KOEI has told Eurogamer there are no current plans for a sequel to Bladestorm: The Hundred Years' War, although a follow-up remains a possibility.
After a joyous yuletide spent playing Naughty Dog's supreme Uncharted: Drake's Fortune, it's back to the frontlines of the Xbox 360/PlayStation 3 console war for this reporter, with the latest battery of cross-platform confrontations. You know the score by now: impartial criticism on each multi-format release is the name of the game, the aim being to supplement the original Eurogamer reviews with additional commentary relevant to each version of the game, with gameplay the primary concern.
As is the norm with our face-off comparison features, each game feature is supplemented with a range of ultra-clean screengrabs losslessly extracted from the HDMI ports of the PlayStation 3 and Xbox 360 Elite. A Digital Foundry HD capture station is used to acquire every last pixel output by the consoles at full 24-bit precision, with the unit calibrated to full-range RGB and both systems set up likewise. As 1080p performance is so variable on PlayStation 3, we've included screenshots of this video mode in action where applicable and how the results compare to the Xbox 360's in-built GPU scaler on the same titles.
So... the games then. A colossal array of wares to get through in what is the biggest face-off feature yet; 12 titles that between them rate a 'not bad at all' 7.5/10 when their Eurogamer review scores are taken as an average.
Koei has pulled out the calendar and stamped official dates on its biggest upcoming games and their demos.
Koei has told Eurogamer this morning that the Dynasty Warriors: Gundam Live demo will be out across Europe in "a matter of days".
KOEI has told Eurogamer that the Dynasty Warriors: Gundam demo that popped up on PlayStation Network in the US today will be released on our version of the store in due course.
The Japanese launch of Gundam Musou inspired a surge of interest in the PlayStation 3, with the 170,000-odd copies of the game that shifted in its first week on sale helping to double sales of Sony's console. That's because the game marks a conjunction between the massively popular Gundam anime series and the massively popular Musou videogame series. When the time eventually comes for the game to come out over here, it will no doubt inspire only a ripple of indifference - a mark of the stubborn apathy with which western audiences view both Gundam and the Musou series (better known as the Dynasty/Samurai Warriors series in the west). It's their loss: Gundam Musou - Dynasty Warriors: Gundam to you and I - is absolutely brilliant.
Compared to the regular Musou games, the Gundam setting provides a license to go even more histrionic, but the battlefield button-bashing will essentially be familiar to anyone who's played a Musou game before. Although the sci-fi setting does mean that the game features long-range weapons they're mostly little more effective than pea-shooters, so the real focus remains firmly on melee combat - against hundreds of opponents, with no slowdown. The bright, vibrant visuals are interspersed with cut-scene interludes at key moments and dramatic close-ups when you cross swords with significant enemies. And pilots and mobile suits both level up over the course of the game, providing more health, a wider selection of skills to equip, and better musou attacks.
Indeed the main part of the game consists of destroying hundreds of enemies to charge your musou gauge in order to unleash an even more substantial wave of destruction. And your musou gauge also automatically refills when you're critically low on health, making it a high-risk, but viable and rewarding strategy to sashay across the battlefield stringing together musou combos avoiding any armour pick-ups. That, to a lesser or greater extent, is true of all the Musou games. The addition of a dash manoeuvre, however, dramatically alters the game, opening up new types of attack and increasing the furious pace of the game.