Beyond Good & Evil creator Michel Ancel has revealed his inspiration for the game's sequel.

"It was a mix of a lot of experiences," Ancel told All-Gamers (translated by our friends at Eurogamer France). "It was a phantasm to create an adventure game, a universe too. It was the game I wanted to create for a long time.

"There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 - the CNN show with army messages and the fear climate. And it was a mix from other universes.

"It's different from Zelda and other titles like that; very good games but they are out of time. [BG&E] was issued of the actuality," he said, like a poet.

Ancel went on to reveal that Beyond Good & Evil 2 will be inspired "completely" in the same way, and pick-up almost exactly where the original left off.

"Yes," he said, when asked if BG&E2 will be a direct sequel. "But it is better to discover that when you play, ha ha! But it is clear we want to continue the story - we won't create characters, story. The story continues and we'll react on important events of the first.

"Players who like the first should like the second," he added.

Beyond Good & Evil 2 has no confirmed platforms nor date. Ancel has said the sequel will take longer, but simply because he, using the new hardware, will finally be able to realise his original creative vision for the IP.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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