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Two Worlds Review

Xbox 360 PC Review by Rob Fahey

13 September, 2007

Page 2 of 2. <- Page 1

Take an early quest, where having spent a while building up your reputation with a ruling feudal lord, you are offered a further task - one which involves threatening the wife of a suspected rebel in order to extract information from him. Trying my best to role-play, and feeling that my character wouldn't want to threaten an innocent woman, I decided not to do it.

Apparently, doing this somehow released the woman from her cell - at which point the feudal lord attacked me, leaving me with no choice but to kill him. I promptly became a legendary hero among the rebels, whom I'd never met, and had only assisted by accident because of selecting a seemingly unimportant conversation option. Similarly, you can turn entire cities (including many quest characters) against you by picking the lock on a door, even when nobody is looking. This isn't choice - it's just a steady tumble from accident to accident.

It is assisted somewhat by the fact that the game is, for the most part, spectacularly easy. Once we'd gone a couple of hours in, we never again encountered a foe that actually threatened our heroic chap in any way - suggesting a huge problem in the balance of the game. That's even without using the dodge button, an addition to combat which, after a few minutes of training, allowed us to effectively dodge nearly every attack in the game.

Five hours in, we could wipe out entire villages by walking in and swinging our sword around a bit - with, seemingly, little consequence, since the villagers half a mile down the road still welcomed us in and didn't mention a thing about the ghost town we'd just created. Even on the rare occasions when we did die (jumping off things worked nicely for that), you simply resurrect at a nearby shrine with no equipment or XP loss.

'Two Worlds' Screenshot 4

These guards probably saw you picking a lock in someone's attic through six stone walls. If David Cameron wants to reform the British police force, he should just draft in some of these guys.

There are some quite nice ideas in place in terms of equipment and inventory - the most notable being the ability to combine multiple copies of the same item, creating a higher level version of the item in the process. This is great for freeing up inventory space - while an alchemy system allows you to combine elements you find into more powerful (and more useful) items, such as gems that add magical effects to your weapons. Similarly, you can boost the effect of magical attacks by attaching special "booster cards" to slots on your magic screen, which is a nice system that's sadly mostly wasted on this game.

Verily, verily, verily, verily.

The fact that the rest of the game is so weak - and yet in some ways, so promising, since we'd love another Oblivion-style free roaming RPG to play around in - draws unwanted attention to another of the developer's major sins. This is, frankly, one of the worst PC to console ports we've ever played - quite clearly an unloved and unwanted side-project from a developer that knows nothing about console gaming, and cares even less.

Horrible framerate and graphics aside (acceptable, sort of, on the PC where players can adjust settings or buy better equipment - totally out of bounds on a console), the game suffers terribly from a total lack of thought or consideration in the transition to the Xbox 360.

'Two Worlds' Screenshot 5

Working on your stealth skills allows you to get one-hit kills on unsuspecting foes, which is one of the game's stronger points.

The interface - especially in the inventory and map screens - is quite clearly designed for a mouse and keyboard, and controlling it with a joypad feels clunky and awkward. Even simply giving us a virtual mouse pointer to push around with an analogue stick would have been better than this - as it is, your cursor bounces from place to place and often gets stuck and refuses to move on to the object you want to highlight. Another jaw-dropping example of misunderstanding console gaming lies in the Alchemy system - where creating a new concoction saves it in your potion list, usually as "New Potion", and you must rename it laboriously using the on-screen keyboard.

The save system, too, is pure PC gaming - and very traditional PC gaming, at that. Two Worlds has no auto-saves, no checkpoints, nothing. If you don't save the game manually - by pulling up the main menu screen and selecting Save - the game saves precisely nothing of your progress. For PC gamers, who can set up a shortcut on an F-key and press it every few minutes, that's fine. To console gamers used to checkpoints and the ability to turn the machine off with impunity, this is simply anathema.

Finally, it's not just that too little has changed on the way from console to PC. One major change has occurred - and sadly, it's a very negative one. Where co-op multiplayer is a big hook of Two Worlds on the PC, the Xbox 360 version of the game has found itself castrated in this department - probably with a large rusty knife.

'Two Worlds' Screenshot 6

Does the armour mean he's evil, or just a rather peculiar fetishist? Who can say, eh?

Where the PC version features large, persistent worlds for co-op play in an almost MMO style environment, the Xbox 360 version restricts you to eight players and a set of one-off maps for specific quests or deathmatch encounters. RPG players have been hoping for ages for a great co-op game in this mould; Two Worlds quite certainly is not that game. We may as well put the boot in and point out that when we found a couple of friends we could talk into experimenting in the multiplayer with us, we also ended up with so much lag and such awful framerates that we suspect we've lost their friendship forever. Sorry, guys.

Two Worlds, in other words, is a mess - a game which was very average but quite charming on the PC, where its occasional clever ideas could blossom, but whose conversion process to the Xbox 360 has left it staggering around like a former pop princess relaunching her career at a high-profile music awards ceremony.

If you're absolutely desperate for a further dose of free roaming RPG action after finishing up with Oblivion.... No, even at that, we can't recommend Two Worlds to you, except possibly as a cure that will put you entirely off the idea. Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.

4/10

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Comments: 1-50 of 99 in total | next 50 »

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Kazzahdrane
13/09/07 @ 06:10
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Hmmmm, will wait for the Oblivion: GotY edition then. One of the guys at work got this and was worried his Elite was starting to break down as the disc spun very noisily and the game seemed to stutter.

I'm guessing it was just the shitty game.
polar
13/09/07 @ 06:12
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Shit Worlds.
ProtoformX
13/09/07 @ 06:12
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"...whose conversion process to the Xbox 360 has left it staggering around like a former pop princess relaunching her career at a high-profile music awards ceremony."
Fantastic stuff :-D Shame about the game though.
Stupid_Fat_Hobbit
13/09/07 @ 06:15
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The first thing that will slap you in the face like a sack of rotten crabs...

Comedy gold.
Edited 1 times, most recently on 13/09/07 @ 07:15
Trip SkyWay
13/09/07 @ 06:16
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The idea of co-op in a game like this was extremely appealing, but it sounds dreadful. Shame.
Talha
13/09/07 @ 06:18
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Wow, wow, wow. At last a bad games inspires the kind of poetic, lyrical tirade that made me fall in love with EG in the first place, and which has regrettably gone missing recently.

Long live Two Worlds - if it were any good, we wouldn't have this golden review.
Sid Nice
13/09/07 @ 06:24
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Is Poo Worlds coming out on the Wii?
Pike
13/09/07 @ 06:56
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People should buy Gothic 3 instead. Instead of Oblivion as well, for that matter.
NegativeZero
13/09/07 @ 07:00
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I saw this at a store yesterday and was tempted.

Thank god I got Blue Dragon on the cheap instead.
BrokenSymmetry
13/09/07 @ 07:02
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We get 2 pages of extremely-well written and funny text on this shit RPG, and a handful of dreadful and shallow paragraphs on the terrific new Guild Wars expansion? Who is setting the priorities at Eurogamer?
DDevil
13/09/07 @ 07:11
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Better than Space Giraffe?
le_Matt
13/09/07 @ 07:12
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Didnt see that score coming
TheDudesRug
13/09/07 @ 07:14
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Like NegativeZero, I nearly picked this up yesterday on a lunchtime whim. Thank goodness I didnt (I think the words online something or other put me off) after reading this review.

However, I like the sound of hurding cats through burning buildings, maybe theres a option there for the developers.

To folk that have played this other than the eloquent reviewer: Is Two Worlds really that bad?
le_Matt
13/09/07 @ 07:16
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ok i just watched some videos of this on youtube and seriously is the soundtrack ripped straight from emmanuelle?
Darren
13/09/07 @ 07:28
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I just knew Eurogamer would give it a 4, I said as much in the forum thread a couple of days ago!

I can understand why though because Two Worlds is technically incompetent; you really have to dig deep to find the good stuff and that takes a good few hours which is when most people will give up on it. Personally I'm torn between hating it some days (the horrid jerky framerate) and loving it (looting people's home for uber-powerful stuff is always enjoyable) but even with the amateurish production values I'd have to give it a 6, maybe a 7 if I'm generous. Should have been much, much better though as this game is clearly not properly optimised for the Xbox 360.

P.S. The review was funny and very entertaining to read though... ;)
EffEmmGee
13/09/07 @ 07:31
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Eurogamer must have reviewed a different game to what im playing right now on my 360. Im hooked on it, the framerate is slightly below par but apart from that its a very enjoyable game. I will be putting up a review on my website soon.
Darren
13/09/07 @ 07:40
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Actually their review is spot on and they did say that it depends on how much you tolerate the technical issues as to how you perceive the quality of the actual game. I believe there's a fairly decent RPG in there and I am mostly enjoying it which is why I'd give it a generous 6 but it really is one of the shonkiest Xbox 360 games to date, I doubt anyone could dispute that.
Carlo
13/09/07 @ 07:40
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Looks good, plays shit
BBIAJ
13/09/07 @ 07:48
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Darren in overuse of the words shonky/shonkiest this week... SHOCKER!!!
chicknstu
13/09/07 @ 07:58
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Well, I'm enjoying it.

I'm going to draw a comparrison to Elite:Frontier, because like Frontier, everything about it is crap. The combat, the interface... yet taken as a whole it can be an enjoyable experience.

So, as a message to fans of 'Gothic' and 'Elder Scrolls (Before they were famous)'... this game is your bag! 'Gamers' should steer clear though.

lennon
13/09/07 @ 08:01
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Quite enjoying this to be honest and I cant really say that the technical issues have bothered me all that much although I agree the interface is tricky to use and the quest log is plain awful.

"you simply resurrect at a nearby shrine with no equipment or XP loss."

A very similar function didnt ruin Bioshock and for me is way better than being forced to reload every time you walk past a bear that doesnt like the look of you.
botherer
13/09/07 @ 08:17
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I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.
Darren
13/09/07 @ 08:26
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LOL

Has anyone heard your character singing when it rains yet... honestly it's possibly the most embarassing moment in a game. Ever. EVER!!! I blushed and reached straight for the volume control in case the neighbours heard it, it's that awful. LOL
Killerbee
13/09/07 @ 08:26
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I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.

Oblivion used to wind me up with the way it recycled voice actors and phrases all the time, so if this is worse that that...

Great review btw - despite the advice to stop reading in the opening paragraphs, the simple fact I could tell this was going to be a bloodbath of a review actually made me read on. :)
NthSimulachum
13/09/07 @ 08:27
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It does look awfully generic. Oblivion had some more whimsical design.
Rirekon
13/09/07 @ 08:33
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4/10 is a bit harsh imho, it's certainly a different game from Oblivion, but it's really not that bad. 6/10 sure though.
pjmaybe
13/09/07 @ 08:38
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LOL! Somehow I knew this would happen with this overhyped peesashit.

Peej
SBfistfun
13/09/07 @ 08:40
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Two turds more like
Pirotic
13/09/07 @ 08:43
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Owch, lower than expected.

I'm surprised you didn't mark it up a few more points just for Alexandra! (imagine Jade Raymond but way hotter).
UncleLou
13/09/07 @ 08:44
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LOL! Somehow I knew this would happen with this overhyped peesashit.

Peej


Two Worlds was hyped?

I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much.
Stoatboy
13/09/07 @ 08:52
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re: Better than Space Giraffe?

We may never know...
SilasMalkav
13/09/07 @ 08:55
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I bought this game already and unfortunatly the interface makes me want to kill small puppies.
AcidSnake
13/09/07 @ 09:07
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herding cats through burning buildings.
/steals idea

Coming soon from AcidSnake Software:
FireCats! (not affiliated with Thundercats)
chicknstu
13/09/07 @ 09:10
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"Has anyone heard your character singing when it rains yet"

Yeah man, I loved that shit!!

At that point of the game,I was totally 'In the zone' with the insane dialogue, and it cracked me up.

I think 'Monty Python and the Holy Grail' is the best thing to compare the dialogue to in terms of style. I don't know if it's ALL intentionally funny, but some of it clearly is.

"Forsooth, shut thine trap old man!"
DFective
13/09/07 @ 09:13
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I didn't find the graphics that bad. That score is generous though, this game deserves a 1 or 2.

Great review though!
spelk
13/09/07 @ 09:16
#36
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I'm sure the 360 version has the autosave function.

The 360 is just a bad port. The PC version is a decent enough free-roaming action RPG harking towards Diablo style hack and slash and character tinkering. I'm not sure it was designed as the next Oblivion though, perhaps it was marketed that way - when they thought they could port it over to the 360? I think comparisons to the Gothic games are more relevant than it being squarely held up against Oblivion.

Mind you I am also in the minority who think the character models in Two Worlds look a lot better than the hideous Oblivion mugshots. However, the character creation options in Two Worlds (both versions) are a travesty of freedom. You can slighty change the shape of your eyes and your nose, but theres only 4 hairstyles, and 5 colours of hair. And in the single player game you can't choose a female character.

If this game interests you a little, I'd advise you pick up the PC version, because thats how it should be played, the 360 version will just disappoint, and the low score is mainly reflecting the poor port.
Darren
13/09/07 @ 09:37
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UncleLou - "I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much."

It's because you own the PC version that you think it's underrated. Trust me, I've played the PC demo and own the 360 version and the latter is inferior in every way as Two Worlds has clearly not been made with the 360 in mind. The PC version runs better, the graphics look far nicer and the interface works better with a mouse and keyboard (although I found the controls themselves a bit confusing, why did I have to press F to go into weapons mode, why didn't pressing the left mouse button automatically invoke it?). On reflection, I regret that I did not buy this game for my PC instead of the 360...
boabg
13/09/07 @ 09:37
#38
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A score of four would indicate that the game is one point below average. By the sounds of the review it should have scored less.
Darren
13/09/07 @ 09:38
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@spelk - The 360 version doesn't have an auto-save feature, you have to manually save your games.
Darren
13/09/07 @ 09:39
#40
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@DFective - You'll be delighted with the score that X-360 magazine gave the game then: 2/10!!!
TonyCocaCola
13/09/07 @ 09:40
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i nearly bought this on saturday, ended up buying airbourne. i guess i was always destined to be let down.
Rowland
13/09/07 @ 09:42
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So why the generous 4/10 ? The review builds us up to an expected 1/10 at best.
Darren
13/09/07 @ 09:45
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@Rowland - Because underneath the creaky exterior is a reasonably OK game, that's why. It isn't truly awful, just deeply flawed, so if you can put up with those then you CAN enjoy the game. Ideally on the PC though.
UncleLou
13/09/07 @ 09:53
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It's because you own the PC version that you think it's underrated.

Yes, fair point - I hadn't read the review before my first comment. Makes me think now that it might be overrated, with all the problems, seeing how I wouldn't give even the PC version a lot more than 5/10! :)
Byzanite
13/09/07 @ 10:01
#45
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Im enjoying this. 4/10 a bit harsh i think. As Chicknstu said i think it depends on how you look at the game :)
PearOfAnguish
13/09/07 @ 10:06
#46
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"I think it depends on how you look at the game :)"

I used my eyes, and it looks like shit.
miiiguel
13/09/07 @ 10:10
#47
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The combat ruins the game for me. Poor man's Oblivion. Anyways, it should be illegal for EG to score this 4 and Blue Dragon 5, if this is a 4 Blue Dragon should be a 8.
Crea
13/09/07 @ 10:10
#48
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I liked Gothic 3 with all its faults, and I'm enjoying this (sort of), albeit on the PC (sounds like the 360 version is the poorer of the two).

It is really, really unpolished, though. And the voice acting and script have to be heard to be believed - the opening cut scene had me laughing out loud. My girlfriend was watching as I played - it must have set my efforts to persuade her that games are an evolving art form back around 10 years. Seriously embarrasing.
BBIAJ
13/09/07 @ 10:11
#49
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It took my character about a half hour to even notice that it was raining...
bdgr
13/09/07 @ 10:14
#50
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well i like it!

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