Ubisoft denies Conviction redesign
Splinter Cell rumours are "pure speculation".
Ubisoft has dismissed rumours that Splinter Cell Conviction is heading back to the drawing board as speculation.
The publisher was responding to a report in Xbox World 360 magazine that claimed the game was being redesigned because it wasn't groundbreaking enough, and had even been outdated by Ubisoft titles such as Assassin's Creed.
The rumours suggested that Conviction would go back into development and be given a fresh release date of Christmas 2009 - or even spring 2010.
Not so, said Ubsioft, telling Eurogamer the report is "pure speculation".
Splinter Cell Conviction was revealed last year at the Paris-based publisher event UbiDays. The 2008 show takes place next week.
The fifth instalment in the sneaky Sam Fisher series does away with all the gadgets and casts you in a fugitive role where you will have to use your surroundings to survive: blend with crowds, throw tables at ice creams at people, that sort of thing.
It hasn't been seen for a while, now, but pop over to our Splinter Cell Conviction gamepage for all of the information to date.
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Comments (36) Latest comment 4 years ago
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Rob have you passed your GCSE in English?
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Oh stealth games where art thee?
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that wasn't quite the rumor i had seen going about, the one i had seen was that they were going to redo it to be like the old one, basicly making it Chaos Theory 2. which i would be quite happy with.
i will still get the new one, but i still think they should have done a Chaos Theory 2, as turning splinter cell into assassins creed seem a bit pointless to me
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Splinter Cell should be about creeping around in the dark in a bank/ship/other generic corridory place. I only want crowds if they can be byopassed with a handy crawl space.
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Hobo Sam has to go
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This has nothing to to with EA.
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The latest concept sounded great and interesting. Yes Hashashin's creed was a dissapointment, but that was due to the repetition, not the core gameplay mechanics. The game was AAA....for the first few hours.
When this was announced, most were genuingly happy, but now all I can hear is that people want the same of the old, yet will cry and whinge at GTA "4" being more of the same, or "GOW 1.5", blah blah blah.
Screw Chaos Theory, it was fantastic, but SC peaked at that. Anything similar would just be a bloody rehash. Ubisoft want to do something different, but everyone's moaning? Yet they are probably the same people that moaned about Vegas 2 or GRAW2.
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I do remember that the one before Double Agent was awesome, the multiplayer was epic and my mate and I used to play one on one games which lasted for nearly an hour at a time. Which is why I was a little let down by DA.
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He's talking about advanced, high-level puzzle solving. Throwing tables at ice creams will put the ice creams in a state of "at" (from greek atara, meaning "anticonsumation"
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if the next series of 24 involved jack in a knitwear competition, we'd be disappointed. (i'm sure someone will make a smart comment)
its too much of a change. splinter cell is about hi tech espionage, not homeless guy with chip on shoulder uses tin can to topple crooked government
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Splinter Cell (2002 by Ubisoft Montreal)
Spinter Cell : Pandora Tomorrow (2004 by Ubisoft Paris)
Splinter Cell : Chaos Theory (2005 by Ubisoft Montreal) considerd by most to be the best
Splinter Cell
Splinter Cell : Conviction (???? by Ubisoft Montreal)
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There's a big difference between releasing the same game (a little changed) every year and making the next FIFA game about Ice-Hockey.
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The series isn't being refreshed it's being made more accessible larger group by dumbing it down and changing it. Don't like Splinter Cell's gameplay? Don't play Splinter Cell.
And f*ck you, too.
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I loved Chaos Theory but it did feel like series was starting to become a bit stale. Double Agent was a welcome change but the sneeking around in broad day light felt a bit ridiculous at times.
Its good Ubisoft are trying something new with the franchise,I liked the idea of the lost in the crowd mechanic but it did sound like it had slightly lost sight of what made the old splinter cell so great to play.
Looking forward to this so I hope the rumours are unfounded.
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But people like myself didn't DA and probably won't like the next one because of this 'blending in with crowds' etc stuff. That's a pretty marked change of direction from the previous games in the series. There was still plenty of room and scope for a progression in the series after Chaos Theory without removing lots of the gadgets and shooting.
JSPOOLE - seriously dude, tone down on the ranting and raving just because people don't share your opinion.
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What a well written arguement, JSPOOLE. "I want to play more Hitman and Assassin's Creed, so make SC more like those games."
And to see how they're dumbing it down just read the preview on this very site.
The instruction booklet for Splinter Cell: Double Agent describes 29 different actions Sam Fisher can perform. There are individual sub-sections later on dealing with hacking, safe-cracking, mine assembly, email decryption, and bomb-defusal. Overall, the game uses every single button on the Xbox 360 pad several times over.
Splinter Cell: Conviction apparently uses three.
...
Part of this is out of a desire to make the game "more accessible", says Ferland, who rues the fact that many of his friends simply found the game too hard to play in previous iterations.
It IS being dumbed down.
And for the record I don't play and have never played any EA Sports games.
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Im not keen on the minimal buttons, contextual senstive control schemes. wasnt the combat in assasins creed only two buttons, but context sensitve, if I remember correctly (I gave up after the first few repetitive assisinations)
I think Fable 2 is going down this route as well, one button combat.
Try new things with Splinter Cell, but keep it Splinter Cell in spirit. I want new stealth mechanics but I want gadgets too