We chat to THQ creative director Nick Wlodyka about WWE SmackDown! vs. RAW, what's changed, and what the publisher is hoping to achieve with its next-generation wrestling titles.
As gamers around the globe try to get the best quality visuals and highest performance out of Doom III, NVIDIA marks the launch of a new (and potentially regular) discussion of technical wizardry by explaining Floating Point Precision.
Well, second impressions really. We revisit the Sonic and House of the Dead games, and go hands-on with Virtua Fighter and a little number you may have heard of called Samba...
Executive producer Rick Giolito walks us through the demo level of EA's forthcoming World War II shooter, and, although we're still a little wary, it's looking a darn sight better than Rising Sun...
Intelligent Systems can't seem to put a foot wrong. And while we may not understand what's going on some of the time, we know a funny, original and gorgeous role-playing game when we see one, whatever the language barrier...
(This week's new releases.) Black Arrow spikes our thigh, Powerdrome, um, you know, races about a bit, and Chessmaster makes its move: Gamers to What's New.
(This week's new releases.) Blah blah Riddick blah blah Doom III blah blah 'squaring up' blah blah of the biggest events of the blah blah you probably ought to buy this stuff.
It's one of the most ambitious action role-players ever conceived, in which you literally live the life of a hero. But when we sat down with Fable for the first time, we wanted to make sure that the underlying game could back up that ambition.