WOW expansion to revamp old world?
Huge changes to classic content rumoured.
If you thought World of Warcraft expansions had settled into a comfortable routine of ten new levels and a new continent apiece, the latest rumours about the third add-on to the monster MMO will surprise you.
World of Warcraft: Cataclysm, as it's believed to be called, will only raise the level cap to 85 and won't add a substantial new landmass, but will instead redraw the map of the original game, according to respected WOW fansite MMO Champion.
MMO Champion's sources propose that "a cataclysmic event", brought about by a collaboration between the Naga and the Black Dragonflight, will change the face of Azeroth. Questing in the original zones will be revamped to reflect the style and technology of the current game, flying mounts will be allowed, classic dungeons will be revamped to allow them to be played at high level, long closed-off zones like Hyjal, Gilneas and Uldum will be added, and some current zones will have their level bands changed, be split up, flooded or ruined. There are even suggestions that Horde capital Orgrimmar will be destroyed.
The rumours suggest there will be two new races - Goblins and Worgen, as previously suggested - and Worgen will have two forms, human and wolf-like. Although there will be no new classes, new race/class combinations will become available, such as Human Hunter, Tauren Priest or Troll Druid.
MMO Champion has a lot more detail on the proposed story behind the expansion, which we'll omit here - but it includes some major uphevals for the political landscape of Azeroth with implications for the relationship between the Horde and Alliance. Overall, the rumours suggest a return to the grandiose, epic storytelling of the Warcraft RTS games.
All of this is completely unsubstantiated by Blizzard and sounds quite far out - but the amount of detail, so close to the expected reveal at BlizzCon this Friday, is compelling, and overhauling the original game as it approaches its fifth birthday makes sense. We'll have more live from Los Angeles at the end of the week.
You may also like...
-
EA evaluating FIFA Street features for FIFA 13
-
Sony admits "dropping the ball" with Demon's Souls
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Blizzard legally opposes Valve's Dota trademark application
-
Sony: The Last Guardian is making "slow progress"
-
Skyrim gets high-res PC texture pack
-
EA announces starry Syndicate voice cast
-
Amnesia: The Dark Descent follow-up teased
-
Diablo 3 release date narrowed
-
Namco Bandai to publish new Star Trek title
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
English language Cannon Fodder 3 hits GamersGate
-
David Braben discusses consumer Raspberry Pi release
-
Sony showcases Vita's Discovery Apps
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Five new Mass Effect 3 gameplay trailers
-
Sony confirms LittleBigPlanet Karting development
-
Final Fantasy 13-2 "to be continued" ending explained
-
Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow









Comments (25) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They said they want to make level 1's feel part of the universe again, re-vamping Azeroth is the only way to do that imho, it's such a chore as it is.
Only thing is, will they make it possible to go from 58-85 in "new" Azeroth? as Outlands and Northrend will be ghost towns by the time this hits.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The whole thing would have sounded legit if they didn't put in those blizzare class options - basically all they've done is pull together all the rumoured ideas in the vain hopes a few are right so that they can do a 'YOU HEARD IT HERE FIRST!' bit..
It's like the Goblin so horde rumour - Whats going to happen to booty bay and all those quest hubs? Wll aliience lose a ton of content? It's highly unlikly - Although with the 'phasing' revamping the old content via that is good - but that will also kill off all 80-90 characters in the old content... lvl 10 bud - 'I'm in IF' lvl 90 bud - 'I'm in NEW IF, i can't get to you'..
I'll be sitting and waiting on blizcon before i go OMG bad/good update
Comment below viewing threshold Show
and blizz still listens to the biggest whiners to make it even easier.
Comment below viewing threshold Show
Comment below viewing threshold Show
All sounds pretty cool.
Comment below viewing threshold Show
IF it changes the way it looks the least I seriously am considering going back to WoW though
Comment below viewing threshold Show
I've been wanting them to update Azeroth for ages and to bring the horde alliance conflict back to the fore, so this all sounds good to me. The Azeroth zones are some of my favourites (the other thing I wanted was your own boats but maybe next time eh hehe).
Comment below viewing threshold Show
Comment below viewing threshold Show
Indeed, I'm not trying to be horrid but I'd take anything coming out of SA with a copious handful of salt.
Until it's confirmed, it's all idle speculation.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yet.
( except the silly thing they did with Wintergrasp recently of course ).
Comment below viewing threshold Show
The only people who will be upset by this are those that can't play the early levels without a L80 boosting them along.
I just mentioned it in game, and more than one person was up in arms. "Play without boosts??? HOW?" ... and I replied "well, try grouping with ppl your own level, fool".
And there you have it. Genuine new players can't find it much fun to be playing in a world dominated by alts getting boosts. I've tried finding groups with an alt, and it's a total pain. And when you DO find one, some twat always goes and says "hey guys it's ok, guildee comin 2 boost us thru deadmines".
FUCK OFF! I WANT TO PLAY THE FUCKING GAME YOU TWAT.
So yea. Cut off the 80+ at least, cause nobody's gonna want to hang around just so they can boost kids.
Also, it might make it harder for gold farmers to create high lvl players en masse.
Good stuff if you ask me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Increased talent tree?
i.e. Reach lvl 80 and every 500,000 xp points you "earn" opens up and extra talent slot so those talents maxed out to five points can have a 6th ,7th or 8th point added in? This may make for subtle but still tangible changes and growth.
AI driven NPCs to add to teams when you can't get the oh so often all too elusive tank or healer for a group.
(in fact take that a step further and allow you to make up entire teams of NPC with you at the head? ala GW ? works for them and makes harder areas far more accessible to all in GW. Some kind of looting convention/ruling needs to be created for this to work however)
A serious revamp of trade skills. Why is it that the best gear you can make in your trade skills is usually 1 -3 epic items, usually surpassed by running instances? EITHER-Make trade skills produce far more and far for effective items ( considering the cost and work trade skills currently cause ) i.e make those items ENDGAME equivalents or drastically reduce the effort and cost of getting to 450 in any skill. Why can a leatherworkers only make 2/3 of epic chain armour for example?
Secondary skills. Why bother to learn cooking to max only to have the best item you can cook be massively surpassed in the health regen stakes by stuff the innkeeper sells ( the buffs on food are dubious at best). Same goes for all secondary skiils.
Make trade and secondary skills more effective or drop their requirements drastically.
I really like the idea of the apprentice idea in ( I think GW ) in that anyone higher level who teams with you instantly raises you in level to within 5 levels of them, so you can quest together. Of course this stops as soon as you disband. Experience earning during this could be capped at 50% of what you'd normally earn but would still help the apprentice to level and maybe see content they would not normally encounter until much later in the game.