IW situation is an "opportunity" for devs

Acti COO talks through COD situation.

Activision COO Thomas Tippl has said that far from discouraging talent from joining Infinity Ward, the changes at the Modern Warfare studio recently have created a void into which many developers would be happy to jump.

"If you put yourself in the developer's shoes, the ability to work on the biggest franchise in the industry and bring your creative product to an audience the size of the Call of Duty franchise is an opportunity many would crave," Tippl told the LA Times (thanks VG247).

Activision is currently "configuring the new leadership team there", Tippl explained, adding that Infinity Ward "still has nearly 100 people", despite the reported resignations among senior staff following the sacking of bosses Jason West and Vince Zampella last month and subsequent mudslinging.

"[Infinity Ward has] built a deep bench, and the change of guard will provide an opportunity for some of the rising stars to put their own stamp on the Call of Duty franchise," Tipple said. "In addition, we will provide them with all the resources internally and recruit talent from the outside."

"We treat our developers extremely well," he added. (Check out our interview with Jason West and Vince Zampella, who recently formed Respawn Entertainment, for more on the fallout from the IW sackings.)

Tippl also clarified the current situation regarding Call of Duty production, explaining that Treyarch is making this year's game (due in "fall of 2010", obviously), while Sledgehammer - a new studio founded by former Visceral Games men - is working on a title for beyond that.

"We haven't yet announced the content of their game, but it's going to be an innovative take that will further broaden the audience for Call of Duty," he said.

However, while Tippl noted that Infinity Ward "made Call of Duty 2, Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2", he did not say what the studio was working on.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (34)

About the author

Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

Related

You may also enjoy...

Here are the next two DLC fighters coming to Tekken 7

"A new contender is set to enter the King of Iron Fist Tournament!"

Nintendo tempts new devs with behind-the-scenes details of how Breath of the Wild 2's reveal trailer was made

"We are seeking both the power to create play and the power to create art," the careers site says.

Digital FoundryHalo: Reach's remaster is OK - but key improvements are required

PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.

VideoOculus exclusive combat racer, Death Lap feels like a bit of a false start

Watch the Rift and Quest versions in action in this week's VR Corner.

Comments (34)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading