Valve testing bots in TF2
Do they know it's Christmas?
Valve's been quietly building AI bots for its multiplayer shooter Team Fortress 2 on PC, and it's now ready to let players test them out in beta.
The bots are available on three King of the Hill maps, and there's no interface to access them yet - but they're available to everybody by typing in a console command. Details at the Team Fortress 2 blog.
"With the success of the AI systems of Left 4 Dead, we've been continuing to develop these technologies to create new kinds of game experiences," said Valve's Mike Booth. "Team Fortress 2 is an excellent 'sandbox' for explorations of this sort, and we've been quietly doing so for much of this last year.
"Some of the results of these explorations are TF 'bots' - AI-driven player proxies with simulated humanlike senses, reaction times, and tactics. Although the TFBots are not yet complete, they play a pretty decent game of King of the Hill. We thought you might enjoy testing your skill against these work-in-progress digital killing machines."
Booth added, "The bots have simulated humanlike senses, and only know what they see, hear, and touch. They also have realistic reaction times and aiming limitations. They don't 'cheat' or use omniscient knowledge of the server state to make their decisions."
It's as good a reason to fire up Team Fortress 2 as any. Go to it.
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Comments (27) Latest comment 2 years ago
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sorted.
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I hope they've paid attention to the fact that closer proximity does not always mean something is an easier target. Bots with flak cannons in Unreal 'cheat' at close range because of that approach.
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Doing things like being ridiculously accurate, quick to react or being able to see through walls or disguises. I love fiddling about with bots (no, not in the biblical sense you pervs). Reminds me of playing things like 2 person LAN Half-life or Opposing Force 10 years ago, before we had proper Internet connections. Great being able to bulk out the numbers with a few different bots.
So will these bots count as humans in terms of you being able to earn achievements & unlocks off them?
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Valve spend a ridiculous amount of time watching people play, hopefully that's helping them develop more realistic bots that simulate good and bad players alike.
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I think a lot of the new Valve console fans from L4D would love to get involved if they had more reason to.
Has there been any news regarding this? Or just a desolate radio silence?
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Bots that attack as a team, bots that choose a chokepoint and defend it (not by standing in it!), now that's gonna open my eyes. If I see an engineer bot work with his sentry like a human player does, I'll be very impressed indeed.
EDIT: As for the whole cheating thing, I think they mean that the bots will not perform feats beyond what a normal player can do. So a bot will not have eyes in the back of his head, he won't be aware of the location of the flag and magically anticipate where to be to stop a cap, and so on.
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Yes I know they are difficult and expensive to implement - but you've already spent a fortune on implementing multpilayer in the first place, why then risk it being unplayable for those who are not online or crap in 6 months down the line when all your players have deserted for the next COD or Halo ?
I still play GOW2 happily with bots only, safe in the knowledge that I'm not going to have to put up with some racist, homophobic 13 year old - and they're a great way to learn to play the game too.
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I prefer my bots in single-player.
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That said it'd be cool for Valve to release a SpewBot who kept saying "lol ur gay, lrn 2 paly n00bs" who then RageQuits every time you frag them. A sort of stress release.
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More importantly: do they spy check >
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Oh, and @Speedjack, Valve didn't spend any humongous amount of money on multiplayer. The only servers they host are Steamworks servers, which simply tell you which community servers are active. They of course spent money developing the game, but the game launched with a small amount of content in comparison to what there is now.
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A combination of Bots and human players is always good i think.
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They don't fire immediately at a disguised spy, but they will usually realise and kill you before you get close enough to stab. They never spy check by shooting each other. It's how I imagine playing against a clan that constantly communicate their position to each other would be. They never play as spy themselves.
So far I'm less impressed than I was with the bots in Quake Wars (which also had spies), but they are still more than good enough to try out the weapons on, practice sniping at, etc. I've seen pretty advanced behaviour - capping a point by standing just on the edge so as to be outside the view of a sentry stood out as smart.
Remy:
There aren't any difficulty levels and they're decent shots so they aren't an easy introduction to the game, but having a bot you haven't even seen headshot you is at least less embarassing than getting owned online. You can run a bot server and turn some cheats on I guess.
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@X3Entente:
That's right!
They need your clothes, your boots, and your motorcycle.
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Or just something as simple as an experience count played (per class/map).
I'd be a negative on whatever team I was on!
The point is for games devs to try, or they'll never have =any= chance to get a decent match, it's just totally random.
Although I've played very little TF2, mainly for this reason, I'm more bothered about the lack of it in L4D.
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