Runic reveals Torchlight sequel
Has co-op, due spring 2011.
Runic Games has revealed Torchlight II, a sequel to last year's acclaimed Diablo-like action RPG.
This will be available as a digital download only in spring 2011.
Co-op is the biggest new feature. This uses a peer-to-peer system to hook friends up in endless randomised outdoor and indoor areas. There's no mention of the co-op player limit.
You'll create and customise a character this time, picking whether to be male or female, what you look like, and then which of the four classes you'd like to pursue (there were only three in the first game). You'll pick an animal companion, too, and they'll level up alongside you.
The interesting retirement ability is back, and allows high level characters to be permanently shelved in order to bestow benefits and perks on new characters.
The user interface has apparently been overhauled and, thank god, fishing has returned. Modding will also feature once more.
Check out Eurogamer's Torchlight review for an idea of what to expect.
A better name for a sequel is obviously Floodlight.
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Comments (24) Latest comment 2 years ago
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Bye bye, Diablo 3. Hello, Torchlight 2 that includes LAN support.
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I also got to the point where I only needed to use one move to smash the crap out of any foe. Probably due to my own lack of imagination when killing but it's good to be encouraged to kill and maim in different ways.
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Yeah, and maybe get rid of the reveal scrolls. They just made that issue even worse.
Sorry, do you mean identify scrolls? My poor doggy was run ragged trailing between town and the mines.
Anyway, instabuy for me too, the first one was great fun and great value and co-op was the only feature I really missed in it.
Although I would have preferred a (maybe optional) system like Rogue/Angband style where you have fully randomised dungeons each time you go up or down a level.
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I'd go for a sequel, given a bit more variety. Despite the different skins there wasn't a whole lot of invention in the actual gameplay. Although I did like the graphic style and the story was well done.
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Only if you found it. I found it on my first playthrough, but two subsequent playthroughs (I know, I love this game) I never came across it again. In the end I just modded it in. But even with the spell it was just an entirely pointless extra 10 clicks when sorting through your inventory.
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Webbstre tweets that he will update the FAQ when new info arrives in the next few days.
PCGamer.com has an interview with Max Schaefer and Travis Baldree about Torchlight II.
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Co-op? Mmm. Not 100% convinced but who knows, all I needed to know was that the sequel was on its way. Sold!
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Yeah.
It's a nice game and I still play it occasionally, but it also lacked balance, and all my warrior type ever does and needs to do (on "hard"
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I never once played Torchlight and thought "This could be improved with co-op" though. I don't think Torchlight is supposed to be a hard game, it's supposed to be pure enjoyment and that's what I get from it every single time. Challenge isn't necessary when you have dungeons that go on as long as they do, you just need to do the approach that it does - throw everything at you!
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