Spore Creatures News

Spore to get first expansion this spring

Spore to get first expansion this spring

Prepare for more Galactic Adventures.

Evolution sim Spore is to get its first expansion pack this spring.

That's according to an invite sent out to US websites such as Kotaku. It states that an event is being held in San Francisco to reveal the "Spore line-up for 2009", including "our first expansion pack, Spore Galactic Adventures".

The invite also reveals the add-on will be "available this spring". Seeing as the main game was released within the same week in the US and Europe, it's reasonable to assume the expansion will arrive around the same time too.

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Spore sales top 1 million

Spore sales top 1 million

More than 25m items now in Sporepedia.

Electronic Arts has announced more than 1 million copies of Spore have been sold since the game launched on September 7th.

What's more, over 25 million player-created creatures, vehicles and buildings to the Sporepedia.

"Spore is a hit," said EA Games president Frank Gibeau, rather unnecessarily. "Will Wright's latest delivers an incredibly diverse game that appeals to casual gamers and the core alike."

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Will Wright discusses Spore porn

He's not offended by all the winkies.

Will Wright has said he's not offended by all the penis monsters people have chosen to make with the Spore Creature Creator - adding that in fact, some of them are rather impressive.

Wright hints at Spore MMO

Sims man's latest will evolve.

He's referred to his latest project as a 'massively single-player online game' - but despite the failure of The Sims Online, Will Wright has hinted that Spore could evolve into an MMO experience.

Wright has new projects "in the wings"

"Very short term" titles mooted.

Having spent the last eight years creating Spore, Will Wright is now eyeing a range of new projects to sink his teeth into, some of which could be "very short term".

Eurogamer announces Spore Week!

Eurogamer announces Spore Week!

Final game explored and explained.

Earth took seven days (reportedly), but Spore has taken more like seven years - probably longer - and yet emerges from extensive, relatively serene development on 5th September as one of the most anticipated games of the year.

To celebrate its impending arrival, Eurogamer grabbed the nearest aeroplane and flew halfway round the world to interrogate developer Maxis and investigate the finished game at length - and then flew back to bring you Spore Week: a collection of impressions, assets and interviews from our exclusive studio tour.

We'll have new additions throughout the week, but to kick off we have an exclusive, extensive interview with Maxis co-founder and chief designer Will Wright, the brains behind SimCity, The Sims, Spore and some of the best speeches we've ever heard. We know some of you prefer to watch these things rather than reading them, so we've laid out the options for you:

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EA man wants to charge for Spore content

But will focus on launching game first.

The launch of Will Wright's Spore is still over a month away, but John Riccitiello is already considering whether consumers could be charged for extra content in the future.

Riccitiello: EA quality up "sharply"

"We've turned the corner on that issue."

John Riccitiello believes the fruits of his reappointment as EA boss are beginning to show and has noted a "sharp" rise in the quality of the publisher's games.

"Europe is the priority for Spore"

Maxis on why we'll get it first.

Speaking exclusively to Eurogamer, Maxis's Patrick Buechner has explained why the game is to be released in Europe on 5th September, two days earlier than in the US.