Warhammer 40K MMO to be unveiled at E3
THQ reckons this one could go for years.
THQ has promised to "fully unveil" the new Warhammer 40K MMO at this summer's E3 2010.
Boss Brian Farrell told investors this IP could run for several years, and therefore represents the "highest ranking revenue opportunity" the publisher has.
Farrell added that in Warhammer 40K, THQ has a "very competitive MMO".
So far we know little about the game. Darksiders' Vigil Games will develop under the creative lead of Joe Madureira - presumably alongside the Darksiders sequel due out before April next year.
Madureira's said combat will take place on a larger scale than Mythic's Warhammer Online and that there will be "tons" of customisation and the "coolest looking characters of any MMO, ever".
E3 takes place on 15th-17th June 2010. We'll be there.
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Comments (59) Latest comment 2 years ago
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That's how to make a game appeal to the masses kids!
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http://ww w.vigilgames.com/img/WH40KOnlin...
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- To rise from a Space Marine, Imperial Guard or Ork fresh recruit to a sergeant and then captain, after killing traitor humies, orks, Chaos and Tyranids.
- To visit dozens of worlds and blow them up with lascannons and melta bombs.
- Clear influence from Relic's 40K games.
DON'T WANT:
- Collect 30 Tyranid spines and speak to Captain Tycho.
- WOW in space. Obviously to anyone who has played a few MMOs. Let's have something discernibly new.
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never got into ultima, Everquest or WoW, but I can see myself playing this!
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"Oi, fresh-meat! go kills me sum squigs, and bring back their skulls, they make good decorations! I might gives ya a shoota!"
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no mukkin about on planets or whatever, just choose a class and blast into the level and start killing, want to try another class, go nuts
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WoW is the best. It didn't work like this in WoW! blah blah blah.
Of course i've just signed up to STO so this is all moot unless they release next year.
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spacewow we don't need.
first person instant and heavy action across lots of worlds and have many many vechicle types. it should seem like a war, not a raid for god sake
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I think the auto-attack, numbers-scrolling-over-their-heads, model works fine for fantasy games. Sci-fi games, not so much. A 1st or 3rd person view (players choice) and you aim to hit.
Armour penetration, weapon spread, crit-chance and whatever can still be governed by level, stats and equipment but you should have to actually aim and fire.
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I can't imagine being a level one marine.
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If they try and do a SWTOR and really flesh out the entire universe with full speech, then this could really be something very special indeed.
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space facists/zealots ftw!
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Darksiders is way above average tbh, and they have been working on this MMO for a couple of years now
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To the 'it mustn't clone wow' guys: sorry guys it's going to - not because it HAS to, it's because WoW is the distled down version of the level based MMO basics, as well as the 'kill X' and 'escort/defend/take X' quests WILL still be in the title, thats the basics of questing.
The only real thing to keep it from being WoW it basically just make as they said a better version of Warhammer Online by just doing two simple things, keep it away from faction good/evil based gameplay and two try to make things more 'open world' by not putting focus on the instancted pvp/pve..
Like I said it's VERY hard to create a non-'clone' of any level based title out there unless you go sandbox, which in 40kO it could work however they've opted for a level based 'classic' mmo...Key thing is here is to make us feel like we've effected somthing in the game not just throw us into one big series of instanced 'stories', our 'guilds' need to feel like you belong together too not a means to an end for personal gain.
Again sorry guys but a drastic departure from the standard MMO is unlikely, like I said bast we could hope for is a WAR without factions and a better open world pvp system, thats not really a bad thing IF the game has a soild reason to login past the level/gear grind which TBH is what WoW fails at.
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Watching my cartoony marine stand still and auto-attack for ages while periodically pressing the hotkeys for "Deadly Shot!" and "Even More Extra Special Damaging Shot Thing" would be a complete joke.
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@Krelmlik
To the 'it mustn't clone wow' guys: sorry guys it's going to - not because it HAS to, it's because WoW is the distled down version of the level based MMO basics, as well as the 'kill X' and 'escort/defend/take X' quests WILL still be in the title, thats the basics of questing.
The only real thing to keep it from being WoW it basically just make as they said a better version of Warhammer Online by just doing two simple things, keep it away from faction good/evil based gameplay and two try to make things more 'open world' by not putting focus on the instancted pvp/pve..
There is some truth in what you say. I think (or at least hope) it could go either way, it totally depends on the approach. The devs and pub simply can't look at Warhammer Online and say "Let's replicate this but make it WH40K", if they have any sense then they'll recognise that WOR simply hasn't been a runaway success based on its brand. I'm thinking more of Battlefield crossed with Borderlands - action-based multiplayer, rather than WOW.
A WH40K MMO has to focus on the war, of course. There are millions of worlds that players could fight over. There could be scripted events (ala Matrix Online) with a Tyranid, Ork or Chaos invasion of a sector or virtually anything from the rich universe.
Also, a space marine would have to be a playable character, though it'd have to be earned. Players would start off as natives of a world, then get to choose a chapter to join. They start off as lowly initiates and scouts, before undergoing training and earning their power armour and wargear.
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I know i keep on seeming like I'm ruining everyone's hopes but again it's only to stop people from being let down by overhyping and 'wishing' for a game style thats not going to happen, sadly thats whats hurting the genre atm people hoping for a 'wow killer' thats 'totally different to anything they've played before', what your really asking for is the game NOT to be a MMO and to find a playerbase size thats not actally there with every current newly released MMO, and then bashing the title even tho it's probly really good on normal standards of the average MMO and only holding 300k subs, which in mmo terms is a big hit.
It's like Icecream, icecream cannot stop being icecream even tho theres LOADS of favours out there, just pick a flavour and dig in!
@Sam - aye basically i'll be happy if it's more guild vs guild pvp focused but the guild HAS to be only one race type - As marnie can war againest themselfs and deffinitly we'll find Ork vs ork situations
The only real turn off with WAR for me was the faction vs faction bit, it wasn't just that he pairing didn't 'fit' with lore (mainly the destruction side - chaos working with darkelf AND orc... please...) but it's just the case of player balance, people just played and moved on the 'winning side' on all the servers making the whole RVR pointless as many people had side RvRvR back in DAoC's days would have saved the game from that..
If 40K has to be pvp based to 'fit' with the lore and fans, only it's focus MUSTN'T be faction based pvp, WAR proved it doesn't work, and as many many people have said we don't want another PVE based MMO, it's done to death now.
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While were on 40k, id love to see an epic Titan based rts at some point also
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40k has the fluff, the solid backstory, the diversity of races and a massive universe to base it all in.
All the extra stuff is done for the developers, but that didn't stop the Warhammer MMO being poor.
Ultimately what any GW fan wants is 40k/WH tabletop meets battlechess diced up with total war. Unfortunately that wont happen as it will impact on the actual hobby itself, although computing is already hurting it dramatically.
I think due to the nature of the 40k universe and the constant, endless streams of brutal warfare and pitched battles over cities, planets and galaxies, it would make sense to go along the planetside route. It's just a case of doing that and maintaining the full sense of scale, all the races and a vast array of planets/territory to fight over in a meaningful way.
As for collecting 30 Tyranid Spines and return to Captain Tycho, very funny, but no thanks (I will also show my geekiness by revealing that he was infact called Brother Captain Tycho!).
That last bit might earn me some negativity
Oh yes and no enforced faction based PvP nonsense. Open world race related PvP please, let there be racial factions along the lines of the fluff, but let them choose when or if to go to war etc. Ideally it would be best if this aspect was GM run, to avoid dodgy player pacts and to allow for the story to actually be immersive and decent, something which hasn't been done since the olden days of UO where the GM's would play an active role in creating events and storylines that changed the world.
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@Ish and Soul Again guys they've already stated that it's a standard MMORPG, not a MMOFPS..
Where did they say this? Not doubting you but would like to read more.
I know i keep on seeming like I'm ruining everyone's hopes but again it's only to stop people from being let down by overhyping and 'wishing' for a game style thats not going to happen, sadly thats whats hurting the genre atm people hoping for a 'wow killer' thats 'totally different to anything they've played before', what your really asking for is the game NOT to be a MMO and to find a playerbase size thats not actally there with every current newly released MMO, and then bashing the title even tho it's probly really good on normal standards of the average MMO and only holding 300k subs, which in mmo terms is a big hit.
No, what we're asking for is a MMO that doesn't follow the standard right-click to auto-attack and then use your hotbar abilities model.
The MMOFPS has been done before in Planetside, there were problems with that, the lack of an incentive to not simply zerg and the lack of variety in content (it was/is pure PVP) but it was good fun and other MMOFPSs could be excellent.
I don't mind the addition of standard quest types so long as there's a reason to keep playing and some variety in what you're doing. The WH40K universe could add that with PVE encounters.
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Having said that AO still managed to get quite a lot of atmosphere, so I'll keep tabs on this.
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How about a MMORTS - with 64 players aside, each player controlling a battalion or a squadron. Imagine the scale of the battles!
Having said that, it probably will be a MMORPG - doh!
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Oh wait, I'm a fucking retard.
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Or there is the path of small and limited success and then server merging and then falling under 100,000 players, then free weeks, promise of re-vamps, patch upon patch and...close.
Or just maybe... they could try something a bit different and may be succeed utterly! sure they might fail ignominiously. The point is if they go the tried and tested route, they fail slowly, insignificantly, the tried and tested way too.
So have a real go at this, the IP is there, its rich with promise get some vision, grow some balls and put the game before - projected revenues - and maybe you will have some worth talking about. Make a good game of a beloved IP and everything else will take care of its self.
Start speaking like suits to shareholders and worrying about the dividends and you are already halfway to failure.
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Just don't make it WoW-like in gameplay.
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[link url=http://www .youtube.com/watch?v=zb81BD-4Kmw
]http://www .youtube.com/watch?v=zb81BD-4Kmw
[/link]
Would be acceptable to me! (and what happened to that game?!)
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I would be very tempted to take part if they did. If they get this right, it could be one of the coolest games ever.
To all you 40k fans, I recommend the book Eisenhorn. One of the best sci-fi books ever once you get into it. Loved it.
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Revenue = everything these days, unfortunately.
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http://ww w.massively.com/2009/12/02/an-e...
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*Joining Battle 11 Dark Eldar*
*Joining Battle 10,000 Space Marines*
*Battle over in 0.5 seconds*
*Space Marines win*
They could do something really good like an inquisitor MMO which would fit perfectly into the MMORPG style but they wont. The need for Spezz Mahrines is too great so you will be collecting heretic scrotums for a new piece of armour while trying to avoid the 1000 Level 60 Chapter Masters who are waiting outside the newbie area so they can gank you.
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@sneetch - it's actally on this site if you look up the old articles, it's a little old but it does comfirm the 'not FPS' bit, until E3 it's the only 'offical' info we've had on it
Bugger. Sorry about my laziness.
Well, I'm suddenly less interested then, thanks for the heads-up. On the other hand...
[link url=http://www.eurogamer.net/articles/first-warhamm er-40k-mmo-details
]http://ww w.eurogamer.net/articles/first-...[/link]
"But although it's no MMOFPS it's still firefight-focused, and borrows heavily from the holy trinity of tactical shooter mechanics: cover, suppressive fire, and flanking."
Hmmmmm... could be good. So long as it's not just a game of scrolling damage numbers and auto-attacks. We'll have to wait.