Bioshock will never really be remembered for its high concept ideas or the way it plays around with the lack of autonomy within an FPS. The legacy is Andrew Ryan, and Rapture, and everything that a game can do to bring to life the failed dream of a larger-than-life figure. It'll be remembered for that scene with the golf club, and for Sander Cohen and Fort Frolic. Bioshock 2 had Sofia Lamb and the Big Sister, and an even more dilapidated Rapture falling apart at the seams. As high-falutin' as Bioshock gets, it's only as strong as its antagonists.