Blizzard's senior vice president of game design, Rob Pardo, has said players would feel "betrayed" if a micro-transaction system, of the sort common in free-to-play MMO games, was implemented in World of Warcraft.

After his talk on multiplayer game design at GDC, Pardo was asked if the company had considered introducing the fashionable payment model to its smash hit MMORPG. Pardo argued that any use of outside cash resources unbalances the game, and likened micro-transactions to sanctioning gold-buying.

"We've taken the approach that we want players to feel like it's a level playing field once they're in WoW." he said. "Outside resources don't play into it - no gold buying, etcetera. We take a hard line stance against it. What you get out of micro-transactions is kind of the same thing and I think our player base would feel betrayed by it."

Asked if the ability to buy powerful items might not help casual players with less time to invest in the game catch up with the hardcore, Pardo said: "They aren't going to be the ones spending the money".

Head over to WOWInsider for a full transcript of Pardo's talk on multiplayer design. Plenty of interesting morsels and good sense there, on both WOW and Starcraft, from a company that can be said to know its onions in that field.

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Oli Welsh

Oli Welsh

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Oli is the editor of Eurogamer.net and likes to take things one word at a time. His friends call him The European, but that's just a coincidence. He's still playing Diablo 3.

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