Features (Page 12)
Feature
Meet Larry Achiampong, the artist whose work engages in dialogue with video games
From Wayfinder to And I saw a new heaven.
Feature
Digital Foundry | Full-fat Resident Evil Village on iPhone is a captivating tech demo - but hard to recommend actually playing
The triple-A PC and console game ported to iPhone 15 Pro.
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Digital Foundry | Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings.
Interview
Cocoon's developers on bringing "the most complex game idea" they've ever had to life
Marble run.
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Digital Foundry | Inside Nvidia's new hardware for Switch 2: what is the T239 processor?
A new, custom Tegra heavy on machine learning and ray tracing.
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Digital Foundry | Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'.
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Supporters | Game of the Week: Football Manager, realism, and the need to leave some gaps
Pass into space.
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Marvel's Spider-Man 2's accessibility options are incomplete at present
A lot of players will need to wait for the December update.
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The 7th Guest VR is a spooky puzzle treat with way more to offer than nostalgia
The right Stauf.
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Digital Foundry | Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done.
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Digital Foundry | Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability.
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Supporters | Game of the Week: celebrating the ragged energy of the MGS Digital Graphic Novels
Unputdownable.
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Digital Foundry | Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best.