Face-off Digital Foundry | Call of Duty Black Ops: Cold War - what PC hardware do you need to match PS5? And how does PC improve over consoles? 19 Jan 2021 Alex Battaglia
Feature Digital Foundry | PC ray tracing deep dive: Radeon RX 6800 XT vs GeForce RTX 3080 Breaking down how RT actually works - and how well AMD and Nvidia architectures compare. 11 Jan 2021 Alex Battaglia 55 comments
Feature Digital Foundry | Cyberpunk 2077 best PC settings: how to improve performance with minimal hit to quality Optimised settings can increase frame-rate by up to 35 per cent. 13 Dec 2020 Alex Battaglia 118 comments
Face-off Digital Foundry | Assassin's Creed Valhalla - what PC hardware is needed to match PS5 visuals? And which settings get the best from your rig? 5 Dec 2020 Alex Battaglia 153 comments
Face-off Digital Foundry | Assassin's Creed Valhalla patch 1.0.4: Xbox Series X and PlayStation 5 re-tested Plus: 4K quality modes and Series S 60fps tested. 29 Nov 2020 Alex Battaglia 164 comments
Face-off Digital Foundry | Watch Dogs: Legion - essentially identical on PS5 and Xbox Series X While Series S sees hardware ray tracing effects for the first time. 26 Nov 2020 Alex Battaglia 85 comments
Face-off Digital Foundry | Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps? And what's the score with Series S? 19 Nov 2020 Alex Battaglia 410 comments
Face-off Digital Foundry | Watch Dogs: Legion - how does console ray tracing compare to Nvidia RTX? Cutbacks, compromises and optimisations - but they work. 13 Nov 2020 Alex Battaglia 96 comments
Face-off Digital Foundry | Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others It's good but not quite the home run we hoped for. 12 Nov 2020 Alex Battaglia 133 comments
Feature Digital Foundry | Does Nvidia ultra performance DLSS make 8K gaming viable? A look at image quality and frame-rates on RTX 3090. 8 Oct 2020 Alex Battaglia 51 comments
Feature Digital Foundry | A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered How a key Sony first-party developer is using the bleeding edge tech. 3 Oct 2020 Alex Battaglia 141 comments
Feature Digital Foundry | Crysis Remastered PC tech review: brutal performance limits can't be overlooked Beautiful lighting and ray tracing, but a locked 60fps is completely off the table. 21 Sep 2020 Alex Battaglia 55 comments
Feature Digital Foundry | Flight Simulator 2020 best settings: how to balance performance without losing the next-gen experience Up to 70 per cent improvement to frame-rate - and it still looks amazing. 11 Sep 2020 Alex Battaglia 47 comments
Face-off Digital Foundry | Horizon Zero Dawn's PC port is deeply disappointing A stunning game marred by a range of technical problems. 6 Aug 2020 Alex Battaglia 126 comments
Feature Digital Foundry | How Flight Simulator delivers maximum fidelity visuals The power of the clouds. 30 Jul 2020 Alex Battaglia 80 comments
Feature Digital Foundry | Death Stranding PC: how next-gen AI upscaling beats native 4K Plus: Nvidia DLSS vs PS4 Pro checkerboarding. 28 Jul 2020 Alex Battaglia 80 comments
Feature Digital Foundry | What's actually going on with Halo Infinite's graphics? Dynamic lighting is a big addition - but there are downsides. 25 Jul 2020 Alex Battaglia 252 comments
Face-off Digital Foundry | Halo 3 on PC delivers The Master Chief Collection's best port yet And prior releases get patched and upgraded. 17 Jul 2020 Alex Battaglia 21 comments
Face-off Digital Foundry | Death Stranding PC tech review - the upgrade we've been waiting for An excellent port limited only by lack of scalability. 14 Jul 2020 Alex Battaglia 35 comments
Feature Digital Foundry | Horizon Forbidden West: how the Decima engine evolves for PS5 A generational leap from Guerrilla Games? 29 Jun 2020 Alex Battaglia 55 comments
Feature Digital Foundry | PlayStation 5: what to expect from next-gen console ray tracing Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge. 17 Jun 2020 Alex Battaglia 112 comments
Feature Digital Foundry | Command and Conquer Remastered: modernised, improved - and unmissable A stone-cold classic that now holds its own against modern strategy games. 8 Jun 2020 Alex Battaglia 101 comments
Face-off Digital Foundry | BioShock: The Collection gets upgraded for PS4 Pro and Xbox One X - and the results disappoint Resolution increases - but there are problems. 4 Jun 2020 Alex Battaglia 38 comments
Face-off Digital Foundry | Halo 2 on PC is the best Master Chief Collection port yet And the Anniversary upgrades look great at 4K60. 20 May 2020 Alex Battaglia 31 comments
Feature Digital Foundry | Inside Unreal Engine 5: how Epic delivers its generational leap A closer look at the new Nanite and Lumen technology. 15 May 2020 Alex Battaglia 154 comments