WOW slashes mount requirements
Get faster ponies, earlier and cheaper.
Blizzard has revealed on the official World of Warcraft forums that it's dramatically decreasing the cost and increasing the accessibility of the mounts that allow players to get around the game world faster.
Regular mounts will now be available at level 20 instead of 30 (it was originally 40), "epic" fast mounts will be available at level 40 instead of 60, and flying mounts will be available at level 60 instead of 70 and have their speed increased.
The gold costs of the riding skills and the mounts themselves have been slashed, with apprentice riding at level 20 costing just 4 gold, and a basic mount costing 1 gold (the original cost for both was 100g back in the day).
Mounts will take half as long (just 1.5 seconds) to summon, while class-based travel skills - such as the Hunter's "aspect of the cheetah" that increases run speed - will be available at level 16.
Blizzard poster Zarhym explained that the changes would help make the game more accessible and shorten its intimidating length without affecting difficulty too much.
"The game has gotten quite a bit longer, and allowing players to get from A to B faster only very minimally decreases difficulty; more so, it decreases time spent travelling," he said.
"We don't want to discourage players from trying out the game if they have not yet, and we especially don't want to discourage existing players from trying out new characters because the levelling process from 1-80 seems too daunting after flying around Northrend grabbing purples for a while."
The changes will be applied in the next major content patch alongside a new battleground and the Crusader Coliseum mini-raid challenges.
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Comments (31) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still, my mount was a vintage classic. Would fetch at least a pony on the AH this days.
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That'll be about 1g then...
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I bought gold in order to get my priority alt his epic flying mount, and believe me, I wouldn't have bothered if the normal flying mount was 150% speed at that time.
Also note that classes with travel spells (e.g. Shaman Ghost Wolf, Druid Travel Form etc.) will be able to learn them earlier. Level 16 for the two I mentioned.
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Come and play LOTRO. It's like WOW for grown-ups.
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Also, any idea when this is gonna be out!? I have a level 64 which I'm loathe to spend any more time on until this patch now...
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You're complaining that players who don't have to spend so long waiting between quests are going to be somehow incapable of understanding the gameplay? Are you trying to parody the people who ridiculously complain that games aren't tedious enough or are you just an extreme example?
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Even if it's just letting people who'll stay level up replacement characters faster so they can get into raiding content sooner, WoW needs to do it. It's a shame for people who not long ago bought their epic riding, but this is a game very much aiming to making life easier for those with little time - and it's likely going to work.
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You're complaining that players who don't have to spend so long waiting between quests are going to be somehow incapable of understanding the gameplay? Are you trying to parody the people who ridiculously complain that games aren't tedious enough or are you just an extreme example?
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No, it's just LOTRO is a bit more challenging. Trust me, I'm not one for four hour raids or punishing games but LOTRO is just more like what pre-BC WoW was and is more rewarding. It has that sense of tough areas being tough to get to and you don't feel as if you could walk from one side of the continent to the other un-molested. There's just a nicer feel to it in terms of, well, "adventure." It's like Turbine have taken the sense of wonder/threat/exploration from earlier games like EverQuest but married it with the accessibility and fun of WoW.
WoW has become the popular choice and - whether its due to its increased playerbase or a reflection of the type of player it attracts - there are a lot of dickends playing it. There are also a lot of good players playing it and LOTRO, I'm sure, has its share of utter wankers. However, in all my time of playing LOTRO, I've only once had a beggar hassle me and I've never seen gold/power-levelling spam. Yet when I was playing WoW, pretty much every trip to the Auction House guaranteed at least three characters called jjjjiiijjjii macro-spamming gold and half a dozen LEETXKILLAs and ELFHUNTARXs opening trade windows and demanding cash from me.
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less time waiting + more time playing = good!
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MMORPG games that go casual is crap in my eyes...no glory for "working" hard to get stuff...becaus every noob has it now. Epics....who gives a shit anymore..everyone got one..even grandma.
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A good idea, the travel time for a lot of quests in old, vanilla WoW is stupidly long and turns into tedious "busy-work" that just slows down the player.
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World of Warcraft is realy turning out to be a shity game...I expect to see comersials soon "even grandma can play now" it's THAT easy!
MMORPG games that go casual is crap in my eyes...no glory for "working" hard to get stuff...becaus every noob has it now. Epics....who gives a shit anymore..everyone got one..even grandma.
This change hasn't altered the difficulty in any way. It just reduces the time you have to spend running about on your way to actually play the game. And there have been a lot of granddads and grandmas playing since launch (one of our raid leaders was a granddad).
WoW was never difficult to play and was "casual" from the start.
The only "difficulty" was in grinding for kit to progress in raids, not because it was hard but because you simply didn't have the capability to take down a given boss because you didn't have the staying power or the +spell or resists or whatever other kit you required to take him down before your healers ran out of mana.
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This week I brought my druid to 80.
I leveled in feral gear (dps cat) but wanted her to be a healer.
I checked about gear and lo and behold: Without running ANY instance I got a set that is close to 1500 Spell Power!
Only by crafted items + AH. Most upgrades for me are in Naxx now.
I mean why run Heroics these days anymore?
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Seriously, most simplifications introduced in the later patches have been great: Eliminating spices from cooking recipes, "merging" mining attempts and eliminating the pointless failures, removing Poison crafting skill etc. Especially dropping the annoying quests/books to get Artisan and Master crafting skills. And once the price of mounts drop I won't have to spend 900 gold to get my DK his profession's flying mount...
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The above statement pretty much summarizes WoW for me now.
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A basic mount isn't gonna help you clear end game raids now is it?
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GAHHHHHHHHHHHHHHHHHHHH!
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Making it less of a timesink can only be a good thing. It makes it much more likely that I'd go back and play it again some day.
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So it's just you have no appreciation for the difference between challenge and inconvenience.