Call of Duty's multiplayer bits revealed

"Rock, Paper, Scissors".

GameSpot has conducted a short interview with Infinity Ward president Grant Collier on the previously undisclosed multiplayer features of Call of Duty, the demo of which Kristan jumped in the trench with last week. The game will feature four main multiplayer modes: two of the modes will of course be deathmatch and team deathmatch, but alongside these will be seek and destroy, and retrieval modes.

However, the core of each mode is extremely flexible and the very rules of reality itself can be twisted and skewed like some kind of mad bendy reality thing via a custom scripting language. This of course means the community can quickly and easily create new game modes.

Collier goes on to talk about the developer's "Rock, Paper, Scissors" approach to the multiplayer aspects of CoD, but ends up making it sound a lot like many other multiplayer war games out there. He goes on to make a big thing about voice commands that simultaneously highlight the communicating player positions on your compass, how each nation has different weapons, and if one side has too many of a specific class they'll find themselves overwhelmed. You have heard of Battlefield 1942, haven’t you chaps?

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (6)

About the author

Martin Taylor

Martin Taylor

Designer

This is my public bio. There are many others like it, but this one is mine. My public bio is my best friend. It is my life. I must master it as I must master my life. Without me, my public bio is useless. Without my public bio, I am useless.

Related

You may also enjoy...

Comments (6)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading