WAR patch 1.2 goes live next week
It's getting a price cut in Europe, too.
In its latest newsletter to players, Mythic has announced that Patch 1.2 for Warhammer Online: Age of Reckoning will go live on 3rd March - that's next Tuesday. The game is also being halved in price in Europe.
The sizeable patch will include the new Dwarf Slayer and Orc Choppa careers; the Bitter Rivals live event; a limited preview of a new Scenario; improvements to realm-versus-realm warfare, itemisation, crafting, and the user interface; more "easy" public quests for smaller group sizes; and over 500 bug fixes.
Patch 1.2 kicks off the Call to Arms "live expansion" that will be released in chunks over the next few months. Monthly live events will be followed by the release of the Land of the Dead zone in June.
Additionally, WAR's European publisher GOA announced that the price of the game is to be cut in Europe. The Standard Edition will be available for a recommended price of GBP 19.99 / EUR 29.99 from retailers or as a digital download soon (the date will vary by country).
More info on the Warhammer Online gamepage.
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Comments (16) Latest comment 3 years ago
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It's rare to get it that populated though, onlt saw it twice in my 28 days - the bastards cut off my last 2. They better give them back, or I ain't subbing.
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Eurogamer should ask these questions when there's live-chat events and the like, as well as why there's so many services that are available for the game in the US but not in the EU. But obviously, they are too busy arse-licking any and every company they can, to ask anything that might possibly upset or corner them in the slightest.
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It's £8.99 PLUS VAT, making it around £10.50 per month
My idea to resolve MMOs that start to fail
Make the MMO £4.99 per month inclusive of VAT and....
also put in a micro transaction model for those that don't want to fully sub.
The benefits to the £4.99 player ? Well he can still buy the micro transaction stuff, but at a quarter of the price.
The micro transaction only player has to pay full price for each transaction.
SO, the subscriber wants to buy a micro transaction thats lasts an hour and gives plus 20 percent XP? As he subscribes, it only costs him 50 pence.
The person who does not subscribe and wants plus 20 percent XP for an hour has to pay £2.00.
It seems so obvious, why shackle your players to an expensive monthly fee that only 1 game in recent history deserves ? ( WoW and prior to WoWs release the original Everquest ). As if you are paying lots of cash for a game , you feel obligated to play it. And in many cases this probably leads to resentment because you want to play others too, something has to give, and it's usually the new comer MMORPG trying to gain a foot hold.
Such an easy and obvious solution