Warhammer 40K MMO confirmed
THQ signs rights till 2013.
THQ's to release a Warhammer 40K MMORPG at an unspecified date, the company's confirmed. The game is currently under development at THQ's wholly owned Austin-based outfit, Vigil Games.
The title is a further extension of the company's grip over Games Workshop's number-crunching pen and paper RPG franchise, arriving after real success in the RTS field with Relic's Dawn of War series. THQ confirmed this morning that it has now signed a licensing deal for the 40K universe on all platforms lasting until 2013.
The MMO project has been much anticipated, and will sit alongside Richard Garriot's Tabula Rasa as a second, big budget futuristic-shooter style MMO on the not-so-distant horizon.
THQ UK remained unavailable for comment on the subject this morning.
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Comments (39) Latest comment 5 years ago
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Now if they did an RPG based in the W40K universe, I'd be interested.
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Personally, I reckon a Necromunda FPSMMO would make a heck of a lot of sense: Have objective or deathmatch based matches between gangs/clans over pieces of territory which are represented on some non-game engine map, a bit of PvE agains sewer scum/mutants/monsters etc. Have 'premium' accounts for Spyre Hunters, and sell them super duper equipment for real money. Hell, you've even got the whole personal development system in place, new players start out as juves, work themselves up to gang members or heavies, can challenge each other to be gang leader and develop permanent game affecting injuries. Don't let any characters live too long (not at all in keeping with the setting), but encourage and facilitate new character creation, with the gang as the main persistent element. Plus there's all the funky and unique items and weaponry to play with. Sorry, long rant, hopefully someone with influence will read tihs and make it happen, but I'm not going to hold my breath. Maybe I'll get to make it myself some day?
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Was thinking the same thing. The other way of doing it I guess would be to put each player in charge of a squad, but that then might be too close to Dawn of War. The 40k universe is too big for individuals to be given a chance to run over the whole scope of it, so something like Necromunda would make sense.
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Although I would still love to be a commissar and roll about in a tank.
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mail it to THQ and GW stat!
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Necromunda got a nice reception though, and im guessing it would work really well, I can just imagine events like a Genestealer cult invasion or the slow inward creep of Chaos. It could be ace.
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Yes! I've been hoping for a 40K-themed PS replacement for a long time
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Please god no!
I want to live!
I'm too young to be addicted!
Please god no!
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(waits to be corrected)
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I'm going to confidently assume it's *not* like Tabula Rasa in the auto-aim department also...
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I think a squad-based approach is probably best for a more traditionally MMOish MMO, though. Start with a small basic squad and manage how it specialises, occasionally add a squaddie, level your squaddies individually and train some in special weapons, etc etc.
Whatever they do, I hope they are a little more comprehensive than usual and put Tau in as well as the inevitable Marines/Orks/Chaos/Eldar. BTW if anyone involved in making this is reading, custom unit badges a la DoW or Homeworld are MANDATORY.
The necromunda thing Biggles is talking about - that sounds kind of like what UT wanted to be before it turned itself into vehicular combat. I'd buy that instantly, or even faster if it wasn't MMO (I prefer occasionally frustrating bots to constantly aggravating random internet idiots).
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A 40k MMO would be sweet too; train up from guardsman to marine to Vet in Terminator armour. Booya!
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Marine Chapters = guilds/clans, Yes please.
Player built space ships, Yes please.
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+40,000
This is great news!
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*Crosses fingers*
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Here's hoping Inquisitor is a player class.
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Been a long time since I read the Inquisitor books but closer to that then the actual 40K game.
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