IO "satisfied" with Kane & Lynch 2
Genre preconceptions caused divide.
IO Interactive has claimed to be "satisfied" with the reaction to Kane & Lynch 2: Dog Days.
Eurogamer awarded a below average 4/10, but others have gone higher.
"I would say we are satisfied with Kane & Lynch 2, which in its final form ended up being as we had imagined it," studio spokesperson Tom Stratton told Eurogamer Denmark this afternoon.
"I do not think there are other games out there that equally divided the players and critics into two camps so extremely and equally, finishing with scores at the lowest and highest ends of the scales.
"But that is probably how it should go when you go new ways and not only will provide a me-too product," he added.
Stratton went on to question people's preconceptions of what a third-person shooter should be - a pigeon-hole he feels Kane & Lynch was, "in the worst cases", thrust into.
A Kane & Lynch 2: Dog Days demo is available on PC, PS3 and Xbox 360 now.
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Comments (25) Latest comment 1 year ago
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I promised EG I wouldn't buy it though. Damn my eyes.
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It's third person. And you shoot people in it. What does he expect?!
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Well yeah, sort of. But when you look at something like Heavy Rain which fulfilled that same criteria AND was very well critically received, you have to accept that it is at least possible to achieve both.
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It was £18 on Zavvi yesterday I think.
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You missed my point; Tony Montana is an extremely agreeable movie character, or "anti-hero". The two leads in Fargo are amusing and oddly endearing.
Kane and Lynch are neither agreeable nor endearing; they're just a couple of angry bastards with no redeeming features. They do not have the charisma and charm of a strong character like Tony Montana.
Big difference.
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I liked the art direction, and if people think it was a trick to cover up crappy graphics, then it is a pretty clever trick and that's cool too. The multiplayer concepts are likewise brilliant; the best concept this side of The Ship (most of you know this as Assassin's Creed Brotherhood mp).
So it isn't like I don't "get" the game. What's wrong with Dog Days is the crappy gameplay. All the art direction and brilliant concepts are wasted on the shitty game mechanics and design. The AI is dumb. The gunplay was subpar. The levels feels too linear. The game is short. The controls are wonky.
Those are NOT issues related to genre preconceptions. Or are you telling me a game doesn't need good AI, good gunplay, good level designs, and good controls?
Stuff that genre preconception right back up your IO arse, why don't you. How about make good a game that had so much promise, instead of making excuses after the failure?