Feature Digital Foundry | Radeon Boost analysed: is AMD's new dynamic resolution technology a game-changer? Big performance gains are promised - but does the new software deliver? Dec. 13, 2019 Alex Battaglia 14 comments
Face-off Digital Foundry | Halo: Reach's remaster is OK - but key improvements are required PC and Xbox One versions of the Master Chief Collection remaster analysed in depth. Dec. 8, 2019 Alex Battaglia 36 comments
Face-off Digital Foundry | The Tomb Raider trilogy delivers Stadia's most successful ports The reboot, Rise and Shadow stacked up against console and PC. Dec. 5, 2019 Alex Battaglia 37 comments
Feature Digital Foundry | Nvidia boosts Quake 2 RTX with brand new ray tracing features A revitalised classic now looks even more stunning. Nov. 29, 2019 Alex Battaglia 18 comments
Face-off Digital Foundry | Red Dead Redemption 2: does Stadia live up to its pre-launch promises? An in-depth review of the platform's highest profile port. Nov. 23, 2019 Alex Battaglia 49 comments
Feature Digital Foundry | Crytek's Neon Noir demo: ray tracing without RTX analysed What it does, how it works and how well it runs. Nov. 14, 2019 Alex Battaglia 22 comments
Feature Digital Foundry | What does it take to run Red Dead Redemption 2 PC at 60fps? Do you really need ultra settings? Nov. 11, 2019 Richard Leadbetter 82 comments
Face-off From Xbox One to RTX 2080 Ti: how Modern Warfare's stunning tech scales across all systems Infinity War. Oct. 30, 2019 Richard Leadbetter 48 comments
Face-off Digital Foundry | Metro Exodus DLC takes its ray tracing to the next level The Two Colonels tech adds extra realism to the traditional Metro aesthetic. Oct. 13, 2019 Alex Battaglia 36 comments
Feature Digital Foundry | How could Red Dead Redemption 2 improve on PC? UPDATE: The port is now official, so what can we expect from it? Oct. 4, 2019 Alex Battaglia 81 comments
Feature Digital Foundry | Borderlands 3 PC: six tweaks that boost frame-rate with no real hit to quality Best settings suggestions for the new Gearbox game. Sept. 18, 2019 Alex Battaglia 15 comments
Interview Digital Foundry | The making of Gears 5: how the Coalition hit 60fps - and improved visual quality A deep dive tech interview with Digital Foundry. Sept. 14, 2019 Alex Battaglia 28 comments
Face-off Digital Foundry | Gears 5 PC feels like a spectacular preview of a Scarlett port It's the best PC conversion we've seen in a long, long time. Sept. 10, 2019 Alex Battaglia 50 comments
Feature Digital Foundry | The new Cyberpunk 2077 video looks great - but the Gamescom demo was even better Plus: our first look at the PC's ray tracing features. Sept. 3, 2019 Alex Battaglia 47 comments
Face-off Digital Foundry | Control PC: a vision for the future of real-time rendering? How ray tracing radically transforms an already stunning game. Sept. 1, 2019 Alex Battaglia 68 comments
Face-off Digital Foundry | How Wolfenstein: Youngblood scales from top-end PC to Nintendo Switch With PS4 and Xbox One in-between. July 29, 2019 Richard Leadbetter 55 comments
Face-off Digital Foundry | Does Journey's PC port deliver the definitive experience? How a timeless console classic benefits from cutting edge hardware. July 11, 2019 Alex Battaglia 31 comments
Face-off Digital Foundry | Revisiting Heavy Rain: Quantic Dream's PC debut tested Here comes the rain again. July 5, 2019 Alex Battaglia 33 comments
Face-off Digital Foundry | A Plague Tale: Innocence - a fascinating game powered by stunning tech A bespoke engine from a smaller developer delivers triple-A level visuals. June 19, 2019 Alex Battaglia 37 comments
Face-off Digital Foundry | Rage 2 PC analysis: what does it take to run at 1080p60 and beyond The hardware required to match and exceed PS4 Pro and Xbox One X. May 21, 2019 Alex Battaglia 27 comments
Feature Digital Foundry | Crysis as you've never seen it before - with ray traced lighting and co-op play Maximum game. May 6, 2019 Alex Battaglia 47 comments
Feature Digital Foundry | Anthem's PC performance is improved by up to 65 per cent with Nvidia DLSS Is there a catch? April 3, 2019 Alex Battaglia 28 comments
Face-off Digital Foundry | Sekiro: Shadows Die Twice is best played on PC Hardware-friendly, locks to 60fps - and beyond. March 25, 2019 Alex Battaglia 66 comments
Feature Digital Foundry | The Metro Exodus ray tracing experience: can we run at 4K60 locked? And can lower-end Nvidia RTX cards sustain 60fps at 1080p? March 4, 2019 Alex Battaglia 25 comments
Face-off Digital Foundry | Is Anthem performance really improved in the final game? And to what extent is the E3 2017 vision actually delivered? Feb. 26, 2019 Richard Leadbetter 38 comments