Co-op fantasy monster-masher Hunted: The Demon's Forge lands this summer, yet I bet your knowledge of it is still fuzzy and disorganised. Maybe you've read our preview with inExile founder Brian Fargo talking about how the game is "bringing the classic dungeon crawl back". Perhaps you've heard the community chatter that dubs the game "Gears of Warcraft". Maybe you've looked at a picture of it and thought: breasts! And who could blame you? If I were Brian Fargo, I'd have called the game Bones 'n Breasts, in a classy nod to 1988 classic Ghouls 'n Ghosts.
Full disclosure: we're not sure why we brought up Jason Statham in this interview, but we're leaving it in. This is to take nothing away from the lovely Maxx Kaufman, game director on Hunted: The Demon's Forge, and another of our delightful speakers during the developer sessions at this year's Eurogamer Expo.
Eurogamer is delighted to announce that Bethesda Softworks will present id Software's RAGE and inXile's Hunted: The Demon's Forge for the first time ever in the UK at next month's Eurogamer Expo, taking place 1st - 3rd October at Earls Court, London.
It's not the end of the world! Not in Hunted: The Demon's Forge, anyway, which marks this game out as rather unusual. If there's a common theme among Bethesda Softworks titles it's apocalyptic events causing people to squabble over whatever's left. Whether it's Fallout: New Vegas (nukes), Rage (asteroid) or Brink (flood), it is the end of the world, and you have an interesting, usually rather violent role to play during the death throes.
It's not that long since we last (and first) saw Hunted: The Demon's Forge. When we were introduced to the game then, studio founder Brian Fargo announced his intention to revive the classic fantasy dungeon crawl; his colleagues Matt Findley and Maxx Kaufman showed us the muscular third-person action game, designed around two-player co-op, that they were marrying it with.
Brian Fargo. It sounds like the name of an Old West gold prospector. It's true that this veteran of the 1980s California development scene - founder of Interplay, and so publisher of the Fallout games - doesn't really look that part, preppy and trim in his Orange County casual-smart-casual. But he can't resist opening his unveiling of his studio's latest game by schooling us kids in a potted history of the great gaming gold rush.