this trite nonsense of pushing into the paradigm "achievements" or "trophies" does worry me. The game needs to have sex, sickness and seediness if it is to keep true to the original template, not fucking "whoopity do, look at me, I've killed my one hundredth pink slimy thing".
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"I'm still interested in this and will be watching its development, but it looks like it takes the same transition Mass Effect 2 did when compared to ME1."
What, you mean it's going to be better in every conceivable way?
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ME2 was nowhere near superior to ME1. It stripped back the RPG stuff so much that it was inconsequential. It replaced planetary eploration with an even worse slow-as-snails minigame, the story was awful, the characters were seriously underdeveloped (really? a one hour mission per character and they are supposed to be developed? erm, ok), the conversation system made no sense...
It was just a poor GOW clone with a cursory nod to being a true RPG. Biggest disappointment this gen.
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Here's hoping this one might make me look twice.
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I'm assuming by "RPG stuff" you mean stats. What it did there was replace a load of virtually meaningless choices with a smaller number of meaningful ones. The conversation system was no different to the first one, so I'm not entirely sure what the problem is there. We'll just have to disagree on the plot and characters, I thought it was a fine continuation from the first. I'll give you the scanning, but the original's alleged "exploration" was terrible too, so perhaps third time lucky on that one, eh?
What made it so much better, in my opinion, was how it played. The way biotic and technical powers were handled was much better and the variation in the classes made it much more interesting to replay.
Different strokes for different folks, though.
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