Eurogamer has spoken to Creative Assembly studio director Mike Simpson about the future of Total War. What new historical settings are under discussion? Will there be more remakes? What about consoles? Those questions, and more, are answered in the article below.
30th May 2012
2nd May 2012
20th April 2012
19th April 2012
13th March 2012
2nd March 2012
Total War developer The Creative Assembly will appear at Rezzed: The PC and Indie Games Show to exclusively show the future of its strategy series.
Attendees at the Eurogamer event will get the first look at the developer's next project during a presentation celebrating the studio's 25th anniversary, scheduled to take place 6th July at 1pm UK time.
"This year, The Creative Assembly is celebrating a quarter of a century making games," said Total War lead designer James Russell. "I'll be at Rezzed giving a talk on the making of the Total War series, and showing a sneak peek of what we're doing next. Exciting times - see you there!"
Scaling down a game where scale is a large part of the appeal has pitfalls, but Total War Battles: Shogun gracefully avoids them all by inverting itself. Instead of the sweeping view of a battlefield, cavalry poised and archers ready, this is like looking into a box of toy soldiers sprung to life. The massed ranks are replaced with units that occupy one segment of the board and consist of four dinky little men or less.
Basically, the object is to walk your men from left to right and kill whatever's there. The game field is divided into six lanes, each of which is segmented. Once units are set off they move ever-forwards, one segment at a time, unless in battle or stopped. With the right buildings you can produce everything from peasants (rubbish) to Samurai (ace), and setting them down and off feels a bit like winding something up and letting it go.
Constructing a base now means squeezing buildings of different shapes into an allotted space, after which they gather resources on autopilot and can be used to build units. This is Total War reduced to its bare elements, with unit strengths and weaknesses painted in broad strokes. But all sorts of factors play at the margins, so even though much is simple decision-making about what units counter X, pressure can build and burst through carelessly-maintained defences.
Total War Battles Shogun launches on the App Store today.
The PC strategy spin-off is available for the iPhone and iPad at £4.99/$6.99/€5.49. An Android version is coming soon, Sega said.
Shogun was designed by developer Creative Assembly's digital team from the ground up to make use of touch screen devices such as iPad. It takes "full advantage" of the new iPad's high resolution Retina display.
Winning a BAFTA and shipping a massive expansion, celebrating a quarter of a century in the industry and managing to be one of the few outfits expanding against an increasingly bleak economic backdrop - that's not bad work, all in all, but the team at The Creative Assembly aren't exactly ones to shout about their success.
Sega has unveiled Total War Battles: Shogun, a mobile spin-off of the PC real-time strategy series due for release on 19th April.
Shogun was designed by developer Creative Assembly's digital team from the ground up to make use of touch screen devices such as iPad.
It features a fully-fledged campaign mode and two-player multiplayer on the same tablet device.
Superb PC strategy series Total War is being recreated for mobile platforms in a new series called Total War Battles, Sega has announced.
A new team within Creative Assembly, the Total War Digital team, will build the games using the renowned Unity engine.
The team's been hard at work prototyping for the last 12 months.