Along with The Swindle, Titan Souls, and This War of Mine.
January's PlayStation Plus freebies, the Instant Game Collection, has been released and it includes Day of the Tentacle Remastered.
Between now and 7th February, you can snag the HD remake of Tim Schafer's classic time-traveling point-and-click adventure game on PS4 and Vita.
"Now or maybe even two hundred years in the tentacle future, it'll still be a fine answer if you ever find yourself asked what's the best adventure game of all time," said Eurogamer contributor Richard Cobbett in his glowing Day of the Tentacle Remastered review.
In Titan Souls every strike is fatal. At a glance there appear to be no fair fights in these dainty hills and valleys, in the forsaken mountainsides and tombs. Your 15-pixel high warrior (assets: a crimson bow and a single arrow, a deft evasive roll and a purple bow to keep the hair from her eyes) must face off against towering stone giants, pulsating plants with spiked tendrils, mad yeti and monolithic statues with laser beam shooting eyes. And yet, a glancing blow from one of your arrows is just as deadly as anything these ancient monstrosities can level your way. Titan Souls is a series of fair fights then, despite appearances. It's a game of David and Goliath encounters in which fortune favours the slight and quick almost as often as it favours the colossus.
Titan Souls, which began as a game jam prototype from a trio of near-teenage friends, wears its inspirations openly. It's not so much influenced by Shadow of the Colossus, as a 2D cover version of Fumito Ueda's elegiac masterpiece. Both games present lush, unpopulated landscapes. Both games feature a youthful and seemingly underpowered roaming protagonist in search of a purpose. Both games require you to seek out a series of varied and wondrous foes, which are awakened by your presence and which can be fought and felled in any order. Both games eschew contemporary game design fashions (there's no character progression, no bow +1 to be salvaged, no giant-killing spells to be learned). As in Shadow of the Colossus, Titan Souls' rhythm is unusual and beguiling: long, peaceful treks across fields followed by intense and short-lived bursts of conflict, usually followed by feelings of relief and mild sadness.
The reference to Hidetaki Miyazaki's oeuvre, made so clearly in the 'Souls' adjunct, is in the high stakes encounters. Battles are, without exception, about creating a window of opportunity through which to fire an arrow at the foe's weak spot - be it a glowing eye, heart or, in the case of one foe, a pink bottom. Your arrow can wound in both directions: either as it flies from the string or as it's recalled to your side via magic, scraping along the ground as it zips back to its quiver. The boss characters pursue you unrelentingly and you must keep moving to evade their swipes, jabs or up-through-the-ground surges. One hurls rocks at you before diving into a frightfully quick forward roll towards your position. Another boss, a toothsome, anthropomorphic treasure chest, flaps its lid like a jaw, leaping into the air and landing, mouth open onto the ground in an effort to swallow you up (its weak spot is, naturally, accessible only when the lid is filly open).
Ian picks his favourite games from EGX Rezzed. What were yours?
This years EGX Rezzed was brilliant. Call me biased if you like, but I'd wager everyone that went found something to love. I had plenty of opportunities to try out the weird and wonderful indie games on offer and, in the video below, you'll find my pick of the bunch - four games I really can't wait to play more of.
Titan Souls, a game I once described as "a minimalist Shadow of the Colossus meets Dark Souls," is coming to PS4 and Vita in Europe on 15th April, publisher Devolver has confirmed to Eurogamer.
Steam users and North American PlayStation players will receive it a day earlier on 14th April.
Developed by Chroma designer Mark Foster and his colleagues at Acid Nerve, Titan Souls tasks players with slaying 20 giants in an otherwise uninhabited wasteland. You get one hit point and one arrow. Good luck!
A minimalist Shadow of the Colossus meets Dark Souls.
Pretty much every game these days not aimed at children wants to compare itself to Dark Souls, because, well, Dark Souls is awesome. But few manage to actually capture the sense of palm-sweating dread and majestic wonder that catapulted From Software's experimental action-RPG series into an industry mainstay. Titan Souls may do just that, if this early trailer is any indication.
Developed by Chroma designer Mark Foster and his two cohorts at Acid Nerve, Titan Souls has one of those concepts that's so bloody simple it's a wonder no one has thought of it before. It essentially takes the premise of Shadow of the Colossus - wherein you must track down and slay several gigantic creatures in an otherwise uninhabited world - only the combat system is quicker, more reflex-driven, and much, much less forgiving.
Like Shadow of the Colossus' obvious inspiration, Punch-Out!!, Titan Souls' combat is extraordinarily simple to grasp, but difficult to master. You're only granted one hit point and one arrow as you embark on your foolhardy quest. Thankfully, it's a magic arrow and you can hold a button down to have it magically return to you. The downside is you can't move when you're summoning it, so you need to be very, very careful with your timing and positioning.
Where Link to the Past, Dark Souls and Shadow of the Colossus meet.
Hit the enemy's glowing weak spot! Learn its attack patterns, and dodge those dancing fists! They're commandments etched into video game lore, but some take those ancient edicts and turn them into something approaching poetry.
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