Wedgwood: Metacritic strain "ridiculous"
Thinks percentile ratings should go, too.
Splash Damage boss Paul Wedgwood reckons publishers using Metacritic review score averages to pressure developers and even hold back bonuses for negative outcomes is "ridiculous".
He's not been on the receiving end himself, but, speaking to GamesIndustry.biz, Wedgwood put across his case for ditching percentile-based scores altogether, as they put too much pressure on journalists to justify exact scores; numbers that developers waste time trying to interpret.
"We know that some websites score quite high and some quite low, but in general, all websites tend to score between 60 and 100. There's never a 37. It's as if that whole section doesn't exist, so zero starts at 60, so three stars, and goes up to five. It's just not really an accurate enough measure," said Wedgwood.
"I think that if anything, the games press should take the pressure off themselves, and just go across to star ratings, which for films is nothing more than a recommendation that you buy it, watch it when you get the chance, or rush out and see it straight away, and it's your personal recommendation. It's not a 'score'. If that was all you did, nobody would hate you guys for it.
"Out of ten is a good start," he added.
"Percentiles put too much pressure on a journalist to justify an exact score. It puts too much pressure on the developer to try and identify these criteria that lead to very specific point increases or decreases, which is not at all what the developer should be focusing on."
Wedgwood said publishers offering additional bonuses for critical acclaim was a tip top idea, but that game sales should still be the bottom line for royalties. After all, he added, some of the biggest money-makers have netted only average scores.
However, those numbers and "the shameless pursuit of critical acclaim" remain a strong focus for Wedgwood and Splash Damage, which signed a long-term development deal with Bethesda (Fallout 3, Oblivion) and owner ZeniMax last year. But exactly what the partnership will produce is so far unknown.
"It's not so much that it's purely the reception that we get from critics alone - we also mean critical acclaim from fans, and feeling like we've made something that they want to play," said Wedgwood, adding that quality was more important that shipping a game on time.
Head over to GamesIndustry.biz for the full interview with Paul Wedgwood.
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Comments (48) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If you disagree with a score, you don't have much basis to argue without the words of the review. Thniking a game that was given 7 should be an 8 doesn't make sense, they're just numbers. Disagreeing with a 7 because the review stated the controls were unintuitive when they're clearly brilliant (guess the review Resi 4 Wii *cough*) makes more sense, but your still disagreeing with the words rather than the number.
Wow, I went on a bit. I don't like scores, that's all.
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75% was between decent and very good, 89% was almost-but-not-quite worth a gold star, and anything above 94% was a "go out and buy this right bloody now!"
Perfect at-a-glance representation of an overall opinion.
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75% was between decent and very good, 89% was almost-but-not-quite worth a gold star, and anything above 94% was a "go out and buy this right bloody now!"
Perfect at-a-glance representation of an overall opinion.
So wouldn't it be easier to change that into one star (decent and good), two (almost-but-not-quite-gold), and three (buy this now) stars? Why the need for percentages?
Actually, I'd dispense with the stars and just go with "Don't buy", "Decent", "Good", "Excellent" ratings.
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...perhaps I should actually read the article...
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When I read reviews to decide whether I'm going to purchase a game or not, I'm not guided by the number at the bottom of the text but by the feelings I get when I read the full text. Unfortunately there are as many gamers out there who make the same mistake as the publishers and concentrate only on the numeric symbol at the end of the line...
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I know on several occasions that a game that has been heralded as a masterpiece has let me down, and games that have received average, or below average, scores have surprised me. This is not an experience that is unique to myself, I am sure that most gamers have come across this from time to time. I cannot see an easy way around this, unless every publications adopts a Famitsu style review panel for each game, giving you a broad spectrum of opinions on a single piece of software. To be honest, I kinda like that as it gives a view on the different perspectives that different reviewers have.
Perhaps the best way to review games is to grade them according to similar games. If you are reviewing Dead Space, for example, you could say that fans of Resident Evil 4 would love it and that fans of Fire Emblem probably would not. But then genres of games are not mutually exclusive. A gamer could love both Resident Evil 4 and Fire Emblem. Would they like Dead Space? Probably. What score do you give it then?
Its all a bit complicated or, indeed, pointless.
Maybe a more basic system is needed, based on simple words. Three words. Crap, OK, Purchase.
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I realise the high score would suggest it'd be of a generally high standard, but if it's a football game I'd like to know what it is that seperates it from the rest. If it's a Zelda game, what's new? The number doesn't summarise a single thing I need to consider a purchase. I suppose the sites that give a breakdown are better, in that they give scores for everything individually, but in the end I need words. Games can be expensive, if I've not got the time to read words I shouldn't be wasting money on it.
I certainly hate percentages, if you're going to over generalise things in an obscure format, do it by degrees. Scores out of 10 are enough.
EDIT: I took so long writing there's been a bunch of posts, but son't get me started on the bloody 5 star system ,which has no place for average games! It's either rubbish, a bit bad, better than average, great, or Shenmue.
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LOL what?
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I'm sure reviewers have a bar that they set then compare the games to that bar. A review is an individuals opinion. Ask a xbot to review Killzone 2 and he'll probably give it 30% or 3 out of 10 stars if you prefer it that way.
Read the review that's why it's there form an opinion it's not that hard. You don't like the score look around there is not only one site/publication/person that reviews games. Find someone who has similar tastes. If that's too hard don't read reviews. Buy the freaking game and write your own.
Gaming companies should focus on what the public want not reviewer scores. Reviewers are gamers too, it you make a game that gamers like chances are reviewers will like them too.
My last note is: why do people get so upset with reviewers, these people play allot more games than most people they have a good idea about what makes a good game and what is missing. These people are doing you a favor playing these games and giving you a heads up, if you know better then read the paragraph about reading reviews.
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I always liked the way (years ago when I read paper magazines, can't say whether it's still going on) some PC Magazine (Gamer or Zone, can't remember which) used to put a 'better than/not as good as' bit after the review and score to relate a game to others in the same genre.
As for scores, I do feel they're important. Much is said about movie reviews, but even Siskel and Ebert applied a score at the end (albeit only a number of thumbs up). I think a score out of 10 (or 5 stars with halves permitted) is probably as much resolution as you need though.
On a separate point, I don't like Metacritic. It seems to be full of reviews from American newspapers I've never heard of, which makes it quite difficult to judge the quality of their opinions.
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Star ratings work for movies which are a contained experience and last a set amount of time - it's easier to define how good a film is. Games, which can be a lot more subjective, depend on a lot more factors (hardware, player intelligence, improvements made upon it's predecessor) so you have to have more room in the rating.
Review scores will always be subjective. Anyone for MGS4?
But I agree with Wedgwood's claim that bonuses shouldn't depend on review scores. Art and gameplay should be furthered at every opportunity, but if the finances don't work and the studio can't afford it, it'll ultimately be a lost cause for everyone.
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A blanket score means littlle when it comes to deciding if it's worth the cash and is just fodder for people to bicker over for days on end in forums.
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Or out of three stars if you don't like words.
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I'm so tired of this "critics are the downfall of the business" nonsense. Critics are there to guide you into not buying something you will not like. You have the option not to read reviews, and you also have the power to disagree with them. So where is the problem actually?
As for whether we rate in percentages, out of ten, stars or funny hats - I don't see the difference. These are all scores. The only truly radical change would be to leave out the scores entirely, forcing people to read the actual reviews. Then Metacritic could just collect quotes, Rotten Tomato-style, but even RT converts that into an aggregate score, don't they?
Personally, I find that the best way to know if I want to play a game or not, is to read all the reviews on sites I've come to respect. And EG is always the first Even though I sometimes don't agree with them, EGs articles are always interesting reads.
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3 stars is SO ambiguous - technically, it could represent anywhere from 41% up to 79% (depending on your interpretation of 1-star and 5-star). Out of 10 is better - at least you've got some way of delineating those slightly-better-than-average games. (or, in the case of the Wii, slightly-worse-than-average.)
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Shifting to a star rating like film/music reviews would help reviews to be perceived to be what they are: a reviewers opinion on the quality of a game. They are NOT absolute, and quantifiable measures of a game's true quality.
The sooner we get away from the statistics-fetishism prevalent in the game industry, the better.
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However in the case of metacritic, if you're averaging a bunch of scores from different sources using different scoring ranges then calculating and displaying it as a mark out of a hundred seems the only way to go to me. That people (especially publishers) place too much credence in these scores (scores that represent the opinions of maybe a couple of dozen people in the world) is hardly metacritics fault; they'd find/compile their own statistics if it wasn't there and either way you'd still not get your bonus.
As for the "no-one gives less than a sixty thing", I beg to differ, as doubtlessly would anyone who's actually checked up a poorly received game on metacritic (Rise of the Argonauts, for example, got 10 out of 23 scores less than 60 including at the bottom of the list Edge Magazine and Destructoid at 30 and 1UP at 25).
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"I challenge Eurogamer to lead the way and drop the score from their reviews"
I'd second that. It's irrelevant anyway. The words are where it's at.
Hmmm... I'm surprised. I read your post and I thought it read more like a "third" or a "fourth" than a "second".
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This is the de facto argument against review scores and aggregation tools and, quite frankly, it bores me. No one ever said they are absolute.
Metacritic is an incredibly useful tool. It’s a one-stop-shop for the industry and consumers alike to get an overall picture of how a game has been critically received. It’s that simple.
Put it this way: have you ever seen a Metacritic score that you strongly disagree with (i.e. +/- 20%).
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I do like metacritic though, you can browse all the reviews and read the good and the bad.
Sorry, forgot
/urnwanks
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Let's strip it down to 3. Don't Buy, Rent, Buy. You could make up all the systems you want, it'll always be just a bit at the end of the review. I can see the logic now, it is nice to give the review a sense of closure, but what form it takes is almost irrelevant. As long as it gives a reasonable idea of how good the game would be, and if it's worth buying, it'll do as an underscore to the review text.
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I agree utterly and completely, in particular about the references to bonuses. Any publisher that witholds bonuses from a high selling game simply because it got bad reviews, is morally, if not legally, corrupt.
A bonus or royalty is a share of profits. Plain and simple. If the game sold well and made lots of profit, it matters not one high hoot in heaven what it scored in reviews. For a publisher to withold a share of those profits on that basis is abhorrent. I'm not sure I can word it any more strongly.
Grrrrrr. It makes me mad.
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If it got 98% you can safely assume that all the visuals/audio/gameplay are great. That's how rare it was/is to get a mark that high.
"-snip- but in the end I need words. Games can be expensive, if I've not got the time to read words I shouldn't be wasting money on it."
Oh I agree with that too. I didn't mean that with a percentage you ONLY need the score, just that it tells you more about the reviewers overall opinion provided you are familiar with how the site/magazine 'thinks'.
"I certainly hate percentages, if you're going to over generalise things in an obscure format, do it by degrees...."
Degrees are fine too. Your Sinclair used to rate games out of degrees centigrade.
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A simple thumbs up or thumbs down would be best ...oooohh there could be the 180 degree of the thumbs being not so up or slanting more to the downside!!
Metacritic wont go away as hardcore gamers/fanboys care too much and treat those as a premier league and wants to see how their fav games/platform compares against rivals.
Still EG stands a bit taller with comments that 10 out of 10 is better system than the percentage!
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You're a developer.. The publisher has asked you to do a kids game. You both know it'll sell well, you both know that because it's a kids game, it's automatically going to get a score of 7/10 maximum if it truely is the best kids game EVER! Especially on sites like this which are "geared" towards the "hardcore".
.. But the publisher will only pay out bonuses if the game averages 85% metacritic.. Regardless how well the game sales.
Hardly fair system is it?
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Buy it!
Okay if you like this sort of thing
Shit - avoid.
How the hell you decide one game is 1% better than another is beyond me.
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A bonus or royalty is a share of profits. Plain and simple."
A bonus can be tied to any performance criterion and doesn't necessarily mean a share of the profit. It's often tied to a good performance review or to revenue for example. But if a company holds back a bonus that's rightfully earned based on bad performance on another measure, without agreeing to such a system upfront, it's definitely abhorrent.
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This is my experience from using Metacritic.
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What in the world is actually fair? Nothing is.
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But from a purely managerial point of view, basing bonuses on absolutely subjective objectives (i.e. the metacritic game scores) is really scandalous. It makes them depend on the whim of a few, which should NEVER happen, even if metacritic knows their stuff. Factual data, like sales, are the key.
However, it is true that the sales will be influenced by the metacritic reviews. Therefore : it is up to the masses to grow brains and an own opinion to choose the games they want to play. Whether they rely on scores to choose is their own choice. And metacritic - like everyone of us - are entitled to an opinion and to the right to express it in whatever way they see fit.
So who is to blame? De gustibus et coloribus non est disputandum....