Dead Space: Extraction • Page 2

Steve Papoutsis on the Wii-exclusive sequel.

Eurogamer: Will we see much of the planetside colony in the game?

Steve Papoutsis: Absolutely! Extraction will feature a good deal of action on Aegis VII in all new environments. Fans of the Comic and Downfall may recognise some spots. However, this is the first time they will be appearing in a video game.

Eurogamer: What did you make of House of the Dead: OVERKILL, another on-rails Wii shooter? How do you feel your two game compares?

Steve Papoutsis: Dead Space: Extraction is a guided first person experience - we have branching paths, areas of player controlled camera, zero-g, dismemberment, stasis, an array of unique weapons, TK, and a few other surprises that evolve the genre in many ways. Overkill was fun and, yes, it was a pure rail shooter. We have added so much to Extraction that comparisons to it should quickly fade away.

Eurogamer: HOTD was celebrated for its sense of humour, inventive level design and its replay value, which is often a problem for on-rails shooters. What were your main considerations in adapting Dead Space to Wii?

Steve Papoutsis: As I've mentioned, we have a diverse set of features and mechanics, co-op, a great new story, dismemberment and on and on. We took Dead Space's mechanics, added more, and evolved the genre just like the original Dead Space evolved the action/horror genre. Dead Space won over 60 awards worldwide and we are bringing that same design team, commitment to quality and some absolutely amazing visuals to Extraction. I assure you, this is no dumbed down version of Dead Space, this is a high quality, fantastic addition to the Dead Space Universe.

Float like a butterfly, sting like a rancid bag of distended flesh.

Eurogamer: You've said that you're confident that you're pushing the Wii hardware further than any other team has previously, but technical limitations were obviously going to be an issue. Can you elaborate on that and talk about problems encountered, dodged and overcome?

Steve Papoutsis: No problems at all with the hardware, we freakin' love the Wii. We're just so confident in our very talented team that we can do some things that others haven't been able to.

Eurogamer: Although EA was commended for its new and less risk-averse development strategy in 2008, Dead Space was one of a number of games that struggled to bolster a damaging third quarter. Has that had any impact on Dead Space Extraction's development? Is EA looking to hedge its bets again?

Steve Papoutsis: It hasn't had any effect on Extraction. Dead Space has won over 60 awards worldwide and it was a success in so many ways. Extraction is for the fans, both Wii and Dead Space fans. We expand the fiction and story and are creating a brand new Dead Space experience designed specifically for the Wii.

Planetside action will form a large part of the experience.

Eurogamer: Finally, where do you expect Dead Space to head once the curtain falls on the Wii version?

Steve Papoutsis: Can't say right now. We are heads down and focused only on making another great Dead Space experience. We aren't thinking about the next game, we're thinking about this game. It looks and plays fantastic right now and we can't wait to unleash the next wave of Necromorphs on the world!

Dead Space: Extraction is slated for Autumn 2009, exclusive to Wii.

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Dan Pearson

Dan Pearson

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