Worms 2 for XBLA this Wednesday
Armageddon excited!
Team17 boss Martyn Brown has announced that Worms 2: Armageddon will arrive this Wednesday on Xbox Live Arcade.
As a sequel, this will offer extras, such as fire that spreads across platforms, concrete, donkeys, homing air-strikes, rope-racing, forts and Armageddon - a meteor strike that devastates the level below.
Worms 2: Armageddon will cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).
There's a Worms 2: Armageddon trailer to watch over on YouTube.
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Comments (50) Latest comment 3 years ago
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Shouldn't that be 'concrete donkeys' without the comma?
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Given all the protesting about 1200pts titles, you'll note this is 800 and as such pretty good value. It's also around 4X the size of the original, which was limited by the then 50mb limit for XBLA (developed in 2006).
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/waits for EG to tell me Lemmings appears next month on XBLA
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/kidding
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I think that Lemmings is a Sony property (but I could be wrong), inherited when they purchased Psygnosis, so chances of that appearing anywhere near x360 are unfortunately thin
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This is totally reproduced, whole new physics, 2X the weapons, tons more game features. Not just a case of a few bolt ons.
Try the demo, if you're not convinced, then fair enough don't get it. I'm not sure what people expect for £6-7 quid. The original has been around £3.20 for 8 months. It is try before you buy... It's the price of a couple of pints! (or less in London)
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On xbox.com, Worms2 is listed as supporting 1080i, whereas the first one was only 720p. Does that mean the resolution is higher this time around, and as such are the landscapes generally bigger and the view more zoomed out like we're used to from PC W:A?
Also, is there low grav this time around?
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@JonFE
...and Lemmings did come out on the PSN didn't it?
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No disrepect was meant with my last post. I didn't realise you were a member of Team 17. Myself and my friends will be downloading this without fail as we've grown up on the series since the Amiga days!
I just happen to be a massive Battlefield fan.....
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Amazing price for the amount of content in the game, I can't wait!
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I think this might have been my favourite version of Worms
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@Dodgymat - I don't think theres a huge difference in level size, but the landscapes are really different this time. No low grav, sorry. Our research showed it was rarely used and people hated it in online games.
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SENSATIONAL NEW WEAPONS!
• Sentry Gun! Defend your position with this deadly guardian.
• Electro Magnet! Attract or repel deadly metallic explosives with this unique item.
• Bunker Buster! Use this vertical missile to dig out enemy Worms that have snuck away!
• Buffalo Of Lies! The Donkey’s nemesis, this Trojan Buffalo will cause havoc!
• Super Bunker Buster! Devastating below ground charge!
RETURNING CULT FAVOURITES FROM ARMAGEDDON (in addition to all WORMS weapons)
• Super Sheep! Take your fluffy flocking friend to the air! A controllable, flying super sheep!
• Holy Hand Grenade! Hallelujah! The Deity’s weapon of choice!
• Concrete Donkey! It’s back! As mad and wildly destructive as ever!
• Napalm! Love the smell of burning Worms in the morning?
• Petrol Bomb! This cocktail packs a mighty roasting for enemies. Lob one today.
• Armageddon! Not quite the end as we know it, but it could be for your enemies!
• Parachute! A roper’s best friend! Drop huge heights with wind assist…
• Drill! Dig to victory with the pneumatic drill.
• Baseball Bat. Whack out enemy Worms for a home run cheer!
• Earthquake! Can you rumble the opponent?
• Poison Strike! Germ warfare!
NEW GAME FEATURES
• All new high definition, widescreen artwork
• Reworked audio-visuals throughout
• Fire! Persistent fire eats and burns away the landscape. Hot stuff.
• Crazy Crates! Start with basic weapons and shop as you go!
• Fort Mode! Start teams on your own bases.
• Rope Racing mode.
• Massively enhanced & improved game physics & reactions.
• Speedier, more direct gameplay.
• All new high-definition audio (sound effects, music)
• Speak your mind! Massive variety of comedy voice sets with many all new.
• All new crazy achievements.
• All new extensive customisation, Worm Hats, voices, graves, dances, colours, forts!
• Uses NXE Avatars to reflect game status in game!
• All new Single Player adventure combines death matches and puzzles.
• Win tokens in the all-new 30 chapter single player campaign to win prizes in the game SHOP, unlock new landscapes, voices, hats and more.
• Enhanced CPU AI for more challenging single player games.
• Improved online handling, including host migration for network play.
• All new leaderboards and leaderboard objectives.
NEW GAMEPLAY LEVELS
• 5 all new landscapes graphical types modelled on the original Armageddon style. Battle in Medieval England, Cheese Moon, Construction site and more.
• 130 base landscape styles (compared to just six on original) for diverse play levels.
• Vertical Levels! Play on tall, narrow strips or caverns as well as traditional ‘wide’ levels.
• Mix combinations of landscape type, style, your own game rules and more to create thousands of possible levels and hundreds, if not thousands of hours of replay value.
WORMS 2: ARMAGEDDON launches on Wednesday 1st of July, at an amazing value of 800 MSP.
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(Won 2 games by a country mile btw, still got the skills apparently)
Hope all goes well for the launch and you don't get trouble with the DLC when it hits, like that nightmare first time.
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Definitely not worth $800 though
[link url=http://www.xbox.com/en-US/games/w/worms2armageddonxbla/ a>
]http://ww w.xbox.com/en-US/games/w/worms2...[/link]
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I will still be getting this one when it is released.
The comments about the 50MB limit do prompt me to ask a question about the way the graphics are handled, not just in this game, but in other 2D games on XBLA. I`m assuming (and this stems from total ignorance having never programmed for the machine) that the download sizes are limited to a degree by the need to provide good quality HD art assets. I seem to recall this being a sticky point for the 360 version of Street Fighter HD. For the case of something like Street Fighter (Worms may be doing this already) would it not be more space efficient to code a 2D vector rendering engine and supply the sprites in the form of vector data? I would have thought (perhaps naively) that this could save a hell of a lot in terms of file size. The same perhaps holds true for the music, how many arcade games are bloated my MP3s when chiptunes would do just as well?
I now sit back and wait to have this suggestion torn to pieces under the weight of reasonable rebuttle
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Combine that with the 50MB limit Team17 had to work with and I'm not sure what you were expecting to be honest.
This is the game Worms fans like you & I have been waiting for on XBLA. Like you, I've played every version since the Amiga except portable versions, and to be honest if this is even half as good as W:A on PC I'll be more than happy to spend £6.80 and countless days playing it.
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That's 2 pints of beer.. and will probably be much more entertaining.
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.. But i might forgive him if this is good.. i love me my worms.
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Somewhere recently did an article with all your games dressed up as xbla downloads--I was so excited till I realised it wasn't going to happen.
New 2d superfrog and poject x would surely be great. Sidescrollers are coming back--just an HD lick of paint and I'm sold.
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I'd pay 800 points just for the original Worms Arcade with the new physics tbh
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I'm gonna be hitting the classic (ten years old!
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There's iPhone Worms later in the month and then our focus shifts to Alien Breed and the 3 other new IP in development. No plans for Superfrog, Project-X etc just yet. (GamesTM did the article)
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As I was a bit disappointed I couldn't play with my friends online with a friend who was also round my house, don't suppose spadge is still about to clear this up?
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