Guillemot urges "patience" with BG&E2
Because "it will be perfect".
Yves Guillemot, captain of the Ubisoft ship, has asked that you are patient with the development of Beyond Good & Evil 2. What Michel Ancel is creating, he said, will be "perfect".
"We were, as we are, working on the game. What is very import with this next product is that it will be perfect," Guillemot told Kotaku at gamescom.
"[Michel Ancel's] intention is to come [out] with something really exciting. But everybody needs a little bit of patience."
Beyond Good & Evil, the original, is held aloft as an example of what a third-person action adventure can achieve. Despite hefty critical acclaim, however, the game floundered in shops.
"I would say the game was very well appreciated by the people who played it," accepted Guillemot. "But we didn't have enough people when it was launched.
"After its time it become a very recognised product."
Earlier this summer, Beyond Good & Evil creator Michel Ancel explained how he was using a small team to make the sequel in order to "preserve creativity".
Beyond Good & Evil 2 was revealed way back at UbiDays 2008 - a publisher event that existed briefly while E3 struggled to find an identity. That UbiDays cinematic remains all we've seen of the game so far.
Bacon track, you could say.
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Comments (35) Latest comment 2 years ago
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But still... seven, eight years of teasing with that ending? NAUGHTY! *spanks Ubisoft's behind*
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I just hope Ubisoft make an effort to better publicise this one and that people who enjoy innovative, original games show their support by buying it on day one.
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Groan, that's worse that Dragon quest 9's puns
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Daikatan, Prey, DNF and FF13 say hi!
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The sequel has not even been 8 years in the making -- Ancel was merely allowed to work on it for the last year or so. Ubisoft has been keeping him locked in the closet like Sega did with Suzuki. Given how the production staff is very small (and let's face it, it has nothing to do with a "design" decision), my worst fear is that the game will end up as a casual title in order to cash in on the popularity of the first episode. The risk is real, anyway.
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Prey is a bad example. It wasn't delayed to be perfected, it was delayed because technology simply wasn't there to realise the concept when it was first announced.
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BG&E is much, much better than any Zelda. BG&E actually has an incredibly decent, non-recycled story, and is much more immersive. Only thing Zelda has on BGE is maybe the music.
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BG&E is the only stealth game I've ever loved. Tell a lie, BG&E was the only stealth game I ever loved before Batman: Arkham Asylum.
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I'm not overly familiar with Zelda tunes, but BG&E has some of the best video game music ever made.
See for yourselves.
http://downloads.khinsider.com/game-soun...
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Oh I agree the music in BG&E is sublime - but the music in zelda is legendary, it's just a shame they keep re-skinning the same game every couple of years.
I mean, if you haven't heard Team Teamwork's rap remixes of Zelda music - well, you really should look it up.
http://www.youtube.com/watch?v=p8TgQbki1Ik
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While you are packing: That the fucking Ubilauncher with you!
You will certainly not be missed.
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If only those numpties at Ubisoft had used a bigger marketing budget and really got behind the games, they could have ended up with two solid franchises.
Instead they cast BG&E aside and dicked around with PoP's winning formula, trying to second-guess what was 'in' and going all dark, brooding and meh.
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