Harry Potter and the Deathly Hallows - Part 1


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Harry Potter and the Deathly Hallows, Part I

For 13 years I've been wishing that somebody would make a great Harry Potter game. Hogwarts, with its magical secrets and hidden nooks, is a setting made for interactivity; I've always imagined that a talented developer could create one of the best adventure games ever made with this material.

LEGO Harry Potter is brilliant in its own way, and something I would doubtless have thought was amazing when I was nine and first started reading the books, but there's surely room for a more adult interpretation. Harry Potter's fans have grown up just like he has, after all.

Harry Potter and the Deathly Hallows could fit this remit. It's set in the fiction's darkest period, with Harry away from the safety of Hogwarts and on the run from Voldemort's Death Eaters, alone and afraid in a world with no Dumbledore and very little hope for salvation. The colour scheme certainly conforms; the saturation has been turned right down and everything has a hint of grey to it. But instead of a mature adventure, we've got a sequence of seemingly unconnected events stitched together into a shooting gallery, with a cover system that barely works and some of the worst first-person stealth sections I've seen in the past half-decade.

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New Harry Potter supports Kinect

According to $199 Kinect bundle listing.

Harry Potter and the Deathly Hallows: Part 1 appears to support Xbox 360 Kinect if a US retail listing is to be believed.

They grow up so fast. Once upon a time it was all magic beans and '10 points to Gryffindor!' Now it's lairy teens shooting bad wizards in the face. Scream it to the skies, muggle population: Harry Potter just went third-person shooter.

EA unveils combat-driven Harry Potter

EA unveils combat-driven Harry Potter

Deathly Hallows goes third-person shooter.

Electronic Arts and Warner Bros. have announced plans to release two games based on Harry Potter and the Deathly Hallows.

The first of them, subtitled Part 1, is due out this autumn for DS, PC, PS3, Wii and Xbox 360 and adopts a third-person shooter approach.

That's thanks to a new HD engine developed for the game by EA's Bright Light studio in Guildford and a new action and combat focus to match the book.

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