Nidhogg

The local multiplayer swashbuckler, which earned a legendary reputation at indie game parties, finally gets a generous commercial release.

Nidhogg 2's peculiar art style is a far cry from its pristine, pixelated predecessor, and I can't say I was a fan the first time it was revealed. Based on your comments from its announcement, it seems like most of you felt similarly. The series went from immaculate to revolting as disgusting Play-Doh creatures joust in a garish world of sentient trees and flying snakes with bulgy, bug-eyed faces serving as pure nightmare fuel.

Nidhogg 2 announced for next year, with weird new art style

Nidhogg 2 announced for next year, with weird new art style

UPDATE: Joust announced for PS4, too.

UPDATE 4/11/16: Nidhogg 2 will also leap onto PlayStation 4 when it launches for PC next year.

The redesigned sequel was first announced just over a month ago. It'll come with an overhauled look, local and online multiplayer, single-player and challenge modes and a tasty soundtrack with tunes from Mux Mool, Dose One and Daedelus.

There's still no advance on the vague "2017" release date, however.

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Nidhogg review

RecommendedNidhogg review

The artist's debut épée.

The wait's over! Finally, after three years, confused PC gamers the world over can actually buy Nidhogg, the legendary 2 player duelling game first commissioned by New York University's Game Centre. This commercial release is a robust thing, boasting four levels, rudimentary single player, mostly-functional online play, tournament mode and a host of comedic variants. I can't recommend boomerang swords highly enough.

Nidhogg's shimmering reputation is deserved, and there are a couple of ways to explain it.

The first is that it's a thing of exquisite craftsmanship and sleight of hand, tucking a wealth of play into each player's directional arrows and two buttons. Each player spawns with, but won't necessarily keep, a fencing sword. Tap up or down, and you'll swap to a high, medium, or low stance. The attack button sees you thrust with it, and changing stance while your opponent is thrusting to bring your sword up or down into their thrust disarms them. Most importantly, though, so much as brushing against a sword means instant death. Every single fight is hold-your-breath tense, and fights that last more than just a few seconds take on an air of majesty.

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