Did you end up following in your parents' footsteps? I wanted to be my own man but here I am, writing just like my dad did (only he won a BAFTA - I doubt I'll ever do
Through art and Guild Wars, a Romanian family finds the American Dream.
There are still people playing famed eight-year-old MMO Guild Wars 1, and developer ArenaNet has no intention of abandoning them.
The no-gear-grind philosophy of Guild Wars 2 has been called into question, so developer ArenaNet has responded on Reddit.
Through Eurogamer's eyes.
Check it OUT! God DAMN! We're SLAMMING Eurogamer Podcast 106 out right now! BAAAAAM!
ArenaNet's rags to riches tale.
Jeff Strain, a founder of Guild Wars developer ArenaNet who became a senior executive of NCsoft West in its reorganisation, has left the company, according to MMORPG.com.
Guild Wars celebrates its fourth anniversary tomorrow, and developer ArenaNet and its parent NCsoft have celebrated by announcing that it has sold six million copies.
That tally covers Guild Wars' four boxed releases: the three standalone campaigns, Prophecies, Factions and Nightfall, and one expansion pack, Eye of the North.
Unlike most MMORPGs, NCsoft charges no subscription fee for Guild Wars, deriving all its revenues from those four releases in as many years. The plan seems to have worked, although it's unknown if in-development sequel Guild Wars 2 will follow the same model.
NCsoft has pushed the launch of Guild Wars 2 back to "TBA 2010/2011".
Tabula Rasa creator Richard Garriott has resigned from Korean publishing company NCsoft.
Three years and three months ago (to the day, at time of writing), Guild Wars proved itself a real charmer. Good looks, flexibility and an eagerness to please helped it to find favour with an unusually broad spectrum of players, with hugely disparate experience with MMOs. The complete absence of a subscription fee seemed baffling at the time, but combined with the accessibility of Guild Wars' interface and structure, it opened up the genre to a new category of casual players, while beguiling the more experienced by dispensing with a swathe of genre conventions that suddenly seemed embarrassingly outdated.
NCsoft has told Eurogamer that it has no plans to force its freshly-invented NCcoin system into MMOs with an incompatible business model, like Guild Wars.
There isn't much in the way of fresh MMO news this morning, because the world of massively multiplayer gaming spent most of yesterday trying to outdo itself - and every other section of the gaming industry - in an orgy of funny fakery. And we have to say it did rather well.
NCsoft is celebrating after sales of its Guild Wars series topped 5 million units worldwide.
The series is comprised of the original Guild Wars game, campaign add-ons Factions and Nightfall plus recent expansion Eye of the North.
Guild Wars launched in May 2005 in the face of competition from none other than World of Warcraft.
If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped EuroGardener.net and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.
NCsoft has just revealed that the Guild Wars franchise has sold over four million copies around the world since launching just over two years ago, GamesIndustry.biz reports.
Jeff Strain, co-founder of Guild Wars developer ArenaNet, has said that MMO studios should focus on creating new worlds instead of basing games on books, TV and films.
NCsoft has detailed plans for a Guild Wars: Eye of the North pre-release bonus pack, due out on 20th July.
I'm not sure if Guild Wars won or Guild Wars lost.
It got dismissed as "Not A Real MMO" by many MMO purists, which is normally a good sign you're onto something right. Purists, by definition, are the reactionary force anyone being creative has to kick against (And we'll move on from that before we segue into a neat character assassination of RPGCodex's reviewer of Oblivion). It sold a lot. And it really did sell a lot - as Kristan's excellent series of articles recently reported it was the only new franchise on the PC to move more than 100,000 units in 2005 in the UK. It innovated. It got people's backs up. It sold. Could you ask for more?
On the other hand, there's always that small "Six million people paying Blizzard tall dollars every month" figure which has completely changed the idea of what "success" actually means in the world of Online RPGs. Secondly, there's the small issue of its plan changing. Originally, when ArenaNet presented Guild Wars to the world, the idea was to sell things in a more episodic fashion, more regularly. It has abandoned that in favour of Factions, which takes the stand-alone expansion pack/New Game hybrid model in a similar way to City of Villains. Something changed in ArenaNet's plans, and that implies not all went as it had hoped.
In a brief update to the official Guild Wars website, NCsoft (or ArenaNet - actually, who does update the official Guild Wars website? Is it you? TELL ME)... 's announced that you'll be able to purchase additional character slots for your account starting this summer.
Jeff Strain, co-founder of Guild Wars developer ArenaNet, has reiterated what he told us in a recent interview - that new Guild Wars titles will very likely be released twice yearly from now on.
NCsoft has announced that the third instalment in the Guild Wars series will go on show at this year's E3 in May. But behind closed doors, mind, so only a select few will get to take a peek.
ArenaNet and MMO publisher NCsoft have announced the date and location for the grand finale of the Guild Wars Factions Championship Series, which will take place at Europe's largest videogame convention in Leipzig later this year.
NCsoft and ArenaNet have announced Guild Wars: Factions will be out in Europe on April 28th, and talked a bit about the contents of the inevitable 'Collector's Edition' fans will be able to buy.
There may still be a while to wait until Guild Wars Factions hits the shelves, but a third instalment in the series is already in development - and could be out by the end of the year.
It's not unusual to hear a developer claim that their latest game will "raise the bar." Or, for that matter, push the envelope, move the goalposts, set a new standard or redefine the first-person shooter / action adventure / Barbie on a horse genre forever.
There's not long to go now until NCsoft releases Guild Wars Factions, and so it should come as no surprise that the beta test is set to kick off next month.
It's not just for long time fans, either - Guild Wars players can invite up to three friends to join them via an "in-game invitation interface" (we think they mean email). You'll also be able to get entry into the beta if you pre-order the game online. NCsoft reckons there's never been a beta test on this scale before, and chums ArenaNet are preparing to handle "record-breaking numbers" of players.
Guild Wars Factions will introduce two new races - Assassin and Ritualist - and four new game types. You'll be able to master 300 new skills, including 90 elite skills, and try out new armour, guild halls and even hairstyles. And since it's a standalone product, you won't need the original Guild Wars to run it.