Overlord II Features

FeatureOverlord II

In conversation with Triumph's creative director, Lennart Sas.

Fusing elements of Sacrifice, Pikmin and wicked British humour into its deliciously dark premise, Overlord is one of the most adorable new games of recent times. Released in 2007 on 360 and PC, positive feedback was in plentiful supply, with the monumentally evil Kieron Gillen happy to dish out a well-deserved 8/10 for Triumph's strategy-adventure. A year later, the tweaked, beefed-up and generally refined Overlord: Raising Hell appeared on PS3, and scooped another creditable 8/10.

Overlord II

Do know evil.

If you're one of the few people who got to the end of Overlord 1, you might be wondering how there's a sequel at all, what with the actual overlord being dead and that. Fortunately for lovers of pure evil, this is a videogame, so it turns out he had a son, and just as said tyke was about to fall into the clutches of the ruling Empire, he was rescued by scaly, big-eared minions who recognised him as their new master. Problem solved! Several years later, he's got his own Dark Tower, and once again it acts as the game's base of operation, from which players launch a guerrilla campaign against the boringly nice Empire.

FeatureOverlord's Overlord

Triumph Studios on Overlord II, Blackadder and evil-doing.

Codemasters has commanded Triumph (and Climax) to make more Overlord, as you have no doubt seen in our Overlord II and Overlord Wii/DS news stories. Which is music - probably thundering kettle drums - to our ears. Overlord let us trample through scenic fantasy villages and set hordes of multi-disciplined and mischievous minions on fat halflings and skinny elves. The result was glowing appraisals of Overlord on Xbox 360, and the same a year later on PS3.